My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tesla Balloon Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Balloon
Giant Snowball
Bats Guards Balloon
Zap
Bats Guards Balloon
Barbarian Barrel
Knight Tesla Guards Ice Wizard
The Log
Guards
Earthquake
Tesla Guards
Arrows
Bats Guards
Royal Delivery
Bats Knight Guards Balloon Ice Wizard
Fireball
Tesla Balloon Ice Wizard
Poison
Bats Guards Balloon Ice Wizard
Lightning
Knight Tesla Balloon Ice Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Guards Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Guards Ice Wizard Tesla Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Guards

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Balloon Mega Knight Zap
Zap
Balloon Bats Knight Guards Ice Wizard Mega Knight
Knight
Bats Balloon Zap Ice Wizard
Tesla
Guards
Zap
Balloon
Bats Zap Knight Ice Wizard Mega Knight
Ice Wizard
Zap Knight Balloon
Mega Knight
Bats Zap Balloon

Defense Synergies 4 11

Bats
Knight Zap Tesla Ice Wizard Mega Knight
Zap
Mega Knight Bats Knight Tesla Guards Ice Wizard
Knight
Bats Tesla Ice Wizard Zap
Tesla
Knight Bats Zap Guards
Guards
Zap Tesla Ice Wizard
Balloon
Ice Wizard
Knight Bats Zap Guards Mega Knight
Mega Knight
Zap Bats Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla
Bats Zap Knight Tesla Ice Wizard Mega Knight
Tesla Mega Knight Bats Knight Ice Wizard
Tesla Bats Knight Guards Ice Wizard Mega Knight
Mega Knight
Bats Zap Tesla Guards Ice Wizard Mega Knight
Bats Tesla Zap Ice Wizard
Zap Tesla Mega Knight
Tesla Ice Wizard
Knight Guards Tesla Ice Wizard Mega Knight
Bats Guards Ice Wizard Zap Knight Tesla Mega Knight
Tesla Bats Zap Ice Wizard
Tesla Mega Knight Bats Zap Knight Guards Ice Wizard
Mega Knight Bats Zap Tesla Guards
Knight Tesla Mega Knight
Zap Tesla Mega Knight
Tesla Mega Knight Bats Knight
Tesla Mega Knight Bats Zap Knight Guards Ice Wizard
Zap Bats Knight Tesla Guards Ice Wizard Mega Knight
Tesla
Mega Knight Bats Knight Tesla Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Mega Knight Zap Tesla
Zap Knight Tesla Mega Knight
Guards Mega Knight Bats Zap Knight
Guards Mega Knight Bats Zap Knight Tesla
Knight Tesla Guards Mega Knight
Bats Zap Tesla Ice Wizard
Guards Bats Knight Tesla Ice Wizard
Mega Knight Knight Tesla
Zap Mega Knight Bats Knight
Tesla Guards
Mega Knight Bats Knight Tesla Guards
Mega Knight Zap Guards
Mega Knight Knight Tesla Guards
Tesla Mega Knight
Tesla Guards Bats Zap Knight
Bats Mega Knight Zap Tesla Ice Wizard
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Guards
Zap Ice Wizard
Knight Guards
Zap Mega Knight
Bats Zap Ice Wizard
Zap Ice Wizard
Zap
Bats Guards
Zap Knight
Zap
Knight
Zap
Zap
Mega Knight
Bats
Zap Mega Knight
Zap Mega Knight
Mega Knight
Zap
Zap Ice Wizard Mega Knight
Zap Ice Wizard
Zap Mega Knight
Zap
Bats Zap Ice Wizard
Zap Bats Guards
Zap Mega Knight
Zap
Mega Knight
Zap Bats Guards
Zap Ice Wizard
Knight Mega Knight
Zap
Zap
Mega Knight
Zap Bats Guards
Bats Zap
Zap Mega Knight
Mega Knight

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