My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tombstone Valkyrie Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Tombstone
Zap
Bats Tombstone
Barbarian Barrel
Knight Tombstone Valkyrie Wizard
The Log
Tombstone Mini P.E.K.K.A
Earthquake
Tombstone
Arrows
Bats Tombstone
Royal Delivery
Bats Knight Mini P.E.K.K.A Valkyrie Wizard P.E.K.K.A
Fireball
Tombstone Wizard
Poison
Bats Tombstone Wizard
Lightning
Knight Tombstone Mini P.E.K.K.A Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Tombstone Mini P.E.K.K.A Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Tombstone Mini P.E.K.K.A Valkyrie Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Tombstone

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Zap Mini P.E.K.K.A P.E.K.K.A
Zap
P.E.K.K.A Bats Knight Mini P.E.K.K.A Valkyrie
Knight
Bats Zap Wizard
Tombstone
Mini P.E.K.K.A
Bats Zap Valkyrie Wizard
Valkyrie
Bats Zap Mini P.E.K.K.A Wizard P.E.K.K.A
Wizard
Knight Mini P.E.K.K.A Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Bats Valkyrie Wizard

Defense Synergies 2 16

Bats
Knight Zap Mini P.E.K.K.A Valkyrie P.E.K.K.A
Zap
Mini P.E.K.K.A Bats Knight Tombstone Valkyrie P.E.K.K.A
Knight
Bats Zap Mini P.E.K.K.A Wizard
Tombstone
Zap Wizard
Mini P.E.K.K.A
Zap Bats Knight Valkyrie Wizard
Valkyrie
Bats Zap Mini P.E.K.K.A Wizard P.E.K.K.A
Wizard
Knight Tombstone Mini P.E.K.K.A Valkyrie P.E.K.K.A
P.E.K.K.A
Bats Zap Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tombstone Valkyrie Wizard
Mini P.E.K.K.A P.E.K.K.A Bats Zap Knight Tombstone Valkyrie
Mini P.E.K.K.A P.E.K.K.A Bats Knight Tombstone Valkyrie
Mini P.E.K.K.A P.E.K.K.A Bats Knight Tombstone Valkyrie
Tombstone Mini P.E.K.K.A Valkyrie P.E.K.K.A
Bats Zap Valkyrie
Bats Zap Tombstone Wizard
Zap Valkyrie P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Tombstone
Knight Mini P.E.K.K.A Valkyrie
Bats Valkyrie Zap Knight Tombstone Wizard
Bats Zap Wizard
Tombstone Mini P.E.K.K.A P.E.K.K.A Bats Zap Knight Valkyrie Wizard
Valkyrie Wizard Bats Zap Tombstone Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Knight Tombstone
Zap Mini P.E.K.K.A P.E.K.K.A
Wizard Bats Knight Tombstone Mini P.E.K.K.A Valkyrie P.E.K.K.A
Tombstone Valkyrie Bats Zap Knight Wizard
Zap Valkyrie Wizard Bats Knight Tombstone
Mini P.E.K.K.A P.E.K.K.A
Valkyrie Wizard Bats Knight Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Tombstone Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Zap Tombstone P.E.K.K.A
Zap Knight Mini P.E.K.K.A Valkyrie Wizard
Tombstone P.E.K.K.A Bats Zap Knight Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie P.E.K.K.A Bats Zap Knight
P.E.K.K.A Knight Tombstone Mini P.E.K.K.A Valkyrie
Wizard Bats Zap
Mini P.E.K.K.A P.E.K.K.A Bats Knight Tombstone Valkyrie
Mini P.E.K.K.A P.E.K.K.A Knight Valkyrie
Zap P.E.K.K.A Bats Knight Tombstone Mini P.E.K.K.A Valkyrie
P.E.K.K.A Tombstone
P.E.K.K.A Bats Knight Tombstone Mini P.E.K.K.A Valkyrie
P.E.K.K.A Zap Valkyrie
Mini P.E.K.K.A P.E.K.K.A Knight Tombstone Valkyrie Wizard
Wizard Valkyrie
Tombstone Bats Zap Knight Mini P.E.K.K.A Valkyrie P.E.K.K.A
Bats Valkyrie Zap Mini P.E.K.K.A Wizard P.E.K.K.A
Zap Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Zap
Knight Valkyrie
Wizard Zap Valkyrie
Wizard Bats Zap
Wizard
Zap Wizard
Zap Wizard
Bats Mini P.E.K.K.A
Zap Knight Valkyrie Wizard
Zap Wizard
Knight
Zap
Zap Wizard
Wizard
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard
Zap Valkyrie Wizard
Wizard
Zap
Zap Valkyrie Wizard
Zap Wizard
Zap Wizard
Zap
Bats Zap Wizard
Zap Bats Wizard
Mini P.E.K.K.A
Zap Wizard
Zap
P.E.K.K.A
Wizard
Zap Bats Tombstone
Zap Wizard
Knight Mini P.E.K.K.A Valkyrie Wizard
Zap Wizard
Zap
P.E.K.K.A
Zap Bats
Bats Zap
Zap
P.E.K.K.A
Wizard

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