My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Witch Electro Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider
Giant Snowball
Bats Witch Ram Rider
Zap
Bats Witch Ram Rider
Barbarian Barrel
Knight Witch Electro Wizard
The Log
Witch Ram Rider
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Knight Witch Electro Wizard Ram Rider
Fireball
Witch Electro Wizard Ram Rider
Poison
Bats Witch Electro Wizard
Lightning
Knight Witch Electro Wizard Ram Rider
Rocket
Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Electro Wizard Witch Ram Rider Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Knight Electro Wizard

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Zap Ram Rider
Zap
Electro Wizard Ram Rider Bats Knight Witch Mega Knight
Knight
Bats Zap Witch Electro Wizard Ram Rider
Witch
Zap Knight Ram Rider Mega Knight
Lightning
Ram Rider
Electro Wizard
Zap Knight Ram Rider Mega Knight
Ram Rider
Zap Lightning Bats Knight Witch Electro Wizard Mega Knight
Mega Knight
Bats Zap Witch Electro Wizard Ram Rider

Defense Synergies 4 11

Bats
Knight Zap Electro Wizard Mega Knight
Zap
Electro Wizard Mega Knight Bats Knight Witch Ram Rider
Knight
Bats Electro Wizard Zap Witch
Witch
Zap Knight Electro Wizard Mega Knight
Lightning
Electro Wizard
Zap Knight Bats Witch Ram Rider Mega Knight
Ram Rider
Zap Electro Wizard
Mega Knight
Zap Bats Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Knight Electro Wizard Ram Rider
Bats Zap Knight Witch Electro Wizard Ram Rider Mega Knight
Witch Ram Rider Mega Knight Bats Knight Lightning Electro Wizard
Witch Bats Knight Electro Wizard Ram Rider Mega Knight
Lightning Mega Knight
Bats Zap Electro Wizard Mega Knight
Bats Lightning Electro Wizard Ram Rider Zap Witch
Lightning Zap Electro Wizard Ram Rider Mega Knight
Witch
Knight Electro Wizard Mega Knight
Bats Witch Electro Wizard Zap Knight Ram Rider Mega Knight
Bats Zap Witch Electro Wizard Ram Rider
Mega Knight Bats Zap Knight Witch Lightning Electro Wizard Ram Rider
Mega Knight Bats Zap Witch Electro Wizard
Knight Electro Wizard Ram Rider Mega Knight
Zap Lightning Electro Wizard Ram Rider Mega Knight
Mega Knight Bats Knight Witch Electro Wizard
Mega Knight Bats Zap Knight Witch Electro Wizard Ram Rider
Zap Witch Bats Knight Electro Wizard Ram Rider Mega Knight
Electro Wizard Ram Rider
Mega Knight Bats Knight Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Witch Electro Wizard
Electro Wizard Zap Knight Lightning Mega Knight
Mega Knight Bats Zap Knight Witch Lightning Electro Wizard Ram Rider
Lightning Mega Knight Bats Zap Knight Electro Wizard Ram Rider
Knight Witch Ram Rider Mega Knight
Bats Zap Witch Electro Wizard Ram Rider
Bats Knight Witch Lightning Electro Wizard Ram Rider
Mega Knight Knight
Zap Lightning Electro Wizard Mega Knight Bats Knight Witch
Witch
Mega Knight Bats Knight Witch
Lightning Mega Knight Zap Electro Wizard
Lightning Mega Knight Knight Witch Ram Rider
Witch Mega Knight
Witch Electro Wizard Bats Zap Knight Lightning
Bats Mega Knight Zap Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight
Zap Electro Wizard Ram Rider
Lightning
Lightning Knight
Zap Mega Knight
Bats Zap Witch Ram Rider
Witch
Zap Lightning Ram Rider
Zap Lightning Ram Rider
Lightning Bats Electro Wizard
Lightning Zap Knight Electro Wizard Ram Rider
Lightning Zap
Lightning Knight
Lightning
Lightning Zap
Lightning Zap Witch
Lightning Mega Knight
Lightning
Bats Lightning
Lightning Zap Electro Wizard Mega Knight
Lightning Zap Witch Mega Knight
Lightning Mega Knight
Lightning
Lightning
Lightning Zap
Zap Witch Mega Knight
Witch
Zap Witch Lightning Electro Wizard Ram Rider
Lightning Zap Witch Ram Rider Mega Knight
Lightning Zap
Lightning Bats Zap Witch Electro Wizard
Zap Lightning Electro Wizard Bats Witch
Lightning
Lightning Zap Mega Knight
Zap Lightning Electro Wizard
Mega Knight
Lightning
Zap Lightning Electro Wizard Bats Witch
Lightning Zap Witch Electro Wizard Ram Rider
Lightning Knight Electro Wizard Mega Knight
Zap Lightning
Lightning Zap
Mega Knight
Zap Bats Witch Lightning Electro Wizard
Bats Zap Witch Lightning Electro Wizard
Lightning Zap Witch Electro Wizard Mega Knight

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