My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Wizard Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Balloon
Giant Snowball
Bats Skeleton Army Witch Balloon
Zap
Bats Skeleton Army Witch Balloon
Barbarian Barrel
Knight Wizard Skeleton Army Witch
The Log
Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Bats Skeleton Army Witch
Royal Delivery
Bats Knight Wizard Skeleton Army Witch Balloon
Fireball
Wizard Skeleton Army Witch Balloon
Poison
Bats Wizard Skeleton Army Witch Balloon
Lightning
Knight Wizard Witch Balloon
Rocket
Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Knight Skeleton Army Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Knight

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Balloon Zap
Zap
Balloon Bats Knight Witch The Log
Knight
Bats Balloon Zap Wizard Witch The Log
Wizard
Knight Balloon
Skeleton Army
Witch
Zap Knight
Balloon
Bats Zap Knight Wizard The Log
The Log
Zap Knight Balloon

Defense Synergies 1 14

Bats
Knight Zap The Log
Zap
Bats Knight Skeleton Army Witch The Log
Knight
Bats Zap Wizard Skeleton Army Witch The Log
Wizard
Knight Skeleton Army The Log
Skeleton Army
Zap Knight Wizard The Log
Witch
Zap Knight The Log
Balloon
The Log
Bats Zap Knight Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard The Log
Skeleton Army Bats Zap Knight Witch The Log
Skeleton Army Witch Bats Knight
Skeleton Army Witch Bats Knight
Skeleton Army The Log
Skeleton Army The Log Bats Zap
Bats Zap Wizard Witch
Zap The Log
Witch Skeleton Army
Knight Skeleton Army
Bats Skeleton Army Witch Zap Knight Wizard The Log
Bats Zap Wizard Witch
Skeleton Army Bats Zap Knight Wizard Witch The Log
Wizard Skeleton Army Bats Zap Witch The Log
Skeleton Army Knight
Skeleton Army Zap The Log
Wizard Bats Knight Skeleton Army Witch
Bats Zap Knight Wizard Skeleton Army Witch The Log
Zap Wizard Witch The Log Bats Knight
Wizard Skeleton Army Bats Knight Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap Witch
Zap Knight Wizard The Log
Skeleton Army Bats Zap Knight Witch The Log
Skeleton Army Bats Zap Knight The Log
Knight Skeleton Army Witch
Wizard Bats Zap Witch
Skeleton Army Bats Knight Witch
Knight Skeleton Army
Zap Bats Knight Skeleton Army Witch The Log
Witch Skeleton Army
Bats Knight Witch
Skeleton Army Zap The Log
Skeleton Army Knight Wizard Witch
Wizard Skeleton Army Witch
Skeleton Army Witch Bats Zap Knight The Log
Bats Zap Wizard Witch The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Zap The Log
The Log
Knight The Log
Wizard Zap The Log
Wizard Bats Zap Witch
Wizard Witch The Log
The Log Zap Wizard
The Log Zap Wizard
Bats
Zap Knight Wizard The Log
Zap Wizard
Knight The Log
Zap The Log
Zap Wizard Witch The Log
Wizard The Log
Bats
Zap Wizard The Log
Zap Wizard Witch The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Wizard Witch
Witch
The Log Zap Wizard Witch
Zap Wizard Witch The Log
Zap The Log
Bats Zap Wizard Witch
Zap Bats Wizard Witch
Zap Wizard The Log
Zap
Wizard The Log
Zap Bats Skeleton Army Witch
Zap Wizard Witch
The Log
Knight Wizard
The Log Zap Wizard
Zap
Zap Bats Witch The Log
Bats Zap Witch
Zap Witch The Log
Wizard

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