My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Hunter Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit
Giant Snowball
Bats Mega Minion
Zap
Bats Bandit
Barbarian Barrel
Hunter Bandit
The Log
Hunter Bandit
Earthquake
Arrows
Bats
Royal Delivery
Bats Mega Minion Hunter Bandit
Fireball
Mega Minion Hunter Bandit
Poison
Bats Mega Minion Hunter
Lightning
Mega Minion Hunter Bandit
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Zap Hunter The Log Goblin Machine Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Goblin Machine Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Mega Minion Bandit Hunter Goblin Machine Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Mega Minion

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Mega Minion Bandit
Zap
Mega Minion Bats Hunter The Log Bandit Mega Knight
Mega Minion
Zap Bats Mega Knight
Hunter
Zap Bandit Mega Knight
The Log
Zap Bandit Mega Knight
Bandit
Bats Zap Hunter The Log Mega Knight
Goblin Machine
Mega Knight
Bats Zap Mega Minion Hunter The Log Bandit

Defense Synergies 2 18

Bats
Zap Hunter The Log Bandit Mega Knight
Zap
Mega Minion Mega Knight Bats Hunter The Log Bandit
Mega Minion
Zap Hunter The Log Bandit Mega Knight
Hunter
Bats Zap Mega Minion The Log Bandit Mega Knight
The Log
Bats Zap Mega Minion Hunter Bandit Mega Knight
Bandit
Bats Zap Mega Minion Hunter The Log Mega Knight
Goblin Machine
Mega Knight
Zap Bats Mega Minion Hunter The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion The Log
Hunter Bats Zap Mega Minion The Log Bandit Mega Knight
Hunter Mega Knight Bats Mega Minion Bandit
Hunter Bats Mega Minion Bandit Mega Knight
The Log Mega Knight
The Log Bats Zap Mega Minion Hunter Bandit Mega Knight
Bats Mega Minion Hunter Zap
Zap The Log Bandit Mega Knight
Hunter
Hunter Bandit Mega Knight
Bats Zap Mega Minion Hunter The Log Bandit Mega Knight
Mega Minion Hunter Bats Zap
Hunter Mega Knight Bats Zap The Log Bandit
Mega Knight Bats Zap Mega Minion Hunter The Log
Hunter Bandit Mega Knight
Zap Hunter The Log Bandit Mega Knight
Mega Knight Bats Hunter
Mega Knight Bats Zap Mega Minion Hunter The Log Bandit
Zap Hunter The Log Bats Mega Minion Bandit Mega Knight
Hunter
Mega Knight Bats Hunter The Log Bandit
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Bandit
Bandit Zap Mega Minion Hunter The Log Mega Knight
Bandit Mega Knight Bats Zap Hunter The Log
Hunter Mega Knight Bats Zap The Log Bandit
Hunter Bandit Mega Knight
Bats Zap Hunter
Bats Mega Minion Hunter Bandit
Mega Knight Hunter
Zap Mega Knight Bats Mega Minion The Log Bandit
Mega Minion
Mega Knight Bats Mega Minion Hunter
Mega Knight Zap The Log
Mega Knight Hunter Bandit
Mega Knight
Bats Zap Mega Minion Hunter The Log
Bats Mega Knight Zap Mega Minion Hunter The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
Zap The Log Bandit
The Log Bandit
The Log
Zap The Log Mega Knight
Bats Zap Mega Minion Hunter Goblin Machine
The Log
The Log Zap Hunter
The Log Zap Bandit
Bats
Zap The Log Bandit Goblin Machine
Zap
Hunter The Log Bandit
Bandit
Zap The Log
Zap Hunter The Log Bandit
The Log Bandit Mega Knight
Bats
Zap Mega Minion Hunter The Log Bandit Goblin Machine Mega Knight
Zap The Log Goblin Machine Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap The Log Hunter Goblin Machine Mega Knight
Mega Minion
The Log Zap Hunter Bandit
Zap The Log Bandit Mega Knight
Zap The Log Bandit
Bats Zap Hunter
Zap Bats Mega Minion
Mega Minion
Zap Hunter The Log Bandit Mega Knight
Zap
Mega Knight
The Log
Zap Bats Bandit
Zap Mega Minion Hunter
The Log
Mega Minion Hunter Mega Knight
The Log Zap
Zap
Mega Minion Mega Knight
Zap Bats The Log
Bats Zap
Zap The Log Bandit Mega Knight
Mega Knight

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