My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Baby Dragon Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Furnace Baby Dragon Balloon
Zap
Bats Furnace Balloon
Barbarian Barrel
Furnace
The Log
Mini P.E.K.K.A Furnace
Earthquake
Furnace
Arrows
Bats Furnace
Royal Delivery
Bats Mini P.E.K.K.A Baby Dragon Balloon
Fireball
Furnace Baby Dragon Balloon
Poison
Bats Furnace Balloon
Lightning
Mini P.E.K.K.A Furnace Baby Dragon Balloon
Rocket
Furnace Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Mini P.E.K.K.A Furnace Baby Dragon Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap The Log Mini P.E.K.K.A

Attack Synergies 3 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Zap Mini P.E.K.K.A Baby Dragon
Zap
Balloon Bats Mini P.E.K.K.A Furnace Baby Dragon The Log Mega Knight
Mini P.E.K.K.A
Bats Zap Furnace Baby Dragon The Log Mega Knight
Furnace
Zap Mini P.E.K.K.A Baby Dragon Balloon
Baby Dragon
Bats Zap Mini P.E.K.K.A Furnace Balloon Mega Knight
Balloon
Bats Zap Furnace Baby Dragon The Log Mega Knight
The Log
Zap Mini P.E.K.K.A Balloon Mega Knight
Mega Knight
Bats Zap Mini P.E.K.K.A Baby Dragon Balloon The Log

Defense Synergies 3 14

Bats
Zap Mini P.E.K.K.A Baby Dragon The Log Mega Knight
Zap
Mini P.E.K.K.A Mega Knight Bats Furnace Baby Dragon The Log
Mini P.E.K.K.A
Zap The Log Bats Furnace Baby Dragon
Furnace
Zap Mini P.E.K.K.A Baby Dragon
Baby Dragon
Bats Zap Mini P.E.K.K.A Furnace The Log Mega Knight
Balloon
The Log
Mini P.E.K.K.A Bats Zap Baby Dragon Mega Knight
Mega Knight
Zap Bats Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon The Log
Mini P.E.K.K.A Bats Zap Furnace The Log Mega Knight
Mini P.E.K.K.A Furnace Mega Knight Bats
Mini P.E.K.K.A Bats Furnace Mega Knight
Mini P.E.K.K.A The Log Mega Knight
The Log Bats Zap Furnace Baby Dragon Mega Knight
Bats Furnace Zap Baby Dragon
Zap Baby Dragon The Log Mega Knight
Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Mega Knight
Bats Zap Furnace Baby Dragon The Log Mega Knight
Bats Zap Furnace Baby Dragon
Mini P.E.K.K.A Furnace Mega Knight Bats Zap The Log
Mega Knight Bats Zap Mini P.E.K.K.A Furnace Baby Dragon The Log
Mini P.E.K.K.A Furnace Mega Knight
Zap Mini P.E.K.K.A Furnace The Log Mega Knight
Mega Knight Bats Mini P.E.K.K.A Furnace
Mega Knight Bats Zap Furnace Baby Dragon The Log
Zap Furnace Baby Dragon The Log Bats Mega Knight
Mini P.E.K.K.A
Mega Knight Bats Mini P.E.K.K.A Furnace Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Furnace
Zap Mini P.E.K.K.A Baby Dragon The Log Mega Knight
Mega Knight Bats Zap Mini P.E.K.K.A Furnace The Log
Mini P.E.K.K.A Mega Knight Bats Zap The Log
Mini P.E.K.K.A Mega Knight
Furnace Bats Zap Baby Dragon
Mini P.E.K.K.A Bats Furnace
Mini P.E.K.K.A Mega Knight
Zap Mega Knight Bats Mini P.E.K.K.A Baby Dragon The Log
Mega Knight Bats Mini P.E.K.K.A
Mega Knight Zap The Log
Mini P.E.K.K.A Mega Knight
Furnace Baby Dragon Mega Knight
Bats Zap Mini P.E.K.K.A Furnace Baby Dragon The Log
Bats Mega Knight Zap Mini P.E.K.K.A Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Zap Baby Dragon The Log
Baby Dragon The Log
The Log
Zap Furnace Baby Dragon The Log Mega Knight
Bats Zap Furnace Baby Dragon
Furnace Baby Dragon The Log
The Log Zap Baby Dragon
The Log Zap
Bats Mini P.E.K.K.A
Zap The Log
Zap Baby Dragon
Baby Dragon The Log
Baby Dragon
Zap Furnace Baby Dragon The Log
Zap Furnace Baby Dragon The Log
Furnace Baby Dragon The Log Mega Knight
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Baby Dragon The Log Mega Knight
Zap Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
The Log
Zap Baby Dragon The Log
Zap The Log Furnace Baby Dragon Mega Knight
The Log Zap Baby Dragon
Zap Baby Dragon The Log Mega Knight
Zap Baby Dragon The Log
Bats Zap Furnace Baby Dragon
Zap Bats
Mini P.E.K.K.A
Zap The Log Mega Knight
Zap
Mega Knight
The Log
Zap Bats
Zap Baby Dragon
The Log
Mini P.E.K.K.A Baby Dragon Mega Knight
The Log Zap Baby Dragon
Zap
Mega Knight
Zap Bats Baby Dragon The Log
Bats Zap
Zap Baby Dragon The Log Mega Knight

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