My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Giant Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Sparky
Giant Snowball
Bats Musketeer
Zap
Bats Sparky
Barbarian Barrel
Musketeer Electro Wizard Sparky
The Log
Mini P.E.K.K.A Musketeer Sparky
Earthquake
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Musketeer Electro Wizard Sparky
Fireball
Musketeer Electro Wizard Sparky
Poison
Bats Musketeer Electro Wizard Sparky
Lightning
Mini P.E.K.K.A Musketeer Electro Wizard Sparky
Rocket
Musketeer Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Mini P.E.K.K.A Musketeer Electro Wizard Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap The Log Mini P.E.K.K.A

Attack Synergies 8 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Mini P.E.K.K.A Sparky
Zap
Giant Electro Wizard Sparky Bats Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A
Giant Sparky Bats Zap Musketeer The Log Electro Wizard
Musketeer
Giant Zap Mini P.E.K.K.A The Log
Giant
Bats Zap Mini P.E.K.K.A Musketeer Sparky The Log Electro Wizard
The Log
Zap Mini P.E.K.K.A Musketeer Giant Sparky
Electro Wizard
Zap Mini P.E.K.K.A Giant Sparky
Sparky
Zap Mini P.E.K.K.A Giant Bats The Log Electro Wizard

Defense Synergies 5 13

Bats
Zap Mini P.E.K.K.A Musketeer The Log Electro Wizard Sparky
Zap
Mini P.E.K.K.A Electro Wizard Bats Musketeer The Log Sparky
Mini P.E.K.K.A
Zap The Log Electro Wizard Bats Musketeer
Musketeer
The Log Bats Zap Mini P.E.K.K.A Electro Wizard
Giant
The Log
Mini P.E.K.K.A Musketeer Bats Zap Electro Wizard Sparky
Electro Wizard
Zap Mini P.E.K.K.A Bats Musketeer The Log
Sparky
Bats Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer The Log Electro Wizard Sparky
Mini P.E.K.K.A Sparky Bats Zap Musketeer The Log Electro Wizard
Mini P.E.K.K.A Sparky Bats Musketeer Electro Wizard
Mini P.E.K.K.A Sparky Bats Musketeer Electro Wizard
Mini P.E.K.K.A The Log Sparky
The Log Bats Zap Musketeer Electro Wizard
Bats Musketeer Electro Wizard Zap
Zap Musketeer The Log Electro Wizard Sparky
Mini P.E.K.K.A Sparky Musketeer
Mini P.E.K.K.A Musketeer Electro Wizard Sparky
Bats Electro Wizard Zap Musketeer The Log
Musketeer Bats Zap Electro Wizard
Mini P.E.K.K.A Sparky Bats Zap Musketeer The Log Electro Wizard
Sparky Bats Zap Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Sparky Electro Wizard
Zap Mini P.E.K.K.A The Log Electro Wizard Sparky
Sparky Bats Mini P.E.K.K.A Musketeer Electro Wizard
Bats Zap Musketeer The Log Electro Wizard
Zap The Log Bats Musketeer Electro Wizard
Mini P.E.K.K.A Sparky Musketeer Electro Wizard
Bats Mini P.E.K.K.A Musketeer The Log Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Electro Wizard Sparky
Electro Wizard Zap Mini P.E.K.K.A Musketeer The Log
Bats Zap Mini P.E.K.K.A Musketeer The Log Electro Wizard Sparky
Mini P.E.K.K.A Bats Zap Musketeer The Log Electro Wizard Sparky
Mini P.E.K.K.A Musketeer Sparky
Bats Zap Musketeer Electro Wizard
Mini P.E.K.K.A Sparky Bats Musketeer Electro Wizard
Mini P.E.K.K.A Sparky
Zap Electro Wizard Bats Mini P.E.K.K.A The Log Sparky
Musketeer Sparky
Bats Mini P.E.K.K.A Musketeer Sparky
Zap The Log Electro Wizard
Mini P.E.K.K.A Sparky
Musketeer Sparky
Electro Wizard Sparky Bats Zap Mini P.E.K.K.A Musketeer The Log
Bats Zap Mini P.E.K.K.A Musketeer The Log Electro Wizard Sparky
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log Sparky
Zap Musketeer The Log Electro Wizard
The Log Sparky
Musketeer The Log Sparky
Zap The Log Sparky
Bats Zap Musketeer
Musketeer The Log Sparky
The Log Zap
The Log Zap
Bats Mini P.E.K.K.A Musketeer Electro Wizard Sparky
Zap Musketeer The Log Electro Wizard Sparky
Zap Musketeer
Musketeer The Log Sparky
Musketeer
Zap Musketeer The Log Sparky
Zap Musketeer The Log Sparky
Musketeer The Log Sparky
Sparky
Bats Mini P.E.K.K.A Sparky
Zap Mini P.E.K.K.A Musketeer The Log Electro Wizard Sparky
Zap The Log
Musketeer The Log Sparky
Musketeer The Log Sparky
Zap Musketeer The Log
Zap The Log Sparky
The Log Zap Musketeer Electro Wizard Sparky
Zap Musketeer The Log Sparky
Zap Musketeer The Log Sparky
Bats Zap Musketeer Electro Wizard Sparky
Zap Electro Wizard Bats Musketeer
Mini P.E.K.K.A Sparky
Zap Musketeer The Log Sparky
Zap Electro Wizard Sparky
Sparky
The Log Sparky
Zap Electro Wizard Bats Musketeer
Zap Musketeer Electro Wizard
The Log
Mini P.E.K.K.A Musketeer Electro Wizard Sparky
The Log Zap Musketeer
Zap Sparky
Musketeer Sparky
Zap Bats Musketeer The Log Electro Wizard Sparky
Bats Zap Musketeer Electro Wizard
Zap Musketeer The Log Electro Wizard Sparky
Sparky
Sparky

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