My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Battle Ram Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Battle Ram Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Skeleton Army
Giant Snowball
Bats Battle Ram Skeleton Army Baby Dragon
Zap
Bats Battle Ram Skeleton Army
Barbarian Barrel
Valkyrie Battle Ram Skeleton Army
The Log
Mini P.E.K.K.A Battle Ram Skeleton Army
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Mini P.E.K.K.A Valkyrie Battle Ram Skeleton Army Baby Dragon P.E.K.K.A
Fireball
Battle Ram Skeleton Army Baby Dragon
Poison
Bats Skeleton Army
Lightning
Mini P.E.K.K.A Valkyrie Battle Ram Baby Dragon
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie Battle Ram Skeleton Army Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Army Mini P.E.K.K.A Valkyrie Battle Ram Baby Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Skeleton Army Mini P.E.K.K.A

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap Mini P.E.K.K.A Battle Ram Baby Dragon P.E.K.K.A
Zap
Battle Ram P.E.K.K.A Bats Mini P.E.K.K.A Valkyrie Baby Dragon
Mini P.E.K.K.A
Bats Zap Valkyrie Baby Dragon
Valkyrie
Bats Zap Mini P.E.K.K.A Battle Ram Baby Dragon P.E.K.K.A
Battle Ram
Zap Bats Valkyrie Baby Dragon P.E.K.K.A
Skeleton Army
Baby Dragon
Bats Zap Mini P.E.K.K.A Valkyrie Battle Ram P.E.K.K.A
P.E.K.K.A
Zap Bats Valkyrie Battle Ram Baby Dragon

Defense Synergies 1 15

Bats
Zap Mini P.E.K.K.A Valkyrie Baby Dragon P.E.K.K.A
Zap
Mini P.E.K.K.A Bats Valkyrie Skeleton Army Baby Dragon P.E.K.K.A
Mini P.E.K.K.A
Zap Bats Valkyrie Skeleton Army Baby Dragon
Valkyrie
Bats Zap Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Battle Ram
Skeleton Army
Zap Mini P.E.K.K.A
Baby Dragon
Bats Zap Mini P.E.K.K.A Valkyrie P.E.K.K.A
P.E.K.K.A
Bats Zap Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Baby Dragon
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bats Zap Valkyrie
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bats Valkyrie
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bats Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A
Skeleton Army Bats Zap Valkyrie Baby Dragon
Bats Zap Baby Dragon
Zap Valkyrie Baby Dragon P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A Valkyrie
Bats Valkyrie Skeleton Army Zap Baby Dragon
Bats Zap Baby Dragon
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bats Zap Valkyrie
Valkyrie Skeleton Army Bats Zap Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Skeleton Army Zap Mini P.E.K.K.A P.E.K.K.A
Bats Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A
Valkyrie Bats Zap Skeleton Army Baby Dragon
Zap Valkyrie Baby Dragon Bats
Mini P.E.K.K.A P.E.K.K.A
Valkyrie Skeleton Army Bats Mini P.E.K.K.A Baby Dragon P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Zap P.E.K.K.A
Zap Mini P.E.K.K.A Valkyrie Baby Dragon
Skeleton Army P.E.K.K.A Bats Zap Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A Bats Zap
P.E.K.K.A Mini P.E.K.K.A Valkyrie Skeleton Army
Bats Zap Baby Dragon
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bats Valkyrie
Mini P.E.K.K.A P.E.K.K.A Valkyrie Skeleton Army
Zap P.E.K.K.A Bats Mini P.E.K.K.A Valkyrie Skeleton Army Baby Dragon
P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Mini P.E.K.K.A Valkyrie
Skeleton Army P.E.K.K.A Zap Valkyrie
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Valkyrie
Valkyrie Skeleton Army Baby Dragon
Skeleton Army Bats Zap Mini P.E.K.K.A Valkyrie Baby Dragon P.E.K.K.A
Bats Valkyrie Zap Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Zap Baby Dragon
Baby Dragon
Valkyrie
Zap Valkyrie Baby Dragon
Bats Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap
Bats Mini P.E.K.K.A
Zap Valkyrie
Zap Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Baby Dragon
Zap Valkyrie Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Valkyrie Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Bats Zap Baby Dragon
Zap Bats
Mini P.E.K.K.A
Zap
Zap
P.E.K.K.A
Zap Bats Skeleton Army
Zap Baby Dragon
Mini P.E.K.K.A Valkyrie Baby Dragon
Zap Baby Dragon
Zap
P.E.K.K.A
Zap Bats Baby Dragon
Bats Zap
Zap Baby Dragon
P.E.K.K.A

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