My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Bats Goblin Barrel
Zap
Bats Goblin Barrel
Barbarian Barrel
Valkyrie Wizard Goblin Barrel Electro Wizard
The Log
Mini P.E.K.K.A Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Bats Goblin Barrel
Royal Delivery
Bats Mini P.E.K.K.A Valkyrie Wizard Goblin Barrel Electro Wizard
Fireball
Wizard Goblin Barrel Electro Wizard
Poison
Bats Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Valkyrie Wizard Electro Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Barrel Mini P.E.K.K.A Valkyrie Electro Wizard Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Barrel Mini P.E.K.K.A

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Zap Mini P.E.K.K.A Goblin Barrel
Zap
Electro Wizard Bats Mini P.E.K.K.A Valkyrie Mega Knight
Mini P.E.K.K.A
Bats Zap Valkyrie Wizard Electro Wizard Mega Knight
Valkyrie
Bats Goblin Barrel Zap Mini P.E.K.K.A Wizard Electro Wizard
Wizard
Mini P.E.K.K.A Valkyrie Mega Knight
Goblin Barrel
Valkyrie Bats Mega Knight
Electro Wizard
Zap Mini P.E.K.K.A Valkyrie Mega Knight
Mega Knight
Bats Zap Mini P.E.K.K.A Wizard Goblin Barrel Electro Wizard

Defense Synergies 4 13

Bats
Zap Mini P.E.K.K.A Valkyrie Electro Wizard Mega Knight
Zap
Mini P.E.K.K.A Electro Wizard Mega Knight Bats Valkyrie
Mini P.E.K.K.A
Zap Electro Wizard Bats Valkyrie Wizard
Valkyrie
Bats Zap Mini P.E.K.K.A Wizard Electro Wizard
Wizard
Mini P.E.K.K.A Valkyrie Electro Wizard Mega Knight
Goblin Barrel
Electro Wizard
Zap Mini P.E.K.K.A Bats Valkyrie Wizard Mega Knight
Mega Knight
Zap Bats Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Electro Wizard
Mini P.E.K.K.A Bats Zap Valkyrie Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Bats Valkyrie Electro Wizard
Mini P.E.K.K.A Bats Valkyrie Electro Wizard Mega Knight
Mini P.E.K.K.A Valkyrie Mega Knight
Bats Zap Valkyrie Electro Wizard Mega Knight
Bats Electro Wizard Zap Wizard
Zap Valkyrie Electro Wizard Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Valkyrie Electro Wizard Mega Knight
Bats Valkyrie Electro Wizard Zap Wizard Mega Knight
Bats Zap Wizard Electro Wizard
Mini P.E.K.K.A Mega Knight Bats Zap Valkyrie Wizard Electro Wizard
Valkyrie Wizard Mega Knight Bats Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Electro Wizard Mega Knight
Zap Mini P.E.K.K.A Electro Wizard Mega Knight
Wizard Mega Knight Bats Mini P.E.K.K.A Valkyrie Electro Wizard
Valkyrie Mega Knight Bats Zap Wizard Electro Wizard
Zap Valkyrie Wizard Bats Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard
Valkyrie Wizard Mega Knight Bats Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Zap Electro Wizard
Electro Wizard Zap Mini P.E.K.K.A Valkyrie Wizard Mega Knight
Mega Knight Bats Zap Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Mega Knight Bats Zap Electro Wizard
Mini P.E.K.K.A Valkyrie Mega Knight
Wizard Bats Zap Electro Wizard
Mini P.E.K.K.A Bats Valkyrie Electro Wizard
Mini P.E.K.K.A Mega Knight Valkyrie
Zap Electro Wizard Mega Knight Bats Mini P.E.K.K.A Valkyrie
Mega Knight Bats Mini P.E.K.K.A Valkyrie
Mega Knight Zap Valkyrie Electro Wizard
Mini P.E.K.K.A Mega Knight Valkyrie Wizard
Wizard Valkyrie Mega Knight
Electro Wizard Bats Zap Mini P.E.K.K.A Valkyrie
Bats Valkyrie Mega Knight Zap Mini P.E.K.K.A Wizard Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Electro Wizard
Valkyrie
Wizard Zap Valkyrie Mega Knight
Wizard Bats Zap
Wizard
Zap Wizard
Zap Wizard
Bats Mini P.E.K.K.A Electro Wizard
Zap Valkyrie Wizard Electro Wizard
Zap Wizard
Zap
Zap Wizard
Wizard Mega Knight
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
Zap Valkyrie Wizard Mega Knight
Mega Knight
Wizard
Zap
Zap Valkyrie Wizard Mega Knight
Zap Wizard Electro Wizard
Zap Wizard Mega Knight
Zap
Bats Zap Wizard Electro Wizard
Zap Electro Wizard Bats Wizard
Mini P.E.K.K.A
Zap Wizard Mega Knight
Zap Electro Wizard
Mega Knight
Wizard
Zap Electro Wizard Bats
Zap Wizard Electro Wizard
Mini P.E.K.K.A Valkyrie Wizard Electro Wizard Mega Knight
Zap Wizard
Zap
Mega Knight
Zap Bats Electro Wizard
Bats Zap Electro Wizard
Zap Electro Wizard Mega Knight
Wizard Mega Knight

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