My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch P.E.K.K.A Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon
Giant Snowball
Bats Witch Inferno Dragon
Zap
Bats Witch Inferno Dragon
Barbarian Barrel
Witch Magic Archer
The Log
Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Mini P.E.K.K.A Witch P.E.K.K.A Inferno Dragon Magic Archer
Fireball
Witch Inferno Dragon Magic Archer
Poison
Bats Witch Magic Archer
Lightning
Mini P.E.K.K.A Witch Inferno Dragon Magic Archer
Rocket
Witch Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Mini P.E.K.K.A Inferno Dragon Magic Archer Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap The Log Mini P.E.K.K.A

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Zap
P.E.K.K.A Bats Mini P.E.K.K.A Witch The Log Magic Archer
Mini P.E.K.K.A
Bats Zap The Log Magic Archer
Witch
Zap P.E.K.K.A
P.E.K.K.A
Zap Magic Archer Bats Witch The Log
The Log
Zap Mini P.E.K.K.A P.E.K.K.A Magic Archer
Inferno Dragon
Bats
Magic Archer
P.E.K.K.A Zap Mini P.E.K.K.A The Log

Defense Synergies 3 15

Bats
Zap Mini P.E.K.K.A P.E.K.K.A The Log Inferno Dragon
Zap
Mini P.E.K.K.A Bats Witch P.E.K.K.A The Log Inferno Dragon Magic Archer
Mini P.E.K.K.A
Zap The Log Bats Witch Magic Archer
Witch
Zap Mini P.E.K.K.A The Log
P.E.K.K.A
The Log Bats Zap
The Log
Mini P.E.K.K.A P.E.K.K.A Bats Zap Witch Inferno Dragon Magic Archer
Inferno Dragon
Bats Zap The Log
Magic Archer
Zap Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log Magic Archer
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Bats Zap Witch The Log
Mini P.E.K.K.A Witch P.E.K.K.A Bats Inferno Dragon
Mini P.E.K.K.A Witch P.E.K.K.A Inferno Dragon Bats
Mini P.E.K.K.A P.E.K.K.A The Log
The Log Bats Zap Magic Archer
Bats Inferno Dragon Zap Witch Magic Archer
Zap P.E.K.K.A The Log Magic Archer
Mini P.E.K.K.A Witch P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A
Bats Witch Zap The Log Magic Archer
Inferno Dragon Bats Zap Witch Magic Archer
Mini P.E.K.K.A P.E.K.K.A Bats Zap Witch The Log
Bats Zap Mini P.E.K.K.A Witch P.E.K.K.A The Log Magic Archer
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Zap Mini P.E.K.K.A P.E.K.K.A The Log Inferno Dragon
Bats Mini P.E.K.K.A Witch P.E.K.K.A
Bats Zap Witch The Log Magic Archer
Zap Witch The Log Bats Inferno Dragon Magic Archer
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Bats Mini P.E.K.K.A Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Witch P.E.K.K.A
Zap Mini P.E.K.K.A The Log Inferno Dragon Magic Archer
P.E.K.K.A Bats Zap Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A P.E.K.K.A Bats Zap The Log
P.E.K.K.A Mini P.E.K.K.A Witch Inferno Dragon
Bats Zap Witch Magic Archer
Mini P.E.K.K.A P.E.K.K.A Bats Witch
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Zap P.E.K.K.A Bats Mini P.E.K.K.A Witch The Log Inferno Dragon Magic Archer
Witch P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Mini P.E.K.K.A Witch
P.E.K.K.A Zap The Log
Mini P.E.K.K.A P.E.K.K.A Witch
Witch Magic Archer
Witch Bats Zap Mini P.E.K.K.A P.E.K.K.A The Log Inferno Dragon Magic Archer
Bats Zap Mini P.E.K.K.A Witch P.E.K.K.A The Log Inferno Dragon Magic Archer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
Zap The Log Magic Archer
The Log Magic Archer
The Log
Zap The Log Magic Archer
Bats Zap Witch Magic Archer
Witch The Log Magic Archer
The Log Zap Magic Archer
The Log Zap
Bats Mini P.E.K.K.A
Zap The Log Magic Archer
Zap Magic Archer
The Log Magic Archer
Magic Archer
Zap The Log Magic Archer
Zap Witch The Log Magic Archer
Magic Archer The Log
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A The Log Magic Archer
Zap Witch The Log Magic Archer
The Log Magic Archer
The Log
Zap The Log
Zap The Log Witch Magic Archer
Witch Inferno Dragon
The Log Zap Witch Magic Archer
Zap Witch The Log Magic Archer
Zap The Log Magic Archer
Bats Zap Witch Magic Archer
Zap Bats Witch
Mini P.E.K.K.A
Zap The Log Magic Archer
Zap Magic Archer
P.E.K.K.A
The Log Magic Archer
Zap Bats Witch Magic Archer
Zap Witch Magic Archer
The Log
Mini P.E.K.K.A Magic Archer
The Log Zap Magic Archer
Zap
P.E.K.K.A
Zap Bats Witch The Log Magic Archer
Bats Zap Witch Magic Archer
Zap Witch The Log Magic Archer
P.E.K.K.A Inferno Dragon

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