My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Bowler Lumberjack Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Lumberjack Little Prince
Zap
Bats Little Prince
Barbarian Barrel
Wizard Lumberjack Little Prince
The Log
Mini P.E.K.K.A Lumberjack Little Prince
Earthquake
Arrows
Bats Little Prince
Royal Delivery
Bats Mini P.E.K.K.A Wizard Bowler Lumberjack Little Prince
Fireball
Wizard Bowler Lumberjack Little Prince
Poison
Bats Wizard Little Prince
Lightning
Mini P.E.K.K.A Wizard Bowler Lumberjack Little Prince
Rocket
Wizard Bowler Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Bowler Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Bowler Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Little Prince Mini P.E.K.K.A Lumberjack Wizard Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Little Prince Mini P.E.K.K.A

Attack Synergies 1 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Mini P.E.K.K.A Bowler Lumberjack
Zap
Bats Mini P.E.K.K.A Bowler Lumberjack Mega Knight Little Prince
Mini P.E.K.K.A
Bats Zap Wizard Bowler Lumberjack Mega Knight Little Prince
Wizard
Mini P.E.K.K.A Lumberjack Mega Knight
Bowler
Bats Zap Mini P.E.K.K.A Lumberjack Little Prince
Lumberjack
Bats Zap Mini P.E.K.K.A Wizard Bowler Mega Knight
Mega Knight
Bats Zap Mini P.E.K.K.A Wizard Lumberjack
Little Prince
Zap Mini P.E.K.K.A Bowler

Defense Synergies 2 15

Bats
Zap Mini P.E.K.K.A Bowler Lumberjack Mega Knight
Zap
Mini P.E.K.K.A Mega Knight Bats Bowler Lumberjack Little Prince
Mini P.E.K.K.A
Zap Bats Wizard Bowler
Wizard
Mini P.E.K.K.A Lumberjack Mega Knight
Bowler
Bats Zap Mini P.E.K.K.A Lumberjack Little Prince
Lumberjack
Bats Zap Wizard Bowler Little Prince
Mega Knight
Zap Bats Wizard
Little Prince
Zap Bowler Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Wizard
Mini P.E.K.K.A Lumberjack Bats Zap Mega Knight
Mini P.E.K.K.A Bowler Lumberjack Mega Knight Bats
Mini P.E.K.K.A Lumberjack Bats Bowler Mega Knight
Mini P.E.K.K.A Bowler Lumberjack Mega Knight
Bowler Bats Zap Lumberjack Mega Knight
Bats Zap Wizard Little Prince
Bowler Zap Mega Knight
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Bowler Lumberjack Mega Knight Little Prince
Bats Zap Wizard Bowler Lumberjack Mega Knight
Bats Zap Wizard
Mini P.E.K.K.A Bowler Lumberjack Mega Knight Bats Zap Wizard
Wizard Bowler Mega Knight Bats Zap Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Lumberjack Mega Knight
Zap Mini P.E.K.K.A Bowler Lumberjack Mega Knight
Wizard Mega Knight Bats Mini P.E.K.K.A Bowler Lumberjack
Mega Knight Bats Zap Wizard Bowler Lumberjack Little Prince
Zap Wizard Bats Bowler Lumberjack Mega Knight Little Prince
Mini P.E.K.K.A Lumberjack
Wizard Bowler Mega Knight Bats Mini P.E.K.K.A Lumberjack Little Prince
Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Mega Knight Zap Bowler
Zap Mini P.E.K.K.A Wizard Bowler Lumberjack Mega Knight
Lumberjack Mega Knight Bats Zap Mini P.E.K.K.A Bowler
Mini P.E.K.K.A Bowler Lumberjack Mega Knight Bats Zap
Mini P.E.K.K.A Bowler Lumberjack Mega Knight
Wizard Bats Zap
Mini P.E.K.K.A Bats Bowler Lumberjack
Mini P.E.K.K.A Mega Knight Lumberjack
Zap Mega Knight Bats Mini P.E.K.K.A
Mega Knight Bats Mini P.E.K.K.A Bowler Lumberjack
Mega Knight Zap Bowler
Mini P.E.K.K.A Bowler Mega Knight Wizard Lumberjack
Wizard Bowler Mega Knight
Bats Zap Mini P.E.K.K.A Bowler Lumberjack Little Prince
Bats Bowler Mega Knight Zap Mini P.E.K.K.A Wizard
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Bowler
Wizard Zap Bowler Mega Knight
Wizard Bats Zap
Wizard Bowler
Zap Wizard Bowler
Zap Wizard
Bats Mini P.E.K.K.A Bowler Lumberjack
Zap Wizard Bowler
Zap Wizard
Bowler
Zap
Zap Wizard Bowler
Wizard Bowler Mega Knight
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Bowler Mega Knight
Zap Wizard Bowler Mega Knight Little Prince
Bowler Mega Knight
Wizard
Bowler
Zap
Zap Wizard Bowler Mega Knight Little Prince
Zap Wizard Bowler
Zap Wizard Bowler Mega Knight
Zap
Bats Zap Wizard Little Prince
Zap Bats Wizard
Mini P.E.K.K.A Bowler
Zap Wizard Mega Knight
Zap
Mega Knight
Wizard Bowler
Zap Bats
Zap Wizard
Mini P.E.K.K.A Wizard Bowler Lumberjack Mega Knight
Zap Wizard Bowler
Zap
Mega Knight
Zap Bats Bowler
Bats Zap
Zap Bowler Mega Knight Little Prince
Wizard Bowler Mega Knight

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