My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Dark Prince P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Dark Prince P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince
Giant Snowball
Bats Lumberjack
Zap
Bats Dark Prince
Barbarian Barrel
Wizard Dark Prince Lumberjack
The Log
Mini P.E.K.K.A Dark Prince Lumberjack
Earthquake
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Wizard Dark Prince P.E.K.K.A Lumberjack
Fireball
Wizard Lumberjack
Poison
Bats Wizard
Lightning
Mini P.E.K.K.A Wizard Dark Prince Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Dark Prince Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Dark Prince Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Mini P.E.K.K.A Dark Prince Freeze Lumberjack Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Mini P.E.K.K.A Dark Prince

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Mini P.E.K.K.A Dark Prince P.E.K.K.A Lumberjack
Zap
P.E.K.K.A Bats Mini P.E.K.K.A Dark Prince Freeze Lumberjack
Mini P.E.K.K.A
Bats Zap Wizard Dark Prince Lumberjack
Wizard
Mini P.E.K.K.A Dark Prince P.E.K.K.A Lumberjack
Dark Prince
Bats Zap Mini P.E.K.K.A Wizard Lumberjack
Freeze
Zap
P.E.K.K.A
Zap Bats Wizard Lumberjack
Lumberjack
Bats Zap Mini P.E.K.K.A Wizard Dark Prince P.E.K.K.A

Defense Synergies 1 16

Bats
Zap Mini P.E.K.K.A Dark Prince Freeze P.E.K.K.A Lumberjack
Zap
Mini P.E.K.K.A Bats Dark Prince P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Zap Bats Wizard Freeze
Wizard
Mini P.E.K.K.A Dark Prince Freeze P.E.K.K.A Lumberjack
Dark Prince
Bats Zap Wizard
Freeze
Bats Mini P.E.K.K.A Wizard Lumberjack
P.E.K.K.A
Bats Zap Wizard
Lumberjack
Bats Zap Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Mini P.E.K.K.A P.E.K.K.A Lumberjack Bats Zap Dark Prince
Mini P.E.K.K.A P.E.K.K.A Lumberjack Bats Dark Prince Freeze
Mini P.E.K.K.A P.E.K.K.A Lumberjack Bats Dark Prince
Mini P.E.K.K.A Dark Prince P.E.K.K.A Lumberjack
Freeze Bats Zap Dark Prince Lumberjack
Bats Zap Wizard Freeze
Zap P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Mini P.E.K.K.A Dark Prince Lumberjack
Bats Zap Wizard Dark Prince Freeze Lumberjack
Bats Zap Wizard
Mini P.E.K.K.A P.E.K.K.A Lumberjack Bats Zap Wizard Dark Prince Freeze
Wizard Bats Zap Mini P.E.K.K.A Dark Prince Freeze P.E.K.K.A Lumberjack
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Zap Mini P.E.K.K.A Freeze P.E.K.K.A Lumberjack
Wizard Bats Mini P.E.K.K.A Dark Prince P.E.K.K.A Lumberjack
Bats Zap Wizard Dark Prince Lumberjack
Zap Wizard Freeze Bats Dark Prince Lumberjack
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Wizard Dark Prince Bats Mini P.E.K.K.A P.E.K.K.A Lumberjack
P.E.K.K.A Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Zap Dark Prince P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Lumberjack
P.E.K.K.A Lumberjack Bats Zap Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Dark Prince P.E.K.K.A Lumberjack Bats Zap
P.E.K.K.A Mini P.E.K.K.A Dark Prince Lumberjack
Wizard Bats Zap Freeze
Mini P.E.K.K.A Dark Prince P.E.K.K.A Bats Lumberjack
Mini P.E.K.K.A P.E.K.K.A Dark Prince Lumberjack
Zap Freeze P.E.K.K.A Bats Mini P.E.K.K.A Dark Prince
P.E.K.K.A
P.E.K.K.A Bats Mini P.E.K.K.A Dark Prince Lumberjack
P.E.K.K.A Zap Dark Prince
Mini P.E.K.K.A Dark Prince P.E.K.K.A Wizard Lumberjack
Wizard
Bats Zap Mini P.E.K.K.A Dark Prince Freeze P.E.K.K.A Lumberjack
Bats Zap Mini P.E.K.K.A Wizard Dark Prince Freeze P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap
Dark Prince Freeze
Wizard Zap Dark Prince
Wizard Bats Zap Freeze
Wizard
Zap Wizard Freeze
Zap Wizard
Bats Mini P.E.K.K.A Lumberjack
Zap Wizard Dark Prince
Zap Wizard
Freeze
Zap
Zap Wizard
Wizard
Freeze
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Dark Prince
Zap Wizard
Wizard
Zap
Zap Freeze Wizard Dark Prince
Zap Wizard
Zap Wizard
Zap
Bats Zap Wizard
Zap Bats Wizard Freeze
Mini P.E.K.K.A
Zap Wizard
Zap Freeze
P.E.K.K.A
Wizard
Zap Bats Dark Prince Freeze
Zap Wizard
Freeze
Mini P.E.K.K.A Wizard Dark Prince Lumberjack
Zap Wizard
Zap
Dark Prince P.E.K.K.A
Zap Bats Freeze
Bats Zap
Zap Dark Prince Freeze
P.E.K.K.A
Wizard

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