My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Inferno Dragon Night Witch
Giant Snowball
Bats Guards Inferno Dragon Night Witch
Zap
Bats Guards Inferno Dragon Night Witch
Barbarian Barrel
Wizard Guards Night Witch
The Log
Mini P.E.K.K.A Guards
Earthquake
Guards
Arrows
Bats Guards Night Witch
Royal Delivery
Bats Mini P.E.K.K.A Wizard Guards Inferno Dragon Night Witch
Fireball
Wizard Inferno Dragon Night Witch
Poison
Bats Wizard Guards Night Witch
Lightning
Mini P.E.K.K.A Wizard Inferno Dragon Night Witch
Rocket
Wizard Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Guards Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Guards Mini P.E.K.K.A Inferno Dragon Night Witch Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Guards

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Mini P.E.K.K.A Inferno Dragon
Zap
Bats Mini P.E.K.K.A Guards The Log Night Witch
Mini P.E.K.K.A
Bats Zap Wizard The Log
Wizard
Mini P.E.K.K.A
Guards
Zap The Log
The Log
Zap Mini P.E.K.K.A Guards
Inferno Dragon
Bats
Night Witch
Zap

Defense Synergies 2 15

Bats
Zap Mini P.E.K.K.A The Log Inferno Dragon
Zap
Mini P.E.K.K.A Bats Guards The Log Inferno Dragon Night Witch
Mini P.E.K.K.A
Zap The Log Bats Wizard Guards
Wizard
Mini P.E.K.K.A Guards The Log
Guards
Zap Mini P.E.K.K.A Wizard The Log
The Log
Mini P.E.K.K.A Bats Zap Wizard Guards Inferno Dragon Night Witch
Inferno Dragon
Bats Zap The Log
Night Witch
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
Mini P.E.K.K.A Inferno Dragon Bats Zap The Log Night Witch
Mini P.E.K.K.A Bats Inferno Dragon Night Witch
Mini P.E.K.K.A Inferno Dragon Night Witch Bats Guards
Mini P.E.K.K.A The Log
The Log Bats Zap Guards Night Witch
Bats Inferno Dragon Zap Wizard Night Witch
Zap The Log
Mini P.E.K.K.A Inferno Dragon Night Witch
Guards Mini P.E.K.K.A Night Witch
Bats Guards Zap Wizard The Log Night Witch
Inferno Dragon Bats Zap Wizard Night Witch
Mini P.E.K.K.A Night Witch Bats Zap Wizard Guards The Log
Wizard Bats Zap Mini P.E.K.K.A Guards The Log Night Witch
Mini P.E.K.K.A Inferno Dragon
Zap Mini P.E.K.K.A The Log Inferno Dragon
Wizard Bats Mini P.E.K.K.A Night Witch
Bats Zap Wizard Guards The Log Night Witch
Zap Wizard The Log Bats Guards Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Wizard Bats Mini P.E.K.K.A Guards The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap
Zap Mini P.E.K.K.A Wizard The Log Inferno Dragon
Guards Bats Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Guards Bats Zap The Log Night Witch
Mini P.E.K.K.A Guards Inferno Dragon Night Witch
Wizard Bats Zap
Mini P.E.K.K.A Guards Bats Night Witch
Mini P.E.K.K.A Inferno Dragon
Zap Bats Mini P.E.K.K.A The Log Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Bats Mini P.E.K.K.A Guards
Zap Guards The Log
Mini P.E.K.K.A Wizard Guards Night Witch
Wizard
Guards Bats Zap Mini P.E.K.K.A The Log Inferno Dragon Night Witch
Bats Zap Mini P.E.K.K.A Wizard The Log Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log
Zap The Log
The Log
Guards The Log
Wizard Zap The Log
Wizard Bats Zap
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Bats Mini P.E.K.K.A Guards Night Witch
Zap Wizard The Log
Zap Wizard
The Log
Zap The Log
Zap Wizard The Log
Wizard The Log
Bats Mini P.E.K.K.A Night Witch
Zap Mini P.E.K.K.A Wizard The Log
Zap Wizard The Log
The Log Night Witch
Wizard
The Log
Zap The Log
Zap The Log Wizard
Inferno Dragon
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Bats Zap Wizard Night Witch
Zap Bats Wizard Guards
Mini P.E.K.K.A Night Witch
Zap Wizard The Log Night Witch
Zap
Wizard The Log
Zap Bats Guards Night Witch
Zap Wizard
The Log
Mini P.E.K.K.A Wizard
The Log Zap Wizard
Zap
Zap Bats Guards The Log
Bats Zap
Zap The Log
Inferno Dragon
Wizard

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