My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Dark Prince Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Hog Rider Dark Prince Bandit
Giant Snowball
Bats Minions Hog Rider
Zap
Bats Minions Firecracker Dark Prince Bandit
Barbarian Barrel
Firecracker Dark Prince Bandit
The Log
Firecracker Hog Rider Dark Prince Bandit
Earthquake
Firecracker Hog Rider
Arrows
Bats Minions Firecracker
Royal Delivery
Bats Minions Firecracker Hog Rider Dark Prince Bandit
Fireball
Minions Firecracker Hog Rider Bandit
Poison
Bats Minions Firecracker
Lightning
Dark Prince Bandit
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage Minions Firecracker Bandit Hog Rider Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Rage Minions

Attack Synergies 7 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Minions Firecracker Rage Dark Prince Bandit
Zap
Firecracker Hog Rider Bats Minions Dark Prince Bandit
Minions
Hog Rider Rage Bats Zap Firecracker Dark Prince Bandit
Firecracker
Zap Hog Rider Bats Minions Dark Prince Bandit
Hog Rider
Bats Zap Minions Firecracker Rage Dark Prince Bandit
Rage
Minions Hog Rider Bats Dark Prince
Dark Prince
Bats Zap Minions Firecracker Hog Rider Rage Bandit
Bandit
Bats Zap Minions Firecracker Hog Rider Dark Prince

Defense Synergies 0 15

Bats
Zap Minions Firecracker Dark Prince Bandit
Zap
Bats Minions Firecracker Dark Prince Bandit
Minions
Bats Zap Firecracker Dark Prince Bandit
Firecracker
Bats Zap Minions Dark Prince Bandit
Hog Rider
Rage
Dark Prince
Bats Zap Minions Firecracker Bandit
Bandit
Bats Zap Minions Firecracker Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Firecracker
Bats Zap Minions Firecracker Dark Prince Bandit
Bats Minions Dark Prince Bandit
Bats Minions Firecracker Dark Prince Bandit
Firecracker Dark Prince
Bats Zap Minions Firecracker Dark Prince Bandit
Bats Minions Zap Firecracker
Zap Bandit
Minions
Firecracker Dark Prince Bandit
Bats Minions Zap Firecracker Dark Prince Bandit
Minions Bats Zap Firecracker
Bats Zap Minions Dark Prince Bandit
Bats Zap Minions Firecracker Dark Prince
Bandit
Zap Bandit
Bats Minions Firecracker Dark Prince
Bats Zap Minions Firecracker Dark Prince Bandit
Zap Bats Minions Firecracker Dark Prince Bandit
Dark Prince Bats Minions Firecracker Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince Bandit
Bandit Zap Firecracker
Bandit Bats Zap Minions Dark Prince
Dark Prince Bats Zap Bandit
Dark Prince Bandit
Firecracker Bats Zap Minions
Dark Prince Bats Minions Bandit
Dark Prince
Zap Bats Minions Firecracker Dark Prince Bandit
Bats Minions Dark Prince
Zap Dark Prince
Dark Prince Bandit
Firecracker
Bats Zap Minions Firecracker Dark Prince
Bats Minions Zap Firecracker Dark Prince
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Bandit
Firecracker Zap Bandit
Bandit
Firecracker Dark Prince
Zap Firecracker Dark Prince
Firecracker Bats Zap Minions
Firecracker
Zap Firecracker
Zap Firecracker Bandit
Bats Minions
Firecracker Zap Dark Prince Bandit
Zap Firecracker
Firecracker Bandit
Minions Firecracker Bandit
Zap Firecracker
Zap Firecracker Bandit
Firecracker Bandit
Bats Minions
Zap Firecracker Dark Prince Bandit
Zap Firecracker
Minions
Zap
Zap Firecracker Dark Prince
Firecracker Zap Bandit
Zap Bandit
Zap Firecracker Bandit
Bats Zap Firecracker
Zap Bats Minions Firecracker
Zap Bandit
Zap Firecracker
Firecracker
Zap Bats Minions Dark Prince Bandit
Zap Firecracker
Firecracker Dark Prince
Zap Firecracker
Zap
Firecracker Dark Prince
Zap Bats Minions Firecracker
Firecracker Bats Zap
Zap Firecracker Dark Prince Bandit
Firecracker

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