My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Gang Firecracker Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Hogs Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Gang Royal Hogs
Giant Snowball
Bats Minions Goblin Gang Royal Hogs
Zap
Bats Minions Goblin Gang Firecracker Royal Hogs
Barbarian Barrel
Goblin Gang Firecracker Royal Hogs
The Log
Goblin Gang Firecracker Royal Hogs
Earthquake
Goblin Gang Firecracker Royal Hogs
Arrows
Bats Minions Goblin Gang Firecracker Royal Hogs
Royal Delivery
Bats Minions Goblin Gang Firecracker Royal Hogs
Fireball
Minions Goblin Gang Firecracker Royal Hogs
Poison
Bats Minions Goblin Gang Firecracker Royal Hogs
Lightning
Archer Queen
Rocket
Royal Hogs Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Minions Goblin Gang Firecracker Royal Hogs Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Minions Goblin Gang

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Minions Firecracker Royal Hogs
Zap
Firecracker Bats Minions Royal Hogs Mega Knight
Minions
Mega Knight Bats Zap Firecracker Royal Hogs
Goblin Gang
Firecracker Royal Hogs
Firecracker
Zap Bats Minions Goblin Gang Royal Hogs Mega Knight
Royal Hogs
Bats Zap Minions Goblin Gang Firecracker Mega Knight Archer Queen
Mega Knight
Bats Minions Zap Firecracker Royal Hogs Archer Queen
Archer Queen
Royal Hogs Mega Knight

Defense Synergies 1 13

Bats
Zap Minions Firecracker Mega Knight
Zap
Mega Knight Bats Minions Goblin Gang Firecracker Archer Queen
Minions
Bats Zap Firecracker Mega Knight
Goblin Gang
Zap Firecracker Archer Queen
Firecracker
Bats Zap Minions Goblin Gang Mega Knight
Royal Hogs
Mega Knight
Zap Bats Minions Firecracker
Archer Queen
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Firecracker
Bats Zap Minions Goblin Gang Firecracker Mega Knight
Goblin Gang Mega Knight Bats Minions
Bats Minions Goblin Gang Firecracker Mega Knight
Firecracker Mega Knight
Goblin Gang Bats Zap Minions Firecracker Mega Knight
Bats Minions Zap Goblin Gang Firecracker
Zap Mega Knight
Minions Goblin Gang Archer Queen
Goblin Gang Firecracker Mega Knight
Bats Minions Goblin Gang Zap Firecracker Mega Knight
Minions Bats Zap Goblin Gang Firecracker
Mega Knight Bats Zap Minions Goblin Gang
Mega Knight Bats Zap Minions Goblin Gang Firecracker
Goblin Gang Mega Knight
Zap Goblin Gang Mega Knight
Mega Knight Bats Minions Goblin Gang Firecracker
Mega Knight Bats Zap Minions Goblin Gang Firecracker
Zap Bats Minions Firecracker Mega Knight
Goblin Gang Mega Knight Bats Minions Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap
Zap Goblin Gang Firecracker Mega Knight
Goblin Gang Mega Knight Bats Zap Minions
Goblin Gang Mega Knight Bats Zap
Goblin Gang Mega Knight
Firecracker Bats Zap Minions Goblin Gang
Goblin Gang Bats Minions
Mega Knight
Zap Mega Knight Bats Minions Firecracker
Goblin Gang
Mega Knight Bats Minions
Mega Knight Zap Archer Queen
Mega Knight Goblin Gang
Firecracker Mega Knight
Goblin Gang Bats Zap Minions Firecracker Archer Queen
Bats Minions Mega Knight Zap Firecracker Archer Queen
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap
Firecracker
Zap Firecracker Mega Knight
Firecracker Bats Zap Minions
Firecracker
Zap Firecracker
Zap Firecracker
Bats Minions Goblin Gang
Firecracker Zap
Zap Firecracker Archer Queen
Firecracker
Minions Firecracker
Zap Firecracker
Zap Firecracker
Firecracker Mega Knight
Bats Minions
Zap Firecracker Mega Knight
Zap Firecracker Mega Knight
Minions Mega Knight
Zap
Zap Firecracker Mega Knight
Firecracker Zap
Zap Mega Knight
Zap Firecracker
Bats Zap Firecracker
Zap Bats Minions Firecracker
Zap Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Bats Minions Goblin Gang
Zap Firecracker Archer Queen
Goblin Gang Firecracker Mega Knight
Zap Firecracker
Zap Archer Queen
Firecracker Mega Knight Archer Queen
Zap Bats Minions Goblin Gang Firecracker Archer Queen
Firecracker Bats Zap Archer Queen
Zap Firecracker Mega Knight Archer Queen
Firecracker Mega Knight

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