My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Gang Elite Barbarians Goblin Barrel
Giant Snowball
Bats Minions Goblin Gang Dart Goblin Goblin Barrel
Zap
Bats Minions Goblin Gang Dart Goblin Goblin Barrel
Barbarian Barrel
Goblin Gang Elite Barbarians Dart Goblin Goblin Barrel
The Log
Goblin Gang Elite Barbarians Dart Goblin Goblin Barrel
Earthquake
Goblin Gang Goblin Barrel
Arrows
Bats Minions Goblin Gang Dart Goblin Goblin Barrel
Royal Delivery
Bats Minions Goblin Gang Elite Barbarians Dart Goblin Goblin Barrel
Fireball
Minions Goblin Gang Elite Barbarians Dart Goblin Goblin Barrel
Poison
Bats Minions Goblin Gang Dart Goblin
Lightning
Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Minions Goblin Gang Dart Goblin Goblin Barrel Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Minions Goblin Gang

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Minions Elite Barbarians Goblin Barrel
Zap
Elite Barbarians Bats Minions Dart Goblin Mega Knight
Minions
Mega Knight Bats Zap Elite Barbarians
Goblin Gang
Goblin Barrel Dart Goblin
Elite Barbarians
Zap Bats Minions Dart Goblin Mega Knight
Dart Goblin
Goblin Barrel Zap Goblin Gang Elite Barbarians Mega Knight
Goblin Barrel
Goblin Gang Dart Goblin Bats Mega Knight
Mega Knight
Bats Minions Zap Elite Barbarians Dart Goblin Goblin Barrel

Defense Synergies 1 14

Bats
Zap Minions Dart Goblin Mega Knight
Zap
Mega Knight Bats Minions Goblin Gang Elite Barbarians Dart Goblin
Minions
Bats Zap Dart Goblin Mega Knight
Goblin Gang
Zap Dart Goblin
Elite Barbarians
Zap Dart Goblin Mega Knight
Dart Goblin
Bats Zap Minions Goblin Gang Elite Barbarians Mega Knight
Goblin Barrel
Mega Knight
Zap Bats Minions Elite Barbarians Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Dart Goblin
Elite Barbarians Bats Zap Minions Goblin Gang Dart Goblin Mega Knight
Goblin Gang Mega Knight Bats Minions Elite Barbarians Dart Goblin
Elite Barbarians Bats Minions Goblin Gang Dart Goblin Mega Knight
Elite Barbarians Mega Knight
Goblin Gang Bats Zap Minions Dart Goblin Mega Knight
Bats Minions Dart Goblin Zap Goblin Gang
Zap Dart Goblin Mega Knight
Minions Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Dart Goblin Mega Knight
Bats Minions Goblin Gang Dart Goblin Zap Mega Knight
Minions Bats Zap Goblin Gang Dart Goblin
Mega Knight Bats Zap Minions Goblin Gang Elite Barbarians
Mega Knight Bats Zap Minions Goblin Gang Dart Goblin
Elite Barbarians Goblin Gang Mega Knight
Zap Goblin Gang Elite Barbarians Mega Knight
Mega Knight Bats Minions Goblin Gang Elite Barbarians
Mega Knight Bats Zap Minions Goblin Gang Elite Barbarians Dart Goblin
Zap Bats Minions Dart Goblin Mega Knight
Elite Barbarians Dart Goblin
Goblin Gang Mega Knight Bats Minions Elite Barbarians Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Elite Barbarians
Zap Goblin Gang Elite Barbarians Mega Knight
Goblin Gang Mega Knight Bats Zap Minions Elite Barbarians
Goblin Gang Mega Knight Bats Zap Elite Barbarians
Goblin Gang Elite Barbarians Mega Knight
Bats Zap Minions Goblin Gang Dart Goblin
Goblin Gang Bats Minions Elite Barbarians Dart Goblin
Mega Knight Elite Barbarians
Zap Mega Knight Bats Minions Elite Barbarians
Goblin Gang Dart Goblin
Mega Knight Bats Minions Elite Barbarians Dart Goblin
Mega Knight Zap Elite Barbarians
Elite Barbarians Mega Knight Goblin Gang
Dart Goblin Mega Knight
Goblin Gang Elite Barbarians Bats Zap Minions Dart Goblin
Bats Minions Mega Knight Zap Elite Barbarians Dart Goblin
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Zap Dart Goblin
Dart Goblin
Dart Goblin
Zap Mega Knight
Bats Zap Minions Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Bats Minions Goblin Gang Elite Barbarians
Zap Dart Goblin
Zap Dart Goblin
Elite Barbarians Dart Goblin
Minions Dart Goblin
Zap Elite Barbarians Dart Goblin
Zap Dart Goblin
Dart Goblin Mega Knight
Bats Minions
Zap Dart Goblin Mega Knight
Zap Dart Goblin Mega Knight
Minions Mega Knight
Zap
Zap Mega Knight
Zap Dart Goblin
Zap Mega Knight
Zap Dart Goblin
Elite Barbarians Bats Zap Dart Goblin
Zap Bats Minions Dart Goblin
Elite Barbarians
Zap Dart Goblin Mega Knight
Zap
Mega Knight
Zap Bats Minions Goblin Gang Dart Goblin
Zap Dart Goblin
Goblin Gang Dart Goblin Mega Knight
Zap Dart Goblin
Zap
Elite Barbarians Dart Goblin Mega Knight
Zap Bats Minions Goblin Gang Elite Barbarians Dart Goblin
Bats Zap Dart Goblin
Zap Dart Goblin Mega Knight
Dart Goblin Mega Knight

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