My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Hog Rider Skeleton Army
Giant Snowball
Bats Minions Hog Rider Skeleton Army
Zap
Bats Minions Skeleton Army
Barbarian Barrel
Valkyrie Skeleton Army
The Log
Mini P.E.K.K.A Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Bats Minions Skeleton Army
Royal Delivery
Bats Minions Mini P.E.K.K.A Valkyrie Hog Rider Skeleton Army P.E.K.K.A
Fireball
Minions Hog Rider Skeleton Army
Poison
Bats Minions Skeleton Army
Lightning
Mini P.E.K.K.A Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Minions Skeleton Army Mini P.E.K.K.A Valkyrie Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Minions Skeleton Army

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Zap Minions Mini P.E.K.K.A P.E.K.K.A
Zap
Hog Rider P.E.K.K.A Bats Minions Mini P.E.K.K.A Valkyrie
Minions
Hog Rider Bats Zap Mini P.E.K.K.A Valkyrie P.E.K.K.A
Mini P.E.K.K.A
Bats Zap Minions Valkyrie Hog Rider
Valkyrie
Bats Hog Rider Zap Minions Mini P.E.K.K.A P.E.K.K.A
Hog Rider
Bats Zap Minions Valkyrie Mini P.E.K.K.A
Skeleton Army
P.E.K.K.A
Zap Bats Minions Valkyrie

Defense Synergies 2 13

Bats
Zap Minions Mini P.E.K.K.A Valkyrie P.E.K.K.A
Zap
Mini P.E.K.K.A Bats Minions Valkyrie Skeleton Army P.E.K.K.A
Minions
Valkyrie Bats Zap P.E.K.K.A
Mini P.E.K.K.A
Zap Bats Valkyrie Skeleton Army
Valkyrie
Minions Bats Zap Mini P.E.K.K.A P.E.K.K.A
Hog Rider
Skeleton Army
Zap Mini P.E.K.K.A
P.E.K.K.A
Bats Zap Minions Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bats Zap Minions Valkyrie
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bats Minions Valkyrie
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bats Minions Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A
Skeleton Army Bats Zap Minions Valkyrie
Bats Minions Zap
Zap Valkyrie P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Minions Skeleton Army
Skeleton Army Mini P.E.K.K.A Valkyrie
Bats Minions Valkyrie Skeleton Army Zap
Minions Bats Zap
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bats Zap Minions Valkyrie
Valkyrie Skeleton Army Bats Zap Minions Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Skeleton Army Zap Mini P.E.K.K.A P.E.K.K.A
Bats Minions Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A
Valkyrie Bats Zap Minions Skeleton Army
Zap Valkyrie Bats Minions
Mini P.E.K.K.A P.E.K.K.A
Valkyrie Skeleton Army Bats Minions Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Zap P.E.K.K.A
Zap Mini P.E.K.K.A Valkyrie
Skeleton Army P.E.K.K.A Bats Zap Minions Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A Bats Zap
P.E.K.K.A Mini P.E.K.K.A Valkyrie Skeleton Army
Bats Zap Minions
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bats Minions Valkyrie
Mini P.E.K.K.A P.E.K.K.A Valkyrie Skeleton Army
Zap P.E.K.K.A Bats Minions Mini P.E.K.K.A Valkyrie Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Minions Mini P.E.K.K.A Valkyrie
Skeleton Army P.E.K.K.A Zap Valkyrie
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Valkyrie
Valkyrie Skeleton Army
Skeleton Army Bats Zap Minions Mini P.E.K.K.A Valkyrie P.E.K.K.A
Bats Minions Valkyrie Zap Mini P.E.K.K.A P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie
Zap Valkyrie
Bats Zap Minions
Zap
Zap
Bats Minions Mini P.E.K.K.A
Zap Valkyrie
Zap
Minions
Zap
Zap
Bats Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Zap Valkyrie
Minions
Zap
Zap Valkyrie
Zap
Zap
Zap
Bats Zap
Zap Bats Minions
Mini P.E.K.K.A
Zap
Zap
P.E.K.K.A
Zap Bats Minions Skeleton Army
Zap
Mini P.E.K.K.A Valkyrie
Zap
Zap
P.E.K.K.A
Zap Bats Minions
Bats Zap
Zap
P.E.K.K.A

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: