My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Elite Barbarians Skeleton Army
Giant Snowball
Bats Minions Skeleton Army Witch Lumberjack
Zap
Bats Minions Skeleton Army Witch
Barbarian Barrel
Elite Barbarians Skeleton Army Witch Lumberjack
The Log
Elite Barbarians Skeleton Army Witch Lumberjack
Earthquake
Skeleton Army Witch
Arrows
Bats Minions Skeleton Army Witch
Royal Delivery
Bats Minions Elite Barbarians Skeleton Army Witch Lumberjack
Fireball
Minions Elite Barbarians Skeleton Army Witch Lumberjack
Poison
Bats Minions Skeleton Army Witch
Lightning
Elite Barbarians Witch Lumberjack
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Minions Skeleton Army Lumberjack Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Minions Skeleton Army

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Minions Elite Barbarians Lumberjack
Zap
Elite Barbarians Bats Minions Witch Lumberjack Mega Knight
Minions
Mega Knight Bats Zap Elite Barbarians Lumberjack
Elite Barbarians
Zap Bats Minions Lumberjack Mega Knight
Skeleton Army
Witch
Zap Lumberjack Mega Knight
Lumberjack
Bats Zap Minions Elite Barbarians Witch Mega Knight
Mega Knight
Bats Minions Zap Elite Barbarians Witch Lumberjack

Defense Synergies 1 15

Bats
Zap Minions Lumberjack Mega Knight
Zap
Mega Knight Bats Minions Elite Barbarians Skeleton Army Witch Lumberjack
Minions
Bats Zap Lumberjack Mega Knight
Elite Barbarians
Zap Mega Knight
Skeleton Army
Zap Lumberjack
Witch
Zap Lumberjack Mega Knight
Lumberjack
Bats Zap Minions Skeleton Army Witch
Mega Knight
Zap Bats Minions Elite Barbarians Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions
Elite Barbarians Skeleton Army Lumberjack Bats Zap Minions Witch Mega Knight
Skeleton Army Witch Lumberjack Mega Knight Bats Minions Elite Barbarians
Elite Barbarians Skeleton Army Witch Lumberjack Bats Minions Mega Knight
Elite Barbarians Skeleton Army Lumberjack Mega Knight
Skeleton Army Bats Zap Minions Lumberjack Mega Knight
Bats Minions Zap Witch
Zap Mega Knight
Witch Minions Elite Barbarians Skeleton Army Lumberjack
Elite Barbarians Skeleton Army Lumberjack Mega Knight
Bats Minions Skeleton Army Witch Zap Lumberjack Mega Knight
Minions Bats Zap Witch
Skeleton Army Lumberjack Mega Knight Bats Zap Minions Elite Barbarians Witch
Skeleton Army Mega Knight Bats Zap Minions Witch Lumberjack
Elite Barbarians Skeleton Army Lumberjack Mega Knight
Skeleton Army Zap Elite Barbarians Lumberjack Mega Knight
Mega Knight Bats Minions Elite Barbarians Skeleton Army Witch Lumberjack
Mega Knight Bats Zap Minions Elite Barbarians Skeleton Army Witch Lumberjack
Zap Witch Bats Minions Lumberjack Mega Knight
Elite Barbarians Lumberjack
Skeleton Army Mega Knight Bats Minions Elite Barbarians Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Zap Elite Barbarians Witch
Zap Elite Barbarians Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Bats Zap Minions Elite Barbarians Witch
Skeleton Army Lumberjack Mega Knight Bats Zap Elite Barbarians
Elite Barbarians Skeleton Army Witch Lumberjack Mega Knight
Bats Zap Minions Witch
Skeleton Army Bats Minions Elite Barbarians Witch Lumberjack
Mega Knight Elite Barbarians Skeleton Army Lumberjack
Zap Mega Knight Bats Minions Elite Barbarians Skeleton Army Witch
Witch Skeleton Army
Mega Knight Bats Minions Elite Barbarians Witch Lumberjack
Skeleton Army Mega Knight Zap Elite Barbarians
Elite Barbarians Skeleton Army Mega Knight Witch Lumberjack
Skeleton Army Witch Mega Knight
Elite Barbarians Skeleton Army Witch Bats Zap Minions Lumberjack
Bats Minions Mega Knight Zap Elite Barbarians Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Zap Mega Knight
Bats Zap Minions Witch
Witch
Zap
Zap
Bats Minions Elite Barbarians Lumberjack
Zap
Zap
Elite Barbarians
Minions
Zap Elite Barbarians
Zap Witch
Mega Knight
Bats Minions
Zap Mega Knight
Zap Witch Mega Knight
Minions Mega Knight
Zap
Zap Witch Mega Knight
Witch
Zap Witch
Zap Witch Mega Knight
Zap
Elite Barbarians Bats Zap Witch
Zap Bats Minions Witch
Elite Barbarians
Zap Mega Knight
Zap
Mega Knight
Zap Bats Minions Skeleton Army Witch
Zap Witch
Lumberjack Mega Knight
Zap
Zap
Elite Barbarians Mega Knight
Zap Bats Minions Elite Barbarians Witch
Bats Zap Witch
Zap Witch Mega Knight
Mega Knight

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