My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Baby Dragon Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Baby Dragon Witch Prince Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Flying Machine Baby Dragon Prince Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince
Giant Snowball
Bats Flying Machine Baby Dragon Witch
Zap
Bats Mortar Flying Machine Witch Prince Goblin Giant
Barbarian Barrel
Mortar Witch
The Log
Witch Prince
Earthquake
Mortar Witch
Arrows
Bats Flying Machine Witch
Royal Delivery
Bats Flying Machine Baby Dragon Witch Prince
Fireball
Mortar Flying Machine Baby Dragon Witch
Poison
Bats Mortar Flying Machine Witch
Lightning
Mortar Baby Dragon Witch Prince
Rocket
Mortar Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Mortar Flying Machine Baby Dragon Witch Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Mortar Flying Machine

Attack Synergies 2 21

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Mortar Flying Machine Baby Dragon Prince Goblin Giant
Zap
Prince Goblin Giant Bats Mortar Flying Machine Baby Dragon Witch
Mortar
Bats Zap Flying Machine Baby Dragon Goblin Giant
Flying Machine
Bats Zap Mortar Baby Dragon Prince Goblin Giant
Baby Dragon
Bats Zap Mortar Flying Machine Witch Prince Goblin Giant
Witch
Zap Baby Dragon Prince Goblin Giant
Prince
Zap Bats Flying Machine Baby Dragon Witch
Goblin Giant
Zap Bats Mortar Flying Machine Baby Dragon Witch

Defense Synergies 1 17

Bats
Zap Mortar Baby Dragon Prince Goblin Giant
Zap
Goblin Giant Bats Mortar Flying Machine Baby Dragon Witch Prince
Mortar
Bats Zap Flying Machine Baby Dragon
Flying Machine
Zap Mortar Baby Dragon Prince
Baby Dragon
Bats Zap Mortar Flying Machine Witch Prince
Witch
Zap Baby Dragon Prince
Prince
Bats Zap Flying Machine Baby Dragon Witch
Goblin Giant
Zap Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Flying Machine Baby Dragon Goblin Giant
Bats Zap Mortar Flying Machine Witch Prince
Mortar Witch Prince Bats
Witch Prince Bats Mortar
Prince
Bats Zap Flying Machine Baby Dragon
Bats Zap Mortar Flying Machine Baby Dragon Witch
Zap Flying Machine Baby Dragon Goblin Giant
Witch Mortar Prince
Prince
Bats Witch Zap Flying Machine Baby Dragon Goblin Giant
Bats Zap Flying Machine Baby Dragon Witch
Mortar Prince Bats Zap Flying Machine Witch
Bats Zap Mortar Baby Dragon Witch Prince
Mortar Prince
Zap Mortar Prince
Bats Mortar Witch Prince
Mortar Bats Zap Flying Machine Baby Dragon Witch Prince
Zap Mortar Baby Dragon Witch Bats Flying Machine
Mortar Prince
Bats Flying Machine Baby Dragon Witch Prince Goblin Giant
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch Prince
Zap Mortar Flying Machine Baby Dragon Prince
Bats Zap Witch Prince Goblin Giant
Prince Bats Zap Goblin Giant
Witch Prince Goblin Giant
Bats Zap Flying Machine Baby Dragon Witch Goblin Giant
Prince Bats Flying Machine Witch Goblin Giant
Prince Goblin Giant
Zap Bats Mortar Flying Machine Baby Dragon Witch Prince
Witch Goblin Giant
Bats Flying Machine Witch Prince
Zap Prince Goblin Giant
Prince Witch Goblin Giant
Flying Machine Baby Dragon Witch
Witch Bats Zap Mortar Flying Machine Baby Dragon Prince Goblin Giant
Bats Zap Flying Machine Baby Dragon Witch
Zap Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Flying Machine Baby Dragon
Mortar Zap Flying Machine Baby Dragon
Flying Machine Baby Dragon Goblin Giant
Flying Machine Prince
Zap Mortar Baby Dragon
Bats Zap Flying Machine Baby Dragon Witch Goblin Giant
Mortar Flying Machine Baby Dragon Witch
Zap Flying Machine Baby Dragon
Zap Mortar Flying Machine
Bats Prince
Zap Mortar Flying Machine Prince
Zap Flying Machine Baby Dragon
Flying Machine Mortar Baby Dragon
Mortar Flying Machine Baby Dragon
Zap Mortar Flying Machine Baby Dragon Prince
Zap Mortar Flying Machine Baby Dragon Witch
Mortar Flying Machine Baby Dragon
Mortar
Bats
Zap Mortar Flying Machine Baby Dragon Prince
Zap Mortar Flying Machine Baby Dragon Witch
Baby Dragon Prince
Prince
Zap Mortar Flying Machine Baby Dragon
Zap Mortar Baby Dragon Witch
Witch
Mortar Zap Flying Machine Baby Dragon Witch
Zap Mortar Flying Machine Baby Dragon Witch Prince
Zap Mortar Baby Dragon
Bats Zap Flying Machine Baby Dragon Witch
Zap Bats Flying Machine Witch
Zap Mortar
Zap
Prince
Zap Bats Flying Machine Witch Prince
Zap Flying Machine Baby Dragon Witch
Flying Machine Baby Dragon Prince
Zap Mortar Flying Machine Baby Dragon
Zap
Flying Machine Prince
Zap Bats Flying Machine Baby Dragon Witch
Bats Zap Flying Machine Witch
Zap Mortar Flying Machine Baby Dragon Witch Prince Goblin Giant
Prince
Mortar

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