My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Goblin Curse
Giant Snowball
Bats Goblin Curse
Zap
Bats Mortar Royal Giant Goblin Curse
Barbarian Barrel
Mortar Wizard Goblin Curse
The Log
Royal Giant Goblin Curse
Earthquake
Mortar
Arrows
Bats Goblin Curse
Royal Delivery
Bats Wizard
Fireball
Mortar Wizard
Poison
Bats Mortar Wizard Goblin Curse
Lightning
Mortar Wizard
Rocket
Mortar Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Goblin Curse Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Curse Mortar Fireball Wizard Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Curse Mortar

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Mega Knight Zap Mortar
Zap
Fireball Goblin Curse Bats Mortar Royal Giant Mega Knight
Mortar
Royal Giant Bats Zap Fireball
Royal Giant
Bats Mortar Fireball Zap Wizard
Fireball
Zap Royal Giant Mortar Goblin Curse Mega Knight
Wizard
Royal Giant Mega Knight
Goblin Curse
Zap Fireball
Mega Knight
Bats Zap Fireball Wizard

Defense Synergies 2 8

Bats
Zap Mortar Mega Knight
Zap
Fireball Mega Knight Bats Mortar
Mortar
Bats Zap Fireball Wizard
Royal Giant
Fireball
Zap Mortar Mega Knight
Wizard
Mortar Mega Knight
Goblin Curse
Mega Knight
Zap Bats Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Fireball Wizard
Bats Zap Mortar Goblin Curse Mega Knight
Mortar Mega Knight Bats Goblin Curse
Bats Mortar Goblin Curse Mega Knight
Fireball Mega Knight
Fireball Bats Zap Mega Knight
Bats Zap Mortar Fireball Wizard Goblin Curse
Zap Fireball Mega Knight
Mortar Goblin Curse
Mega Knight
Bats Goblin Curse Zap Fireball Wizard Mega Knight
Bats Zap Fireball Wizard Goblin Curse
Mortar Mega Knight Bats Zap Fireball Wizard Goblin Curse
Fireball Wizard Mega Knight Bats Zap Mortar Goblin Curse
Mortar Goblin Curse Mega Knight
Zap Mortar Fireball Goblin Curse Mega Knight
Wizard Mega Knight Bats Mortar Fireball
Mortar Fireball Mega Knight Bats Zap Wizard
Zap Mortar Wizard Bats Fireball Goblin Curse Mega Knight
Mortar Goblin Curse
Wizard Mega Knight Bats Fireball Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Fireball
Fireball Zap Mortar Wizard Mega Knight
Mega Knight Bats Zap
Mega Knight Bats Zap Fireball
Goblin Curse Mega Knight
Fireball Wizard Bats Zap Goblin Curse
Bats Fireball
Mega Knight Goblin Curse
Zap Mega Knight Bats Mortar Fireball
Goblin Curse
Mega Knight Bats
Mega Knight Zap Fireball
Mega Knight Fireball Wizard Goblin Curse
Wizard Fireball Goblin Curse Mega Knight
Bats Zap Mortar Fireball
Bats Mega Knight Zap Fireball Wizard Goblin Curse

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar
Mortar Fireball Zap Goblin Curse
Fireball
Fireball
Fireball Wizard Zap Mortar Goblin Curse Mega Knight
Fireball Wizard Bats Zap Goblin Curse
Mortar Wizard
Fireball Zap Wizard Goblin Curse
Fireball Zap Mortar Wizard
Bats Fireball
Zap Mortar Fireball Wizard
Fireball Zap Wizard Goblin Curse
Mortar Fireball
Mortar Fireball
Zap Mortar Fireball
Zap Mortar Fireball Wizard
Mortar Fireball Wizard Mega Knight
Mortar Fireball
Bats
Zap Mortar Fireball Wizard Mega Knight
Zap Mortar Fireball Wizard Goblin Curse Mega Knight
Fireball Mega Knight
Fireball Wizard
Zap Mortar Fireball
Zap Goblin Curse Mortar Fireball Wizard Mega Knight
Mortar Fireball Zap Wizard
Fireball Zap Mortar Wizard Mega Knight
Fireball Zap Mortar Goblin Curse
Bats Zap Fireball Wizard Goblin Curse
Zap Bats Fireball Wizard
Fireball
Zap Mortar Fireball Wizard Mega Knight
Zap Fireball
Mega Knight
Fireball Wizard Goblin Curse
Zap Bats Fireball
Fireball Zap Wizard Goblin Curse
Fireball
Fireball Wizard Mega Knight
Zap Mortar Fireball Wizard
Zap Fireball
Mega Knight
Zap Bats Fireball
Bats Zap Fireball
Zap Mortar Fireball Mega Knight

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