My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Skeleton Army Miner
Giant Snowball
Bats Musketeer Wall Breakers Skeleton Army Miner
Zap
Bats Wall Breakers Skeleton Army
Barbarian Barrel
Musketeer Wall Breakers Skeleton Army
The Log
Musketeer Wall Breakers Skeleton Army
Earthquake
Skeleton Army
Arrows
Bats Wall Breakers Skeleton Army
Royal Delivery
Bats Musketeer Wall Breakers Skeleton Army Miner
Fireball
Musketeer Wall Breakers Skeleton Army
Poison
Bats Musketeer Skeleton Army
Lightning
Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Barbarian Barrel Wall Breakers Skeleton Army Miner Musketeer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bats Zap Barbarian Barrel Wall Breakers

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Zap Barbarian Barrel Wall Breakers
Zap
Miner Bats Musketeer Barbarian Barrel Wall Breakers Mega Knight
Musketeer
Zap Barbarian Barrel Miner Mega Knight
Barbarian Barrel
Bats Zap Musketeer Wall Breakers Miner Mega Knight
Wall Breakers
Miner Bats Zap Barbarian Barrel Mega Knight
Skeleton Army
Miner
Bats Zap Wall Breakers Musketeer Barbarian Barrel Mega Knight
Mega Knight
Bats Zap Musketeer Barbarian Barrel Wall Breakers Miner

Defense Synergies 1 15

Bats
Zap Musketeer Barbarian Barrel Mega Knight
Zap
Mega Knight Bats Musketeer Barbarian Barrel Skeleton Army Miner
Musketeer
Bats Zap Barbarian Barrel Skeleton Army Miner Mega Knight
Barbarian Barrel
Bats Zap Musketeer Miner Mega Knight
Wall Breakers
Skeleton Army
Zap Musketeer
Miner
Zap Musketeer Barbarian Barrel Mega Knight
Mega Knight
Zap Bats Musketeer Barbarian Barrel Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Barbarian Barrel
Skeleton Army Bats Zap Musketeer Mega Knight
Skeleton Army Mega Knight Bats Musketeer
Skeleton Army Bats Musketeer Mega Knight
Barbarian Barrel Skeleton Army Mega Knight
Barbarian Barrel Skeleton Army Bats Zap Musketeer Mega Knight
Bats Musketeer Zap
Zap Musketeer Barbarian Barrel Mega Knight
Musketeer Skeleton Army
Skeleton Army Musketeer Barbarian Barrel Miner Mega Knight
Bats Skeleton Army Zap Musketeer Barbarian Barrel Mega Knight
Musketeer Bats Zap
Skeleton Army Mega Knight Bats Zap Musketeer
Skeleton Army Mega Knight Bats Zap Barbarian Barrel
Skeleton Army Mega Knight
Skeleton Army Zap Mega Knight
Mega Knight Bats Musketeer Skeleton Army
Mega Knight Bats Zap Musketeer Barbarian Barrel Skeleton Army
Zap Barbarian Barrel Bats Musketeer Mega Knight
Musketeer
Skeleton Army Mega Knight Bats Musketeer Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Barbarian Barrel
Zap Musketeer Barbarian Barrel Miner Mega Knight
Skeleton Army Mega Knight Bats Zap Musketeer
Skeleton Army Mega Knight Bats Zap Musketeer Barbarian Barrel
Musketeer Skeleton Army Mega Knight
Bats Zap Musketeer
Skeleton Army Bats Musketeer
Mega Knight Skeleton Army
Zap Mega Knight Bats Barbarian Barrel Skeleton Army
Musketeer Skeleton Army
Mega Knight Bats Musketeer
Skeleton Army Mega Knight Zap
Skeleton Army Mega Knight
Musketeer Skeleton Army Mega Knight
Skeleton Army Bats Zap Musketeer Barbarian Barrel
Bats Mega Knight Zap Musketeer Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Barbarian Barrel
Zap Musketeer Barbarian Barrel Miner
Barbarian Barrel Miner
Musketeer Barbarian Barrel
Zap Barbarian Barrel Mega Knight
Bats Zap Musketeer
Musketeer
Zap Barbarian Barrel
Miner Zap
Bats Musketeer
Miner Zap Musketeer Barbarian Barrel
Zap Musketeer
Musketeer Barbarian Barrel Miner
Musketeer Barbarian Barrel
Zap Musketeer Barbarian Barrel
Zap Musketeer Barbarian Barrel
Musketeer Barbarian Barrel Mega Knight
Barbarian Barrel
Bats
Zap Musketeer Barbarian Barrel Mega Knight
Zap Barbarian Barrel Miner Mega Knight
Musketeer Mega Knight
Musketeer
Zap Musketeer Barbarian Barrel
Zap Barbarian Barrel Mega Knight
Miner Zap Musketeer Barbarian Barrel
Zap Musketeer Miner Mega Knight
Miner Zap Musketeer Barbarian Barrel
Bats Zap Musketeer
Zap Bats Musketeer
Zap Musketeer Miner Mega Knight
Zap
Mega Knight
Zap Bats Musketeer Barbarian Barrel Skeleton Army
Zap Musketeer
Barbarian Barrel
Miner Musketeer Mega Knight
Zap Musketeer
Zap
Musketeer Mega Knight
Zap Bats Musketeer
Bats Zap Musketeer
Zap Musketeer Barbarian Barrel Miner Mega Knight

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