My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant P.E.K.K.A Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin Barbarian Barrel P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Fisherman
Giant Snowball
Bats Dart Goblin Fisherman
Zap
Bats Royal Giant Dart Goblin Fisherman
Barbarian Barrel
Dart Goblin
The Log
Royal Giant Dart Goblin Fisherman
Earthquake
Arrows
Bats Dart Goblin
Royal Delivery
Bats Dart Goblin P.E.K.K.A Fisherman
Fireball
Dart Goblin Fisherman
Poison
Bats Dart Goblin Fisherman
Lightning
Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Barbarian Barrel Dart Goblin Fisherman Fireball Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Barbarian Barrel Dart Goblin

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Zap Barbarian Barrel P.E.K.K.A Fisherman
Zap
Fireball P.E.K.K.A Bats Royal Giant Dart Goblin Barbarian Barrel Fisherman
Royal Giant
Bats Dart Goblin Fireball Barbarian Barrel Fisherman Zap
Dart Goblin
Royal Giant Zap Barbarian Barrel P.E.K.K.A
Fireball
Zap Royal Giant
Barbarian Barrel
Royal Giant Bats Zap Dart Goblin P.E.K.K.A
P.E.K.K.A
Zap Bats Dart Goblin Barbarian Barrel Fisherman
Fisherman
Royal Giant Bats Zap P.E.K.K.A

Defense Synergies 2 14

Bats
Zap Dart Goblin Barbarian Barrel P.E.K.K.A Fisherman
Zap
Fireball Bats Dart Goblin Barbarian Barrel P.E.K.K.A Fisherman
Royal Giant
Dart Goblin
Bats Zap Barbarian Barrel P.E.K.K.A Fisherman
Fireball
Zap Barbarian Barrel
Barbarian Barrel
Fireball Bats Zap Dart Goblin P.E.K.K.A
P.E.K.K.A
Bats Zap Dart Goblin Barbarian Barrel Fisherman
Fisherman
Bats Zap Dart Goblin P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Fireball Barbarian Barrel
P.E.K.K.A Bats Zap Dart Goblin Fisherman
P.E.K.K.A Fisherman Bats Dart Goblin
P.E.K.K.A Bats Dart Goblin Fisherman
Fireball Barbarian Barrel P.E.K.K.A
Fireball Barbarian Barrel Bats Zap Dart Goblin
Bats Dart Goblin Zap Fireball
Zap Dart Goblin Fireball Barbarian Barrel P.E.K.K.A
P.E.K.K.A Fisherman
Dart Goblin Barbarian Barrel Fisherman
Bats Dart Goblin Zap Fireball Barbarian Barrel Fisherman
Bats Zap Dart Goblin Fireball
P.E.K.K.A Bats Zap Fireball
Fireball Bats Zap Dart Goblin Barbarian Barrel P.E.K.K.A
P.E.K.K.A
Zap Fireball P.E.K.K.A Fisherman
Bats Fireball P.E.K.K.A Fisherman
Fireball Bats Zap Dart Goblin Barbarian Barrel Fisherman
Zap Barbarian Barrel Bats Dart Goblin Fireball Fisherman
P.E.K.K.A Dart Goblin Fisherman
Bats Dart Goblin Fireball Barbarian Barrel P.E.K.K.A Fisherman
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Barbarian Barrel P.E.K.K.A Fisherman
Fireball Zap Barbarian Barrel Fisherman
P.E.K.K.A Bats Zap Fisherman
P.E.K.K.A Bats Zap Fireball Barbarian Barrel Fisherman
P.E.K.K.A Fisherman
Fireball Bats Zap Dart Goblin
P.E.K.K.A Bats Dart Goblin Fireball
P.E.K.K.A Fisherman
Zap P.E.K.K.A Bats Fireball Barbarian Barrel
P.E.K.K.A Dart Goblin
P.E.K.K.A Bats Dart Goblin
P.E.K.K.A Zap Fireball
P.E.K.K.A Fireball
Dart Goblin Fireball
Bats Zap Dart Goblin Fireball Barbarian Barrel P.E.K.K.A Fisherman
Bats Zap Dart Goblin Fireball Barbarian Barrel P.E.K.K.A
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Barbarian Barrel
Fireball Zap Dart Goblin Barbarian Barrel Fisherman
Dart Goblin Fireball Barbarian Barrel
Dart Goblin Fireball Barbarian Barrel
Fireball Zap Barbarian Barrel
Fireball Bats Zap Dart Goblin
Dart Goblin
Fireball Zap Dart Goblin Barbarian Barrel
Fireball Zap Dart Goblin Fisherman
Bats Fireball Fisherman
Zap Dart Goblin Fireball Barbarian Barrel Fisherman
Fireball Zap Dart Goblin
Dart Goblin Fireball Barbarian Barrel Fisherman
Dart Goblin Fireball Barbarian Barrel Fisherman
Zap Dart Goblin Fireball Barbarian Barrel Fisherman
Zap Dart Goblin Fireball Barbarian Barrel
Dart Goblin Fireball Barbarian Barrel
Fireball Barbarian Barrel
Bats Fisherman
Zap Dart Goblin Fireball Barbarian Barrel Fisherman
Zap Dart Goblin Fireball Barbarian Barrel
Fireball
Fireball
Fisherman
Zap Fireball Barbarian Barrel
Zap Fireball Barbarian Barrel
Fisherman
Fireball Zap Dart Goblin Barbarian Barrel Fisherman
Fireball Zap Fisherman
Fireball Zap Dart Goblin Barbarian Barrel Fisherman
Bats Zap Dart Goblin Fireball
Zap Bats Dart Goblin Fireball
Fireball
Zap Dart Goblin Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Bats Dart Goblin Fireball Barbarian Barrel
Fireball Zap Dart Goblin
Fireball Barbarian Barrel
Fireball Dart Goblin
Zap Dart Goblin Fireball
Zap Fireball
Dart Goblin P.E.K.K.A
Zap Bats Dart Goblin Fireball
Bats Zap Dart Goblin Fireball
Zap Dart Goblin Fireball Barbarian Barrel
P.E.K.K.A
Fireball Dart Goblin

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