My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Musketeer Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Musketeer Executioner Bandit Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Bandit Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Bandit
Giant Snowball
Bats Dart Goblin Musketeer
Zap
Bats Royal Giant Dart Goblin Bandit
Barbarian Barrel
Dart Goblin Musketeer Executioner Bandit
The Log
Royal Giant Dart Goblin Musketeer Bandit
Earthquake
Arrows
Bats Dart Goblin
Royal Delivery
Bats Dart Goblin Musketeer Executioner Bandit
Fireball
Dart Goblin Musketeer Executioner Bandit
Poison
Bats Dart Goblin Musketeer Executioner
Lightning
Musketeer Executioner Bandit
Rocket
Musketeer Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Dart Goblin Bandit Musketeer Golden Knight Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Dart Goblin Bandit

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Zap Bandit
Zap
Bats Royal Giant Dart Goblin Musketeer Executioner Bandit
Royal Giant
Bats Dart Goblin Zap Musketeer Executioner Bandit
Dart Goblin
Royal Giant Zap Bandit
Musketeer
Zap Royal Giant Bandit
Executioner
Zap Royal Giant Bandit
Bandit
Bats Zap Royal Giant Dart Goblin Musketeer Executioner Golden Knight
Golden Knight
Bandit

Defense Synergies 0 16

Bats
Zap Dart Goblin Musketeer Bandit Golden Knight
Zap
Bats Dart Goblin Musketeer Executioner Bandit Golden Knight
Royal Giant
Dart Goblin
Bats Zap Musketeer Bandit Golden Knight
Musketeer
Bats Zap Dart Goblin Bandit Golden Knight
Executioner
Zap Bandit
Bandit
Bats Zap Dart Goblin Musketeer Executioner
Golden Knight
Bats Zap Dart Goblin Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Musketeer Executioner Golden Knight
Bats Zap Dart Goblin Musketeer Executioner Bandit
Bats Dart Goblin Musketeer Executioner Bandit
Bats Dart Goblin Musketeer Bandit
Bats Zap Dart Goblin Musketeer Executioner Bandit
Bats Dart Goblin Musketeer Zap Executioner
Zap Dart Goblin Musketeer Bandit Golden Knight
Musketeer
Dart Goblin Musketeer Bandit
Bats Dart Goblin Executioner Zap Musketeer Bandit
Musketeer Executioner Bats Zap Dart Goblin
Bats Zap Musketeer Bandit
Executioner Bats Zap Dart Goblin Golden Knight
Bandit
Zap Bandit
Bats Musketeer Executioner
Bats Zap Dart Goblin Musketeer Executioner Bandit Golden Knight
Zap Executioner Bats Dart Goblin Musketeer Bandit
Dart Goblin Musketeer
Bats Dart Goblin Musketeer Executioner Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Bandit
Bandit Zap Musketeer Executioner
Bandit Bats Zap Musketeer Golden Knight
Bats Zap Musketeer Bandit
Musketeer Executioner Bandit
Executioner Bats Zap Dart Goblin Musketeer
Bats Dart Goblin Musketeer Bandit
Zap Bats Bandit
Dart Goblin Musketeer
Bats Dart Goblin Musketeer Golden Knight
Zap
Executioner Bandit Golden Knight
Dart Goblin Musketeer Executioner
Bats Zap Dart Goblin Musketeer Executioner Golden Knight
Bats Executioner Zap Dart Goblin Musketeer Golden Knight
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Musketeer Bandit Golden Knight
Zap Dart Goblin Musketeer Executioner Bandit Golden Knight
Dart Goblin Bandit
Dart Goblin Musketeer
Executioner Zap
Executioner Bats Zap Dart Goblin Musketeer
Dart Goblin Musketeer Executioner
Zap Dart Goblin Executioner
Zap Dart Goblin Bandit Golden Knight
Bats Musketeer
Zap Dart Goblin Musketeer Bandit Golden Knight
Zap Dart Goblin Musketeer Executioner
Dart Goblin Musketeer Executioner Bandit Golden Knight
Dart Goblin Musketeer Bandit
Zap Dart Goblin Musketeer
Zap Dart Goblin Musketeer Executioner Bandit Golden Knight
Dart Goblin Musketeer Executioner Bandit
Bats
Zap Dart Goblin Musketeer Executioner Bandit
Zap Dart Goblin Golden Knight
Musketeer
Musketeer
Zap Musketeer
Zap Executioner
Zap Dart Goblin Musketeer Executioner Bandit Golden Knight
Zap Musketeer Bandit Golden Knight
Zap Dart Goblin Musketeer Bandit Golden Knight
Bats Zap Dart Goblin Musketeer Executioner
Zap Bats Dart Goblin Musketeer
Zap Dart Goblin Musketeer Bandit
Zap
Zap Bats Dart Goblin Musketeer Bandit
Zap Dart Goblin Musketeer Executioner
Dart Goblin Musketeer Executioner
Zap Dart Goblin Musketeer Executioner
Zap
Dart Goblin Musketeer Executioner
Zap Bats Dart Goblin Musketeer Golden Knight
Bats Zap Dart Goblin Musketeer Executioner
Zap Dart Goblin Musketeer Executioner Bandit Golden Knight
Dart Goblin

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