My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Dark Prince Fisherman Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Guards Dark Prince Fisherman
Giant Snowball
Bats Guards Fisherman Lumberjack
Zap
Bats Royal Giant Guards Dark Prince Fisherman
Barbarian Barrel
Guards Dark Prince Lumberjack
The Log
Royal Giant Guards Dark Prince Fisherman Lumberjack
Earthquake
Guards
Arrows
Bats Guards
Royal Delivery
Bats Guards Dark Prince Fisherman Lumberjack
Fireball
Fisherman Lumberjack
Poison
Bats Guards Fisherman
Lightning
Dark Prince Fisherman Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Guards Fisherman Fireball Dark Prince Lumberjack Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Guards Fisherman

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Zap Dark Prince Fisherman Lumberjack
Zap
Fireball Bats Royal Giant Guards Dark Prince Fisherman Lumberjack
Royal Giant
Bats Fireball Fisherman Zap Guards Dark Prince Lumberjack
Fireball
Zap Royal Giant Dark Prince
Guards
Zap Royal Giant Lumberjack
Dark Prince
Bats Zap Royal Giant Fireball Fisherman Lumberjack
Fisherman
Royal Giant Bats Zap Dark Prince
Lumberjack
Bats Zap Royal Giant Guards Dark Prince

Defense Synergies 2 11

Bats
Zap Dark Prince Fisherman Lumberjack
Zap
Fireball Bats Guards Dark Prince Fisherman Lumberjack
Royal Giant
Fireball
Zap Dark Prince Lumberjack
Guards
Fisherman Zap Lumberjack
Dark Prince
Bats Zap Fireball
Fisherman
Guards Bats Zap
Lumberjack
Bats Zap Fireball Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Lumberjack Bats Zap Dark Prince Fisherman
Fisherman Lumberjack Bats Dark Prince
Lumberjack Bats Guards Dark Prince Fisherman
Fireball Dark Prince Lumberjack
Fireball Bats Zap Guards Dark Prince Lumberjack
Bats Zap Fireball
Zap Fireball
Fisherman Lumberjack
Guards Dark Prince Fisherman Lumberjack
Bats Guards Zap Fireball Dark Prince Fisherman Lumberjack
Bats Zap Fireball
Lumberjack Bats Zap Fireball Guards Dark Prince
Fireball Bats Zap Guards Dark Prince Lumberjack
Lumberjack
Zap Fireball Fisherman Lumberjack
Bats Fireball Dark Prince Fisherman Lumberjack
Fireball Bats Zap Guards Dark Prince Fisherman Lumberjack
Zap Bats Fireball Guards Dark Prince Fisherman Lumberjack
Fisherman Lumberjack
Dark Prince Bats Fireball Guards Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Zap Fireball Dark Prince Fisherman
Fireball Zap Fisherman Lumberjack
Guards Lumberjack Bats Zap Dark Prince Fisherman
Guards Dark Prince Lumberjack Bats Zap Fireball Fisherman
Guards Dark Prince Fisherman Lumberjack
Fireball Bats Zap
Guards Dark Prince Bats Fireball Lumberjack
Dark Prince Fisherman Lumberjack
Zap Bats Fireball Dark Prince
Guards
Bats Guards Dark Prince Lumberjack
Zap Fireball Guards Dark Prince
Dark Prince Fireball Guards Lumberjack
Fireball
Guards Bats Zap Fireball Dark Prince Fisherman Lumberjack
Bats Zap Fireball Dark Prince
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball Zap Fisherman
Fireball
Fireball Guards Dark Prince
Fireball Zap Dark Prince
Fireball Bats Zap
Fireball Zap
Fireball Zap Fisherman
Bats Fireball Guards Fisherman Lumberjack
Zap Fireball Dark Prince Fisherman
Fireball Zap
Fireball Fisherman
Fireball Fisherman
Zap Fireball Fisherman
Zap Fireball
Fireball
Fireball
Bats Fisherman
Zap Fireball Dark Prince Fisherman
Zap Fireball
Fireball
Fireball
Fisherman
Zap Fireball
Zap Fireball Dark Prince
Fisherman
Fireball Zap Fisherman
Fireball Zap Fisherman
Fireball Zap Fisherman
Bats Zap Fireball
Zap Bats Fireball Guards
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Bats Fireball Guards Dark Prince
Fireball Zap
Fireball
Fireball Dark Prince Lumberjack
Zap Fireball
Zap Fireball
Dark Prince
Zap Bats Fireball Guards
Bats Zap Fireball
Zap Fireball Dark Prince
Fireball

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