My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Musketeer Battle Ram P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Battle Ram Goblin Barrel
Giant Snowball
Bats Musketeer Battle Ram Goblin Barrel
Zap
Bats Royal Giant Battle Ram Goblin Barrel
Barbarian Barrel
Musketeer Battle Ram Goblin Barrel
The Log
Royal Giant Musketeer Battle Ram Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Bats Goblin Barrel
Royal Delivery
Bats Musketeer Battle Ram Goblin Barrel P.E.K.K.A
Fireball
Musketeer Battle Ram Goblin Barrel
Poison
Bats Musketeer
Lightning
Musketeer Battle Ram Goblinstein
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Barrel Musketeer Battle Ram Goblinstein Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Barrel Musketeer

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Zap Battle Ram Goblin Barrel P.E.K.K.A
Zap
Battle Ram P.E.K.K.A Bats Royal Giant Musketeer
Royal Giant
Bats Goblin Barrel Zap Musketeer
Musketeer
Zap Royal Giant Battle Ram P.E.K.K.A
Battle Ram
Zap Bats Musketeer Goblin Barrel P.E.K.K.A
Goblin Barrel
Royal Giant Bats Battle Ram P.E.K.K.A
P.E.K.K.A
Zap Bats Musketeer Battle Ram Goblin Barrel
Goblinstein

Defense Synergies 0 6

Bats
Zap Musketeer P.E.K.K.A
Zap
Bats Musketeer P.E.K.K.A
Royal Giant
Musketeer
Bats Zap P.E.K.K.A
Battle Ram
Goblin Barrel
P.E.K.K.A
Bats Zap Musketeer
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer
P.E.K.K.A Bats Zap Musketeer
P.E.K.K.A Bats Musketeer
P.E.K.K.A Bats Musketeer
P.E.K.K.A
Bats Zap Musketeer
Bats Musketeer Zap
Zap Musketeer P.E.K.K.A
P.E.K.K.A Musketeer
Musketeer
Bats Zap Musketeer
Musketeer Bats Zap
P.E.K.K.A Bats Zap Musketeer
Bats Zap P.E.K.K.A
P.E.K.K.A
Zap P.E.K.K.A
Bats Musketeer P.E.K.K.A
Bats Zap Musketeer
Zap Bats Musketeer
P.E.K.K.A Musketeer
Bats Musketeer P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A
Zap Musketeer
P.E.K.K.A Bats Zap Musketeer
P.E.K.K.A Bats Zap Musketeer
P.E.K.K.A Musketeer
Bats Zap Musketeer
P.E.K.K.A Bats Musketeer
P.E.K.K.A
Zap P.E.K.K.A Bats
P.E.K.K.A Musketeer
P.E.K.K.A Bats Musketeer
P.E.K.K.A Zap
P.E.K.K.A
Musketeer
Bats Zap Musketeer P.E.K.K.A
Bats Zap Musketeer P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer
Musketeer
Zap
Bats Zap Musketeer
Musketeer
Zap
Zap
Bats Musketeer
Zap Musketeer
Zap Musketeer
Musketeer
Musketeer
Zap Musketeer
Zap Musketeer
Musketeer
Bats
Zap Musketeer
Zap
Musketeer
Musketeer
Zap Musketeer
Zap
Zap Musketeer
Zap Musketeer
Zap Musketeer
Bats Zap Musketeer
Zap Bats Musketeer
Zap Musketeer
Zap
P.E.K.K.A
Zap Bats Musketeer
Zap Musketeer
Musketeer
Zap Musketeer
Zap
Musketeer P.E.K.K.A
Zap Bats Musketeer
Bats Zap Musketeer
Zap Musketeer
P.E.K.K.A

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