My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Tombstone Musketeer Baby Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Miner
Giant Snowball
Bats Tombstone Musketeer Baby Dragon Miner Lumberjack
Zap
Bats Royal Giant Tombstone
Barbarian Barrel
Tombstone Musketeer Lumberjack
The Log
Royal Giant Tombstone Musketeer Lumberjack
Earthquake
Tombstone
Arrows
Bats Tombstone
Royal Delivery
Bats Musketeer Baby Dragon Miner Lumberjack
Fireball
Tombstone Musketeer Baby Dragon Lumberjack
Poison
Bats Tombstone Musketeer
Lightning
Tombstone Musketeer Baby Dragon Lumberjack
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Tombstone Miner Musketeer Baby Dragon Lumberjack Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Tombstone Miner

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Miner Zap Baby Dragon Lumberjack
Zap
Miner Bats Royal Giant Musketeer Baby Dragon Lumberjack
Royal Giant
Bats Miner Zap Musketeer Baby Dragon Lumberjack
Tombstone
Musketeer
Zap Royal Giant Baby Dragon Miner Lumberjack
Baby Dragon
Bats Zap Royal Giant Musketeer Miner Lumberjack
Miner
Bats Zap Royal Giant Musketeer Baby Dragon Lumberjack
Lumberjack
Bats Zap Royal Giant Musketeer Baby Dragon Miner

Defense Synergies 2 14

Bats
Zap Musketeer Baby Dragon Lumberjack
Zap
Bats Tombstone Musketeer Baby Dragon Miner Lumberjack
Royal Giant
Tombstone
Musketeer Zap Baby Dragon Lumberjack
Musketeer
Tombstone Lumberjack Bats Zap Baby Dragon Miner
Baby Dragon
Bats Zap Tombstone Musketeer Lumberjack
Miner
Zap Musketeer
Lumberjack
Musketeer Bats Zap Tombstone Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Musketeer Baby Dragon
Lumberjack Bats Zap Tombstone Musketeer
Lumberjack Bats Tombstone Musketeer
Lumberjack Bats Tombstone Musketeer
Tombstone Lumberjack
Bats Zap Musketeer Baby Dragon Lumberjack
Bats Musketeer Zap Tombstone Baby Dragon
Zap Musketeer Baby Dragon
Tombstone Musketeer Lumberjack
Musketeer Miner Lumberjack
Bats Zap Tombstone Musketeer Baby Dragon Lumberjack
Musketeer Bats Zap Baby Dragon
Tombstone Lumberjack Bats Zap Musketeer
Bats Zap Tombstone Baby Dragon Lumberjack
Tombstone Lumberjack
Zap Lumberjack
Bats Tombstone Musketeer Lumberjack
Tombstone Bats Zap Musketeer Baby Dragon Lumberjack
Zap Baby Dragon Bats Tombstone Musketeer Lumberjack
Musketeer Lumberjack
Bats Musketeer Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Tombstone
Zap Musketeer Baby Dragon Miner Lumberjack
Tombstone Lumberjack Bats Zap Musketeer
Lumberjack Bats Zap Musketeer
Tombstone Musketeer Lumberjack
Bats Zap Musketeer Baby Dragon
Bats Tombstone Musketeer Lumberjack
Lumberjack
Zap Bats Tombstone Baby Dragon
Tombstone Musketeer
Bats Tombstone Musketeer Lumberjack
Zap
Tombstone Lumberjack
Musketeer Baby Dragon
Tombstone Bats Zap Musketeer Baby Dragon Lumberjack
Bats Zap Musketeer Baby Dragon
Zap Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon
Zap Musketeer Baby Dragon Miner
Baby Dragon Miner
Musketeer
Zap Baby Dragon
Bats Zap Musketeer Baby Dragon
Musketeer Baby Dragon
Zap Baby Dragon
Miner Zap
Bats Musketeer Lumberjack
Miner Zap Musketeer
Zap Musketeer Baby Dragon
Musketeer Baby Dragon Miner
Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Musketeer Baby Dragon
Bats
Zap Musketeer Baby Dragon
Zap Baby Dragon Miner
Musketeer Baby Dragon
Musketeer
Zap Musketeer Baby Dragon
Zap Baby Dragon
Miner Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon Miner
Miner Zap Musketeer Baby Dragon
Bats Zap Musketeer Baby Dragon
Zap Bats Musketeer
Zap Musketeer Miner
Zap
Zap Bats Tombstone Musketeer
Zap Musketeer Baby Dragon
Miner Musketeer Baby Dragon Lumberjack
Zap Musketeer Baby Dragon
Zap
Musketeer
Zap Bats Musketeer Baby Dragon
Bats Zap Musketeer
Zap Musketeer Baby Dragon Miner

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