My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Balloon
Giant Snowball
Bats Guards Balloon Lumberjack
Zap
Bats Guards Balloon
Barbarian Barrel
Guards Magic Archer Lumberjack
The Log
Guards Lumberjack
Earthquake
Guards
Arrows
Bats Guards
Royal Delivery
Bats Guards Balloon Magic Archer Lumberjack
Fireball
Balloon Magic Archer Lumberjack
Poison
Bats Guards Balloon Magic Archer
Lightning
Balloon Magic Archer Lumberjack
Rocket
Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Guards Freeze

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage Guards Freeze Magic Archer Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Rage Guards

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Zap Rage Lumberjack
Zap
Balloon Bats Guards Freeze Magic Archer Lumberjack
Rage
Balloon Bats
Guards
Zap Lumberjack
Freeze
Balloon Zap
Balloon
Bats Zap Rage Freeze Lumberjack Magic Archer
Magic Archer
Zap Balloon Lumberjack
Lumberjack
Balloon Bats Zap Guards Magic Archer

Defense Synergies 0 10

Bats
Zap Freeze Lumberjack
Zap
Bats Guards Magic Archer Lumberjack
Rage
Guards
Zap Magic Archer Lumberjack
Freeze
Bats Lumberjack
Balloon
Magic Archer
Zap Guards Lumberjack
Lumberjack
Bats Zap Guards Freeze Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Magic Archer
Lumberjack Bats Zap
Lumberjack Bats Freeze
Lumberjack Bats Guards
Lumberjack
Freeze Bats Zap Guards Magic Archer Lumberjack
Bats Zap Freeze Magic Archer
Zap Magic Archer
Lumberjack
Guards Lumberjack
Bats Guards Zap Freeze Magic Archer Lumberjack
Bats Zap Magic Archer
Lumberjack Bats Zap Guards Freeze
Bats Zap Guards Freeze Magic Archer Lumberjack
Lumberjack
Zap Freeze Lumberjack
Bats Lumberjack
Bats Zap Guards Magic Archer Lumberjack
Zap Freeze Bats Guards Magic Archer Lumberjack
Lumberjack
Bats Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Zap
Zap Magic Archer Lumberjack
Guards Lumberjack Bats Zap
Guards Lumberjack Bats Zap
Guards Lumberjack
Bats Zap Freeze Magic Archer
Guards Bats Lumberjack
Lumberjack
Zap Freeze Bats Magic Archer
Guards
Bats Guards Lumberjack
Zap Guards
Guards Lumberjack
Magic Archer
Guards Bats Zap Freeze Magic Archer Lumberjack
Bats Zap Freeze Magic Archer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Guards Freeze
Zap Magic Archer
Magic Archer
Guards Freeze
Zap Magic Archer
Bats Zap Freeze Magic Archer
Magic Archer
Zap Freeze Magic Archer
Zap
Bats Guards Lumberjack
Zap Magic Archer
Zap Magic Archer
Magic Archer
Freeze Magic Archer
Zap Magic Archer
Zap Magic Archer
Magic Archer
Freeze
Bats
Zap Magic Archer
Zap Magic Archer
Magic Archer
Zap
Zap Freeze Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer
Bats Zap Magic Archer
Zap Bats Guards Freeze
Zap Magic Archer
Zap Freeze Magic Archer
Magic Archer
Zap Bats Guards Freeze Magic Archer
Zap Magic Archer
Freeze
Magic Archer Lumberjack
Zap Magic Archer
Zap
Zap Bats Guards Freeze Magic Archer
Bats Zap Magic Archer
Zap Freeze Magic Archer

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