My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Goblin Giant Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Goblin Giant Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards
Giant Snowball
Bats Guards Witch
Zap
Bats Guards Witch Goblin Giant
Barbarian Barrel
Guards Witch
The Log
Guards Witch
Earthquake
Guards Witch
Arrows
Bats Guards Witch
Royal Delivery
Bats Guards Witch Mother Witch
Fireball
Witch Mother Witch
Poison
Bats Guards Witch Mother Witch
Lightning
Witch Mother Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Guards Poison Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage Guards Poison Mother Witch Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Rage Guards

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Rage Goblin Giant
Zap
Goblin Giant Bats Guards Poison Witch Mother Witch
Rage
Witch Bats Goblin Giant Mother Witch
Guards
Zap
Poison
Zap Goblin Giant Mother Witch
Witch
Rage Zap Goblin Giant
Goblin Giant
Zap Bats Rage Poison Witch Mother Witch
Mother Witch
Zap Rage Poison Goblin Giant

Defense Synergies 1 10

Bats
Zap Goblin Giant
Zap
Goblin Giant Bats Guards Poison Witch Mother Witch
Rage
Guards
Zap Poison Witch Mother Witch
Poison
Zap Guards Mother Witch
Witch
Zap Guards
Goblin Giant
Zap Bats
Mother Witch
Zap Guards Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Giant
Bats Zap Witch
Witch Bats
Witch Bats Guards
Poison
Bats Zap Guards Mother Witch
Bats Zap Poison Witch
Zap Poison Goblin Giant
Witch
Guards
Bats Guards Poison Witch Mother Witch Zap Goblin Giant
Bats Zap Poison Witch
Bats Zap Guards Witch
Bats Zap Guards Poison Witch
Zap
Bats Poison Witch
Bats Zap Guards Witch
Zap Poison Witch Bats Guards Mother Witch
Bats Guards Poison Witch Goblin Giant Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Witch
Poison Zap
Guards Bats Zap Witch Goblin Giant
Guards Bats Zap Goblin Giant
Guards Witch Goblin Giant
Poison Mother Witch Bats Zap Witch Goblin Giant
Guards Bats Witch Goblin Giant
Goblin Giant
Zap Bats Poison Witch
Witch Guards Goblin Giant
Bats Guards Witch
Zap Guards Poison Goblin Giant
Guards Witch Goblin Giant
Witch
Guards Witch Bats Zap Poison Goblin Giant
Bats Poison Zap Witch Mother Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards
Poison Zap
Poison Goblin Giant
Guards Poison
Poison Zap
Poison Mother Witch Bats Zap Witch Goblin Giant
Poison Witch
Poison Zap
Poison Zap
Bats Guards Poison
Poison Zap
Poison Zap
Poison
Poison
Zap Poison
Zap Poison Witch
Poison
Poison
Bats
Zap Poison
Zap Poison Witch Mother Witch
Poison
Poison
Zap Poison
Zap Poison Mother Witch Witch
Witch
Poison Zap Witch
Zap Poison Witch
Poison Zap
Poison Bats Zap Witch Mother Witch
Zap Bats Guards Poison Witch
Poison Zap
Zap Poison
Poison
Zap Bats Guards Witch
Poison Zap Witch
Poison
Zap Poison
Zap Poison
Zap Bats Guards Poison Witch
Bats Zap Poison Witch
Poison Zap Witch Goblin Giant

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