My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Goblin Demolisher P.E.K.K.A Bandit Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Goblin Demolisher Bandit
Giant Snowball
Bats Battle Ram
Zap
Bats Battle Ram Bandit
Barbarian Barrel
Battle Ram Bandit
The Log
Battle Ram Goblin Demolisher Bandit
Earthquake
Arrows
Bats
Royal Delivery
Bats Battle Ram Goblin Demolisher P.E.K.K.A Bandit Mother Witch
Fireball
Battle Ram Bandit Mother Witch
Poison
Bats Mother Witch
Lightning
Battle Ram Bandit Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Goblin Demolisher

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Goblin Demolisher P.E.K.K.A Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Void Bandit Battle Ram Goblin Demolisher Mother Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Void Bandit

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Battle Ram P.E.K.K.A Bandit
Zap
Battle Ram Void P.E.K.K.A Bats Bandit Mother Witch
Battle Ram
Zap Bandit Bats P.E.K.K.A Mother Witch
Goblin Demolisher
Void
Zap
P.E.K.K.A
Zap Bats Battle Ram Mother Witch
Bandit
Battle Ram Bats Zap
Mother Witch
Zap Battle Ram P.E.K.K.A

Defense Synergies 0 7

Bats
Zap P.E.K.K.A Bandit
Zap
Bats Void P.E.K.K.A Bandit Mother Witch
Battle Ram
Goblin Demolisher
Void
Zap
P.E.K.K.A
Bats Zap
Bandit
Bats Zap
Mother Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Void
P.E.K.K.A Bats Zap Bandit
P.E.K.K.A Bats Void Bandit
P.E.K.K.A Bats Bandit
P.E.K.K.A
Bats Zap Bandit Mother Witch
Bats Zap Void
Zap Void P.E.K.K.A Bandit
P.E.K.K.A
Bandit
Bats Mother Witch Zap Bandit
Bats Zap
P.E.K.K.A Bats Zap Bandit
Bats Zap P.E.K.K.A
P.E.K.K.A Bandit
Zap P.E.K.K.A Bandit
Bats P.E.K.K.A
Bats Zap Bandit
Zap Bats Bandit Mother Witch
P.E.K.K.A
Bats P.E.K.K.A Bandit Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Void P.E.K.K.A Bandit
Void Bandit Zap
P.E.K.K.A Bandit Bats Zap
P.E.K.K.A Bats Zap Bandit
P.E.K.K.A Bandit
Mother Witch Bats Zap
P.E.K.K.A Bats Void Bandit
P.E.K.K.A
Zap Void P.E.K.K.A Bats Bandit
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Zap Void
P.E.K.K.A Bandit
Bats Zap P.E.K.K.A
Bats Zap P.E.K.K.A Mother Witch
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Bandit
Void Zap Bandit
Void Bandit
Void
Zap
Mother Witch Bats Zap
Zap
Void Zap Bandit
Bats Void
Void Zap Bandit
Void Zap
Void Bandit
Void Bandit
Zap
Zap Bandit
Bandit
Bats
Void Zap Bandit
Zap Mother Witch
Void
Void
Void
Zap Void
Zap Mother Witch
Void Zap Bandit
Void Zap Bandit
Void Zap Bandit
Bats Zap Mother Witch
Zap Bats Void
Void
Void Zap Bandit
Zap Void
P.E.K.K.A
Zap Bats Void Bandit
Zap
Void
Zap
Void Zap
P.E.K.K.A
Zap Bats
Bats Zap Void
Void Zap Bandit

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