My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Bandit Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner Bandit
Giant Snowball
Bats Witch Miner
Zap
Bats Witch Bandit
Barbarian Barrel
Witch Bandit Magic Archer
The Log
Witch Bandit
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Witch Miner Bandit Magic Archer
Fireball
Witch Bandit Magic Archer
Poison
Bats Witch Magic Archer
Lightning
Witch Bandit Magic Archer
Rocket
Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Miner Bandit Magic Archer Witch Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Miner Bandit

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Zap Bandit
Zap
Miner Bats Witch Bandit Magic Archer Mega Knight
Rocket
Miner
Witch
Zap Miner Bandit Mega Knight
Miner
Bats Zap Rocket Witch Bandit Magic Archer Mega Knight
Bandit
Bats Zap Witch Miner Magic Archer Mega Knight
Magic Archer
Zap Miner Bandit Mega Knight
Mega Knight
Bats Zap Witch Miner Bandit Magic Archer

Defense Synergies 1 13

Bats
Zap Bandit Mega Knight
Zap
Mega Knight Bats Witch Miner Bandit Magic Archer
Rocket
Witch
Zap Bandit Mega Knight
Miner
Zap Mega Knight
Bandit
Bats Zap Witch Magic Archer Mega Knight
Magic Archer
Zap Bandit Mega Knight
Mega Knight
Zap Bats Witch Miner Bandit Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Magic Archer
Bats Zap Witch Bandit Mega Knight
Rocket Witch Mega Knight Bats Bandit
Witch Bats Bandit Mega Knight
Rocket Mega Knight
Bats Zap Bandit Magic Archer Mega Knight
Bats Rocket Zap Witch Magic Archer
Rocket Zap Bandit Magic Archer Mega Knight
Witch
Miner Bandit Mega Knight
Bats Witch Zap Bandit Magic Archer Mega Knight
Bats Zap Witch Magic Archer
Mega Knight Bats Zap Rocket Witch Bandit
Rocket Mega Knight Bats Zap Witch Magic Archer
Bandit Mega Knight
Rocket Zap Bandit Mega Knight
Mega Knight Bats Witch
Mega Knight Bats Zap Witch Bandit Magic Archer
Zap Witch Bats Bandit Magic Archer Mega Knight
Mega Knight Bats Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Witch Bandit
Bandit Zap Rocket Miner Magic Archer Mega Knight
Bandit Mega Knight Bats Zap Rocket Witch
Rocket Mega Knight Bats Zap Bandit
Witch Bandit Mega Knight
Rocket Bats Zap Witch Magic Archer
Rocket Bats Witch Bandit
Mega Knight
Zap Rocket Mega Knight Bats Witch Bandit Magic Archer
Witch
Mega Knight Bats Witch
Rocket Mega Knight Zap
Rocket Mega Knight Witch Bandit
Witch Magic Archer Mega Knight
Witch Bats Zap Rocket Magic Archer
Bats Mega Knight Zap Witch Magic Archer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket Bandit
Zap Miner Bandit Magic Archer
Rocket Miner Bandit Magic Archer
Rocket
Rocket Zap Magic Archer Mega Knight
Bats Zap Rocket Witch Magic Archer
Witch Magic Archer
Zap Magic Archer
Miner Zap Bandit
Rocket Bats
Rocket Miner Zap Bandit Magic Archer
Zap Rocket Magic Archer
Rocket Miner Bandit Magic Archer
Rocket Bandit Magic Archer
Zap Magic Archer
Rocket Zap Witch Bandit Magic Archer
Magic Archer Rocket Bandit Mega Knight
Rocket
Bats Rocket
Rocket Zap Bandit Magic Archer Mega Knight
Rocket Zap Witch Miner Magic Archer Mega Knight
Rocket Magic Archer Mega Knight
Rocket
Rocket
Rocket Zap
Zap Witch Magic Archer Mega Knight
Witch
Miner Zap Witch Bandit Magic Archer
Zap Witch Miner Bandit Magic Archer Mega Knight
Rocket Miner Zap Bandit Magic Archer
Bats Zap Witch Magic Archer
Zap Rocket Bats Witch
Zap Rocket Miner Bandit Magic Archer Mega Knight
Zap Rocket Magic Archer
Mega Knight
Rocket Magic Archer
Zap Bats Rocket Witch Bandit Magic Archer
Rocket Zap Witch Magic Archer
Miner Rocket Magic Archer Mega Knight
Zap Magic Archer
Rocket Zap
Mega Knight
Zap Bats Rocket Witch Magic Archer
Bats Zap Rocket Witch Magic Archer
Zap Rocket Witch Miner Bandit Magic Archer Mega Knight
Rocket Mega Knight

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