My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Elixir Collector Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Dart Goblin Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Guards
Giant Snowball
Bats Royal Recruits Dart Goblin Guards
Zap
Bats Dart Goblin Guards
Barbarian Barrel
Royal Recruits Dart Goblin Guards
The Log
Royal Recruits Dart Goblin Guards
Earthquake
Elixir Collector Guards
Arrows
Bats Royal Recruits Dart Goblin Guards
Royal Delivery
Bats Royal Recruits Dart Goblin Guards
Fireball
Dart Goblin Elixir Collector
Poison
Bats Royal Recruits Dart Goblin Elixir Collector Guards
Lightning
Elixir Collector
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Elixir Collector Guards Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Dart Goblin Guards Tornado Elixir Collector Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Dart Goblin Guards

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Royal Recruits
Zap
Tornado Bats Royal Recruits Dart Goblin Guards Mega Knight
Royal Recruits
Bats Zap Dart Goblin
Dart Goblin
Zap Royal Recruits Mega Knight
Elixir Collector
Guards
Zap
Tornado
Zap Mega Knight
Mega Knight
Bats Zap Dart Goblin Tornado

Defense Synergies 1 13

Bats
Zap Royal Recruits Dart Goblin Mega Knight
Zap
Mega Knight Bats Dart Goblin Guards Tornado
Royal Recruits
Bats Dart Goblin Tornado
Dart Goblin
Bats Zap Royal Recruits Guards Tornado Mega Knight
Elixir Collector
Guards
Zap Dart Goblin
Tornado
Zap Royal Recruits Dart Goblin Mega Knight
Mega Knight
Zap Bats Dart Goblin Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits Dart Goblin
Bats Zap Royal Recruits Dart Goblin Mega Knight
Tornado Mega Knight Bats Royal Recruits Dart Goblin
Royal Recruits Bats Dart Goblin Guards Mega Knight
Royal Recruits Tornado Mega Knight
Tornado Bats Zap Dart Goblin Guards Mega Knight
Bats Dart Goblin Tornado Zap
Zap Royal Recruits Dart Goblin Mega Knight
Royal Recruits Tornado
Guards Tornado Royal Recruits Dart Goblin Mega Knight
Bats Dart Goblin Guards Zap Royal Recruits Tornado Mega Knight
Bats Zap Dart Goblin Tornado
Royal Recruits Mega Knight Bats Zap Guards
Mega Knight Bats Zap Royal Recruits Dart Goblin Guards Tornado
Royal Recruits Mega Knight
Tornado Zap Royal Recruits Mega Knight
Mega Knight Bats Royal Recruits Tornado
Mega Knight Bats Zap Royal Recruits Dart Goblin Guards Tornado
Zap Tornado Bats Royal Recruits Dart Goblin Guards Mega Knight
Royal Recruits Dart Goblin Tornado
Royal Recruits Mega Knight Bats Dart Goblin Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Mega Knight Zap
Zap Mega Knight
Royal Recruits Guards Mega Knight Bats Zap
Royal Recruits Guards Mega Knight Bats Zap Tornado
Royal Recruits Guards Mega Knight
Bats Zap Dart Goblin Tornado
Royal Recruits Guards Bats Dart Goblin
Mega Knight Royal Recruits
Zap Royal Recruits Mega Knight Bats Tornado
Royal Recruits Dart Goblin Guards
Mega Knight Bats Royal Recruits Dart Goblin Guards
Royal Recruits Mega Knight Zap Guards Tornado
Royal Recruits Mega Knight Guards
Royal Recruits Dart Goblin Mega Knight
Royal Recruits Guards Bats Zap Dart Goblin Tornado
Bats Mega Knight Zap Royal Recruits Dart Goblin

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Dart Goblin Guards
Zap Dart Goblin Tornado
Dart Goblin
Royal Recruits Dart Goblin Guards
Zap Mega Knight
Bats Zap Dart Goblin Tornado
Dart Goblin Tornado
Zap Dart Goblin Tornado
Zap Dart Goblin Tornado
Bats Guards Tornado
Zap Royal Recruits Dart Goblin Tornado
Zap Dart Goblin Tornado
Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Royal Recruits Dart Goblin Mega Knight
Tornado
Bats
Zap Dart Goblin Mega Knight
Zap Dart Goblin Tornado Mega Knight
Mega Knight
Tornado
Tornado
Zap Royal Recruits
Zap Tornado Mega Knight
Zap Dart Goblin Tornado
Zap Tornado Mega Knight
Zap Dart Goblin Tornado
Bats Zap Dart Goblin Tornado
Zap Bats Dart Goblin Guards
Zap Dart Goblin Mega Knight
Zap
Mega Knight
Zap Bats Royal Recruits Dart Goblin Guards
Zap Dart Goblin Tornado
Dart Goblin Mega Knight
Zap Dart Goblin
Zap Tornado
Royal Recruits Dart Goblin Mega Knight
Zap Bats Royal Recruits Dart Goblin Guards Tornado
Bats Zap Dart Goblin Tornado
Zap Royal Recruits Dart Goblin Tornado Mega Knight

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