My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Valkyrie Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Valkyrie Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Royal Hogs Guards
Giant Snowball
Bats Royal Recruits Royal Hogs Guards Little Prince
Zap
Bats Royal Hogs Guards Little Prince
Barbarian Barrel
Royal Recruits Valkyrie Royal Hogs Guards Little Prince
The Log
Royal Recruits Royal Hogs Guards Little Prince
Earthquake
Royal Hogs Guards
Arrows
Bats Royal Recruits Royal Hogs Guards Little Prince
Royal Delivery
Bats Royal Recruits Valkyrie Royal Hogs Guards Little Prince
Fireball
Royal Hogs Little Prince
Poison
Bats Royal Recruits Royal Hogs Guards Little Prince
Lightning
Valkyrie Little Prince
Rocket
Valkyrie Royal Hogs Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Valkyrie Guards

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Guards Little Prince Valkyrie Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Guards

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap Royal Recruits Royal Hogs
Zap
Bats Royal Recruits Valkyrie Royal Hogs Guards The Log Little Prince
Royal Recruits
Bats Zap Royal Hogs
Valkyrie
Bats Zap Royal Hogs Little Prince
Royal Hogs
Bats Zap Royal Recruits Valkyrie Guards The Log Little Prince
Guards
Zap Royal Hogs The Log
The Log
Zap Royal Hogs Guards Little Prince
Little Prince
Zap Valkyrie Royal Hogs The Log

Defense Synergies 0 13

Bats
Zap Royal Recruits Valkyrie The Log
Zap
Bats Valkyrie Guards The Log Little Prince
Royal Recruits
Bats The Log
Valkyrie
Bats Zap The Log Little Prince
Royal Hogs
Guards
Zap The Log
The Log
Bats Zap Royal Recruits Valkyrie Guards Little Prince
Little Prince
Zap Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits Valkyrie The Log
Bats Zap Royal Recruits Valkyrie The Log
Bats Royal Recruits Valkyrie
Royal Recruits Bats Valkyrie Guards
Royal Recruits Valkyrie The Log
The Log Bats Zap Valkyrie Guards
Bats Zap Little Prince
Zap Royal Recruits Valkyrie The Log
Royal Recruits
Guards Royal Recruits Valkyrie Little Prince
Bats Valkyrie Guards Zap Royal Recruits The Log
Bats Zap
Royal Recruits Bats Zap Valkyrie Guards The Log
Valkyrie Bats Zap Royal Recruits Guards The Log
Royal Recruits
Zap Royal Recruits The Log
Bats Royal Recruits Valkyrie
Bats Zap Royal Recruits Valkyrie Guards The Log Little Prince
Zap Valkyrie The Log Bats Royal Recruits Guards Little Prince
Royal Recruits
Royal Recruits Valkyrie Bats Guards The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Guards Zap
Zap Valkyrie The Log
Royal Recruits Guards Bats Zap Valkyrie The Log
Royal Recruits Valkyrie Guards Bats Zap The Log
Royal Recruits Valkyrie Guards
Bats Zap
Royal Recruits Guards Bats Valkyrie
Royal Recruits Valkyrie
Zap Royal Recruits Bats Valkyrie The Log
Royal Recruits Guards
Bats Royal Recruits Valkyrie Guards
Royal Recruits Zap Valkyrie Guards The Log
Royal Recruits Valkyrie Guards
Royal Recruits Valkyrie
Royal Recruits Guards Bats Zap Valkyrie The Log Little Prince
Bats Valkyrie Zap Royal Recruits The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Valkyrie Guards The Log
Zap The Log
The Log
Royal Recruits Valkyrie Guards The Log
Zap Valkyrie The Log
Bats Zap
The Log
The Log Zap
The Log Zap
Bats Guards
Zap Royal Recruits Valkyrie The Log
Zap
The Log
Zap The Log
Zap The Log
Royal Recruits The Log
Bats
Zap The Log
Zap Valkyrie The Log Little Prince
The Log
The Log
Zap Royal Recruits The Log
Zap The Log Valkyrie Little Prince
The Log Zap
Zap The Log
Zap The Log
Bats Zap Little Prince
Zap Bats Guards
Zap The Log
Zap
The Log
Zap Bats Royal Recruits Guards
Zap
The Log
Valkyrie
The Log Zap
Zap
Royal Recruits
Zap Bats Royal Recruits Guards The Log
Bats Zap
Zap Royal Recruits The Log Little Prince

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