My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Balloon Giant Skeleton Princess Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Balloon Giant Skeleton Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Dark Prince Balloon Giant Skeleton
Giant Snowball
Bats Skeleton Army Balloon Princess Lumberjack
Zap
Bats Skeleton Army Dark Prince Balloon Princess
Barbarian Barrel
Skeleton Army Dark Prince Giant Skeleton Princess Lumberjack
The Log
Skeleton Army Dark Prince Giant Skeleton Princess Lumberjack
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army Princess
Royal Delivery
Bats Skeleton Army Dark Prince Balloon Giant Skeleton Princess Lumberjack
Fireball
Skeleton Army Balloon Princess Lumberjack
Poison
Bats Skeleton Army Balloon Princess
Lightning
Dark Prince Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Dark Prince Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Army Princess Dark Prince Lumberjack Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Skeleton Army Princess

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Giant Skeleton Zap Dark Prince Lumberjack
Zap
Balloon Bats Dark Prince Giant Skeleton Princess Lumberjack
Skeleton Army
Dark Prince
Bats Zap Balloon Princess Lumberjack
Balloon
Bats Zap Lumberjack Dark Prince Giant Skeleton Princess
Giant Skeleton
Bats Zap Balloon Princess Lumberjack
Princess
Zap Dark Prince Balloon Giant Skeleton
Lumberjack
Balloon Bats Zap Dark Prince Giant Skeleton

Defense Synergies 0 15

Bats
Zap Dark Prince Giant Skeleton Lumberjack
Zap
Bats Skeleton Army Dark Prince Giant Skeleton Princess Lumberjack
Skeleton Army
Zap Giant Skeleton Princess Lumberjack
Dark Prince
Bats Zap Princess
Balloon
Giant Skeleton
Bats Zap Skeleton Army Princess Lumberjack
Princess
Zap Skeleton Army Dark Prince Giant Skeleton
Lumberjack
Bats Zap Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Skeleton Army Lumberjack Bats Zap Dark Prince
Skeleton Army Lumberjack Bats Dark Prince Giant Skeleton
Skeleton Army Lumberjack Bats Dark Prince
Skeleton Army Dark Prince Giant Skeleton Princess Lumberjack
Skeleton Army Bats Zap Dark Prince Lumberjack
Bats Zap Princess
Zap Giant Skeleton
Skeleton Army Princess Lumberjack
Skeleton Army Dark Prince Giant Skeleton Lumberjack
Bats Skeleton Army Zap Dark Prince Giant Skeleton Princess Lumberjack
Bats Zap Princess
Skeleton Army Lumberjack Bats Zap Dark Prince Giant Skeleton
Skeleton Army Bats Zap Dark Prince Princess Lumberjack
Skeleton Army Lumberjack
Skeleton Army Zap Lumberjack
Bats Skeleton Army Dark Prince Lumberjack
Bats Zap Skeleton Army Dark Prince Lumberjack
Zap Bats Dark Prince Giant Skeleton Princess Lumberjack
Lumberjack
Skeleton Army Dark Prince Bats Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Dark Prince Giant Skeleton
Zap Lumberjack
Skeleton Army Giant Skeleton Lumberjack Bats Zap Dark Prince
Skeleton Army Dark Prince Giant Skeleton Lumberjack Bats Zap
Giant Skeleton Skeleton Army Dark Prince Lumberjack
Bats Zap Princess
Skeleton Army Dark Prince Bats Giant Skeleton Lumberjack
Giant Skeleton Skeleton Army Dark Prince Lumberjack
Zap Giant Skeleton Bats Skeleton Army Dark Prince
Skeleton Army
Bats Dark Prince Giant Skeleton Lumberjack
Skeleton Army Zap Dark Prince Giant Skeleton
Skeleton Army Dark Prince Giant Skeleton Lumberjack
Skeleton Army Princess
Skeleton Army Bats Zap Dark Prince Giant Skeleton Lumberjack
Bats Zap Dark Prince Giant Skeleton Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Giant Skeleton
Zap Princess
Giant Skeleton
Dark Prince Giant Skeleton
Zap Dark Prince
Bats Zap Princess
Princess
Zap Princess
Zap
Bats Lumberjack
Zap Dark Prince Princess
Zap Princess
Princess
Princess
Princess Zap
Zap Princess
Princess
Bats
Zap Dark Prince Princess
Zap Princess
Giant Skeleton
Princess
Zap
Zap Dark Prince Princess
Zap Princess
Zap Princess
Zap
Bats Zap Princess
Zap Bats
Zap
Zap Princess
Giant Skeleton
Princess
Zap Bats Skeleton Army Dark Prince Princess
Zap Princess
Dark Prince Princess Lumberjack
Zap Princess
Zap Giant Skeleton
Dark Prince
Zap Bats Giant Skeleton Princess
Bats Zap Princess
Zap Dark Prince Giant Skeleton Princess

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