My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Skeleton Dragons Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Dragons Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Guards Skeleton Army
Giant Snowball
Bats Skeleton Dragons Battle Ram Guards Skeleton Army
Zap
Bats Battle Ram Guards Skeleton Army
Barbarian Barrel
Battle Ram Wizard Guards Skeleton Army
The Log
Mini P.E.K.K.A Battle Ram Guards Skeleton Army
Earthquake
Guards Skeleton Army
Arrows
Bats Skeleton Dragons Guards Skeleton Army
Royal Delivery
Bats Skeleton Dragons Mini P.E.K.K.A Battle Ram Wizard Guards Skeleton Army
Fireball
Skeleton Dragons Battle Ram Wizard Skeleton Army
Poison
Bats Skeleton Dragons Wizard Guards Skeleton Army
Lightning
Skeleton Dragons Mini P.E.K.K.A Battle Ram Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Skeleton Dragons Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Skeleton Dragons Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Battle Ram Guards Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Guards Skeleton Army Skeleton Dragons Mini P.E.K.K.A Battle Ram Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Guards Skeleton Army

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Skeleton Dragons Mini P.E.K.K.A Battle Ram
Zap
Battle Ram Bats Skeleton Dragons Mini P.E.K.K.A Guards
Skeleton Dragons
Bats Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Zap Skeleton Dragons Wizard
Battle Ram
Zap Bats
Wizard
Mini P.E.K.K.A
Guards
Zap
Skeleton Army

Defense Synergies 2 13

Bats
Zap Mini P.E.K.K.A
Zap
Skeleton Dragons Mini P.E.K.K.A Bats Guards Skeleton Army
Skeleton Dragons
Zap Mini P.E.K.K.A Guards Skeleton Army
Mini P.E.K.K.A
Zap Bats Skeleton Dragons Wizard Guards Skeleton Army
Battle Ram
Wizard
Mini P.E.K.K.A Guards Skeleton Army
Guards
Zap Skeleton Dragons Mini P.E.K.K.A Wizard Skeleton Army
Skeleton Army
Zap Skeleton Dragons Mini P.E.K.K.A Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Dragons Wizard
Mini P.E.K.K.A Skeleton Army Bats Zap Skeleton Dragons
Mini P.E.K.K.A Skeleton Army Bats Skeleton Dragons
Mini P.E.K.K.A Skeleton Army Bats Skeleton Dragons Guards
Mini P.E.K.K.A Skeleton Army
Skeleton Army Bats Zap Skeleton Dragons Guards
Bats Skeleton Dragons Zap Wizard
Zap Skeleton Dragons
Mini P.E.K.K.A Skeleton Army
Guards Skeleton Army Mini P.E.K.K.A
Bats Skeleton Dragons Guards Skeleton Army Zap Wizard
Skeleton Dragons Bats Zap Wizard
Mini P.E.K.K.A Skeleton Army Bats Zap Skeleton Dragons Wizard Guards
Wizard Skeleton Army Bats Zap Skeleton Dragons Mini P.E.K.K.A Guards
Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Mini P.E.K.K.A
Wizard Bats Skeleton Dragons Mini P.E.K.K.A Skeleton Army
Bats Zap Skeleton Dragons Wizard Guards Skeleton Army
Zap Wizard Bats Skeleton Dragons Guards
Mini P.E.K.K.A
Skeleton Dragons Wizard Skeleton Army Bats Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Skeleton Army Zap
Zap Skeleton Dragons Mini P.E.K.K.A Wizard
Guards Skeleton Army Bats Zap Mini P.E.K.K.A
Mini P.E.K.K.A Guards Skeleton Army Bats Zap
Mini P.E.K.K.A Guards Skeleton Army
Skeleton Dragons Wizard Bats Zap
Mini P.E.K.K.A Guards Skeleton Army Bats
Mini P.E.K.K.A Skeleton Army
Zap Bats Skeleton Dragons Mini P.E.K.K.A Skeleton Army
Skeleton Dragons Guards Skeleton Army
Bats Mini P.E.K.K.A Guards
Skeleton Army Zap Guards
Mini P.E.K.K.A Skeleton Army Wizard Guards
Wizard Skeleton Dragons Skeleton Army
Guards Skeleton Army Bats Zap Skeleton Dragons Mini P.E.K.K.A
Bats Zap Skeleton Dragons Mini P.E.K.K.A Wizard
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Guards
Zap Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Guards
Wizard Zap Skeleton Dragons
Skeleton Dragons Wizard Bats Zap
Skeleton Dragons Wizard
Zap Skeleton Dragons Wizard
Zap Skeleton Dragons Wizard
Bats Mini P.E.K.K.A Guards
Zap Skeleton Dragons Wizard
Zap Skeleton Dragons Wizard
Skeleton Dragons
Skeleton Dragons
Zap Skeleton Dragons
Zap Skeleton Dragons Wizard
Skeleton Dragons Wizard
Bats Skeleton Dragons Mini P.E.K.K.A
Zap Skeleton Dragons Mini P.E.K.K.A Wizard
Zap Skeleton Dragons Wizard
Skeleton Dragons
Skeleton Dragons Wizard
Zap Skeleton Dragons
Zap Skeleton Dragons Wizard
Zap Skeleton Dragons Wizard
Zap Skeleton Dragons Wizard
Zap Skeleton Dragons
Bats Zap Skeleton Dragons Wizard
Zap Bats Skeleton Dragons Wizard Guards
Mini P.E.K.K.A
Zap Skeleton Dragons Wizard
Zap Skeleton Dragons
Wizard
Zap Bats Guards Skeleton Army
Zap Skeleton Dragons Wizard
Skeleton Dragons Mini P.E.K.K.A Wizard
Zap Skeleton Dragons Wizard
Zap
Skeleton Dragons
Zap Bats Skeleton Dragons Guards
Bats Zap Skeleton Dragons
Zap
Skeleton Dragons Wizard

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