My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Firecracker Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Clone
Giant Snowball
Bats Skeleton Barrel Musketeer Clone
Zap
Bats Skeleton Barrel Firecracker Clone
Barbarian Barrel
Skeleton Barrel Firecracker Musketeer Clone
The Log
Skeleton Barrel Firecracker Musketeer Clone
Earthquake
Firecracker Clone
Arrows
Bats Skeleton Barrel Firecracker Clone
Royal Delivery
Bats Skeleton Barrel Firecracker Musketeer Battle Healer Clone
Fireball
Skeleton Barrel Firecracker Musketeer Battle Healer Clone
Poison
Bats Skeleton Barrel Firecracker Musketeer Battle Healer Clone
Lightning
Musketeer Battle Healer
Rocket
Musketeer Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Battle Healer Rage Clone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage Skeleton Barrel Firecracker Clone Musketeer Battle Healer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Rage Skeleton Barrel

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Zap Firecracker Battle Healer Rage Clone
Zap
Firecracker Bats Skeleton Barrel Musketeer Battle Healer
Skeleton Barrel
Bats Firecracker Clone Zap Musketeer Battle Healer
Firecracker
Zap Skeleton Barrel Bats Battle Healer
Musketeer
Zap Skeleton Barrel Battle Healer
Battle Healer
Rage Bats Zap Skeleton Barrel Firecracker Musketeer
Rage
Battle Healer Bats
Clone
Skeleton Barrel Bats

Defense Synergies 1 11

Bats
Zap Firecracker Musketeer Battle Healer
Zap
Bats Skeleton Barrel Firecracker Musketeer Battle Healer
Skeleton Barrel
Zap Musketeer
Firecracker
Bats Zap Musketeer Battle Healer
Musketeer
Battle Healer Bats Zap Skeleton Barrel Firecracker
Battle Healer
Musketeer Bats Zap Firecracker
Rage
Clone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Firecracker Musketeer
Bats Zap Firecracker Musketeer Battle Healer
Bats Musketeer
Bats Firecracker Musketeer
Firecracker Battle Healer
Bats Zap Firecracker Musketeer
Bats Musketeer Zap Firecracker
Zap Skeleton Barrel Musketeer Battle Healer
Musketeer
Firecracker Musketeer Battle Healer
Bats Zap Firecracker Musketeer
Musketeer Bats Zap Firecracker
Bats Zap Musketeer Battle Healer
Bats Zap Firecracker
Zap
Bats Firecracker Musketeer
Bats Zap Firecracker Musketeer Battle Healer
Zap Bats Firecracker Musketeer Battle Healer
Musketeer
Bats Firecracker Musketeer Battle Healer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Battle Healer
Zap Skeleton Barrel Firecracker Musketeer Battle Healer
Bats Zap Musketeer Battle Healer
Bats Zap Musketeer Battle Healer
Musketeer Battle Healer
Firecracker Bats Zap Skeleton Barrel Musketeer
Bats Musketeer Battle Healer
Battle Healer
Zap Bats Firecracker
Musketeer
Bats Musketeer
Zap
Firecracker Musketeer
Bats Zap Firecracker Musketeer Battle Healer
Bats Zap Firecracker Musketeer Battle Healer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker Musketeer
Firecracker Zap Skeleton Barrel Musketeer
Skeleton Barrel
Skeleton Barrel Firecracker Musketeer
Zap Firecracker
Firecracker Bats Zap Skeleton Barrel Musketeer
Firecracker Musketeer
Zap Skeleton Barrel Firecracker
Zap Skeleton Barrel Firecracker
Bats Musketeer
Firecracker Zap Skeleton Barrel Musketeer
Zap Firecracker Musketeer
Skeleton Barrel Firecracker Musketeer
Skeleton Barrel Firecracker Musketeer
Zap Skeleton Barrel Firecracker Musketeer
Zap Skeleton Barrel Firecracker Musketeer
Skeleton Barrel Firecracker Musketeer
Bats
Zap Skeleton Barrel Firecracker Musketeer
Zap Skeleton Barrel Firecracker
Musketeer
Musketeer
Zap Skeleton Barrel Musketeer
Zap Firecracker
Firecracker Zap Skeleton Barrel Musketeer
Zap Skeleton Barrel Musketeer
Zap Skeleton Barrel Firecracker Musketeer
Bats Zap Firecracker Musketeer
Zap Bats Skeleton Barrel Firecracker Musketeer
Zap Musketeer
Zap Firecracker
Firecracker
Zap Skeleton Barrel Bats Musketeer
Zap Firecracker Musketeer
Firecracker Musketeer
Zap Skeleton Barrel Firecracker Musketeer
Zap
Firecracker Musketeer
Zap Bats Firecracker Musketeer
Firecracker Bats Zap Musketeer
Zap Skeleton Barrel Firecracker Musketeer
Firecracker

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