My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Mega Minion Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Firecracker Suspicious Bush Mega Minion Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Guards
Giant Snowball
Bats Skeleton Barrel Mega Minion Guards
Zap
Bats Skeleton Barrel Firecracker Guards
Barbarian Barrel
Skeleton Barrel Firecracker Guards Ice Wizard
The Log
Skeleton Barrel Firecracker Suspicious Bush Guards
Earthquake
Firecracker Guards
Arrows
Bats Skeleton Barrel Firecracker Suspicious Bush Guards
Royal Delivery
Bats Skeleton Barrel Firecracker Mega Minion Guards Ice Wizard
Fireball
Skeleton Barrel Firecracker Suspicious Bush Mega Minion Ice Wizard
Poison
Bats Skeleton Barrel Firecracker Suspicious Bush Mega Minion Guards Ice Wizard
Lightning
Mega Minion Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Suspicious Bush Mega Minion Guards Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Suspicious Bush Skeleton Barrel Firecracker Mega Minion Guards Ice Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Suspicious Bush Skeleton Barrel

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Zap Firecracker Mega Minion
Zap
Firecracker Mega Minion Bats Skeleton Barrel Guards Ice Wizard
Skeleton Barrel
Bats Firecracker Zap Guards
Firecracker
Zap Skeleton Barrel Bats Mega Minion
Suspicious Bush
Mega Minion
Zap Bats Firecracker
Guards
Zap Skeleton Barrel
Ice Wizard
Zap

Defense Synergies 1 14

Bats
Zap Firecracker Ice Wizard
Zap
Mega Minion Bats Skeleton Barrel Firecracker Guards Ice Wizard
Skeleton Barrel
Zap Mega Minion
Firecracker
Bats Zap Mega Minion Guards Ice Wizard
Suspicious Bush
Mega Minion
Zap Skeleton Barrel Firecracker Guards Ice Wizard
Guards
Zap Firecracker Mega Minion Ice Wizard
Ice Wizard
Bats Zap Firecracker Mega Minion Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Firecracker Mega Minion
Bats Zap Firecracker Mega Minion Ice Wizard
Bats Mega Minion Ice Wizard
Bats Firecracker Mega Minion Guards Ice Wizard
Firecracker
Bats Zap Firecracker Mega Minion Guards Ice Wizard
Bats Mega Minion Zap Firecracker Ice Wizard
Zap Skeleton Barrel
Ice Wizard
Guards Firecracker Ice Wizard
Bats Guards Ice Wizard Zap Firecracker Mega Minion
Mega Minion Bats Zap Firecracker Ice Wizard
Bats Zap Guards Ice Wizard
Bats Zap Firecracker Mega Minion Guards
Zap
Bats Firecracker
Bats Zap Firecracker Mega Minion Guards Ice Wizard
Zap Bats Firecracker Mega Minion Guards Ice Wizard
Bats Firecracker Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap
Zap Skeleton Barrel Firecracker Mega Minion
Guards Bats Zap
Guards Bats Zap
Guards
Firecracker Bats Zap Skeleton Barrel Ice Wizard
Guards Bats Mega Minion Ice Wizard
Zap Bats Firecracker Mega Minion
Mega Minion Guards
Bats Mega Minion Guards
Zap Guards
Guards
Firecracker
Guards Bats Zap Firecracker Mega Minion
Bats Zap Firecracker Mega Minion Ice Wizard
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker Guards
Firecracker Zap Skeleton Barrel Ice Wizard
Skeleton Barrel
Skeleton Barrel Firecracker Guards
Zap Firecracker
Firecracker Bats Zap Skeleton Barrel Mega Minion Ice Wizard
Firecracker
Zap Skeleton Barrel Firecracker Ice Wizard
Zap Skeleton Barrel Firecracker
Bats Guards
Firecracker Zap Skeleton Barrel
Zap Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Zap Skeleton Barrel Firecracker
Zap Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Bats
Zap Skeleton Barrel Firecracker Mega Minion
Zap Skeleton Barrel Firecracker
Zap Skeleton Barrel
Zap Firecracker Ice Wizard
Mega Minion
Firecracker Zap Skeleton Barrel Ice Wizard
Zap Skeleton Barrel
Zap Skeleton Barrel Firecracker
Bats Zap Firecracker Ice Wizard
Zap Bats Skeleton Barrel Firecracker Mega Minion Guards
Mega Minion
Zap
Zap Firecracker
Firecracker
Zap Skeleton Barrel Bats Guards
Zap Firecracker Mega Minion Ice Wizard
Firecracker Mega Minion
Zap Skeleton Barrel Firecracker
Zap
Firecracker Mega Minion
Zap Bats Firecracker Guards
Firecracker Bats Zap
Zap Skeleton Barrel Firecracker
Firecracker

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