My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Hog Rider Royal Hogs Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Hog Rider Royal Hogs Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Hog Rider Royal Hogs Skeleton Army Prince
Giant Snowball
Bats Skeleton Barrel Hog Rider Royal Hogs Skeleton Army Witch
Zap
Bats Skeleton Barrel Royal Hogs Skeleton Army Witch Prince
Barbarian Barrel
Skeleton Barrel Royal Hogs Skeleton Army Witch
The Log
Skeleton Barrel Hog Rider Royal Hogs Skeleton Army Witch Prince
Earthquake
Hog Rider Royal Hogs Skeleton Army Witch
Arrows
Bats Skeleton Barrel Royal Hogs Skeleton Army Witch
Royal Delivery
Bats Skeleton Barrel Hog Rider Royal Hogs Skeleton Army Witch Prince
Fireball
Skeleton Barrel Hog Rider Royal Hogs Skeleton Army Witch
Poison
Bats Skeleton Barrel Royal Hogs Skeleton Army Witch
Lightning
Witch Prince
Rocket
Hog Rider Royal Hogs Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Barrel Skeleton Army Hog Rider Royal Hogs Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Skeleton Barrel Skeleton Army

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Hog Rider Zap Royal Hogs Prince
Zap
Hog Rider Prince Bats Skeleton Barrel Royal Hogs Witch
Skeleton Barrel
Bats Zap Hog Rider Royal Hogs Witch Prince
Hog Rider
Bats Zap Skeleton Barrel Witch Prince
Royal Hogs
Bats Zap Skeleton Barrel
Skeleton Army
Witch
Zap Skeleton Barrel Hog Rider Prince
Prince
Zap Bats Skeleton Barrel Hog Rider Witch

Defense Synergies 0 8

Bats
Zap Prince
Zap
Bats Skeleton Barrel Skeleton Army Witch Prince
Skeleton Barrel
Zap
Hog Rider
Royal Hogs
Skeleton Army
Zap Prince
Witch
Zap Prince
Prince
Bats Zap Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel
Skeleton Army Bats Zap Witch Prince
Skeleton Army Witch Prince Bats
Skeleton Army Witch Prince Bats
Skeleton Army Prince
Skeleton Army Bats Zap
Bats Zap Witch
Zap Skeleton Barrel
Witch Skeleton Army Prince
Skeleton Army Prince
Bats Skeleton Army Witch Zap
Bats Zap Witch
Skeleton Army Prince Bats Zap Witch
Skeleton Army Bats Zap Witch Prince
Skeleton Army Prince
Skeleton Army Zap Prince
Bats Skeleton Army Witch Prince
Bats Zap Skeleton Army Witch Prince
Zap Witch Bats
Prince
Skeleton Army Bats Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Witch Prince
Zap Skeleton Barrel Prince
Skeleton Army Bats Zap Witch Prince
Skeleton Army Prince Bats Zap
Skeleton Army Witch Prince
Bats Zap Skeleton Barrel Witch
Skeleton Army Prince Bats Witch
Skeleton Army Prince
Zap Bats Skeleton Army Witch Prince
Witch Skeleton Army
Bats Witch Prince
Skeleton Army Zap Prince
Skeleton Army Prince Witch
Skeleton Army Witch
Skeleton Army Witch Bats Zap Prince
Bats Zap Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel
Zap Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Prince
Zap
Bats Zap Skeleton Barrel Witch
Witch
Zap Skeleton Barrel
Zap Skeleton Barrel
Bats Prince
Zap Skeleton Barrel Prince
Zap
Skeleton Barrel
Skeleton Barrel
Zap Skeleton Barrel Prince
Zap Skeleton Barrel Witch
Skeleton Barrel
Bats
Zap Skeleton Barrel Prince
Zap Skeleton Barrel Witch
Prince
Prince
Zap Skeleton Barrel
Zap Witch
Witch
Zap Skeleton Barrel Witch
Zap Skeleton Barrel Witch Prince
Zap Skeleton Barrel
Bats Zap Witch
Zap Bats Skeleton Barrel Witch
Zap
Zap
Prince
Zap Skeleton Barrel Bats Skeleton Army Witch Prince
Zap Witch
Prince
Zap Skeleton Barrel
Zap
Prince
Zap Bats Witch
Bats Zap Witch
Zap Skeleton Barrel Witch Prince
Prince

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