My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Elixir Collector Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Minion Horde Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Minion Horde Clone
Giant Snowball
Bats Skeleton Barrel Minion Horde Clone
Zap
Bats Skeleton Barrel Minion Horde Clone
Barbarian Barrel
Skeleton Barrel Clone Magic Archer
The Log
Skeleton Barrel Clone
Earthquake
Elixir Collector Clone
Arrows
Bats Skeleton Barrel Minion Horde Clone
Royal Delivery
Bats Skeleton Barrel Minion Horde Clone Magic Archer
Fireball
Skeleton Barrel Minion Horde Elixir Collector Clone Magic Archer
Poison
Bats Skeleton Barrel Minion Horde Elixir Collector Clone Magic Archer
Lightning
Elixir Collector Magic Archer
Rocket
Minion Horde Elixir Collector Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Elixir Collector Rage Clone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage Skeleton Barrel Clone Magic Archer Minion Horde Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Rage Skeleton Barrel

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Zap Rage Clone
Zap
Bats Skeleton Barrel Minion Horde Magic Archer
Skeleton Barrel
Bats Clone Zap Magic Archer
Minion Horde
Rage Zap Clone
Elixir Collector
Rage
Minion Horde Bats
Clone
Skeleton Barrel Bats Minion Horde Magic Archer
Magic Archer
Zap Skeleton Barrel Clone

Defense Synergies 0 4

Bats
Zap
Zap
Bats Skeleton Barrel Minion Horde Magic Archer
Skeleton Barrel
Zap
Minion Horde
Zap
Elixir Collector
Rage
Clone
Magic Archer
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Minion Horde Magic Archer
Minion Horde Bats Zap
Minion Horde Bats
Minion Horde Bats
Bats Zap Magic Archer
Bats Minion Horde Zap Magic Archer
Zap Skeleton Barrel Magic Archer
Minion Horde
Minion Horde
Bats Minion Horde Zap Magic Archer
Minion Horde Bats Zap Magic Archer
Minion Horde Bats Zap
Bats Zap Minion Horde Magic Archer
Minion Horde
Minion Horde Zap
Minion Horde Bats
Bats Zap Minion Horde Magic Archer
Zap Bats Magic Archer
Bats Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap
Zap Skeleton Barrel Magic Archer
Bats Zap Minion Horde
Bats Zap Minion Horde
Minion Horde
Bats Zap Skeleton Barrel Minion Horde Magic Archer
Bats Minion Horde
Minion Horde
Zap Minion Horde Bats Magic Archer
Minion Horde
Bats Minion Horde
Zap
Minion Horde
Minion Horde Magic Archer
Bats Zap Minion Horde Magic Archer
Bats Zap Minion Horde Magic Archer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Magic Archer Minion Horde
Zap Skeleton Barrel Magic Archer
Skeleton Barrel Minion Horde Magic Archer
Skeleton Barrel
Zap Minion Horde Magic Archer
Bats Zap Skeleton Barrel Minion Horde Magic Archer
Minion Horde Magic Archer
Zap Skeleton Barrel Magic Archer
Zap Skeleton Barrel
Bats Minion Horde
Zap Skeleton Barrel Minion Horde Magic Archer
Zap Magic Archer
Skeleton Barrel Magic Archer
Skeleton Barrel Minion Horde Magic Archer
Zap Skeleton Barrel Magic Archer
Zap Skeleton Barrel Minion Horde Magic Archer
Magic Archer Skeleton Barrel Minion Horde
Bats Minion Horde
Zap Skeleton Barrel Magic Archer
Zap Skeleton Barrel Magic Archer
Minion Horde Magic Archer
Zap Skeleton Barrel Minion Horde
Zap Magic Archer
Minion Horde
Zap Skeleton Barrel Magic Archer
Zap Skeleton Barrel Magic Archer
Zap Skeleton Barrel Magic Archer
Bats Zap Minion Horde Magic Archer
Zap Bats Skeleton Barrel Minion Horde
Minion Horde
Zap Minion Horde Magic Archer
Zap Minion Horde Magic Archer
Minion Horde
Magic Archer
Zap Skeleton Barrel Minion Horde Bats Magic Archer
Zap Magic Archer
Minion Horde Magic Archer
Zap Skeleton Barrel Magic Archer
Zap
Minion Horde
Zap Bats Minion Horde Magic Archer
Bats Zap Magic Archer
Zap Skeleton Barrel Magic Archer

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