My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Musketeer Princess
Zap
Bats Princess
Barbarian Barrel
Musketeer Princess
The Log
Musketeer Princess
Earthquake
Arrows
Bats Princess
Royal Delivery
Bats Musketeer P.E.K.K.A Princess
Fireball
Musketeer Princess
Poison
Bats Musketeer Princess
Lightning
Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball Arrows Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Zap Giant Snowball Arrows Princess Musketeer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Bats Zap Giant Snowball

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap P.E.K.K.A
Zap
Arrows Mirror P.E.K.K.A Bats Giant Snowball Musketeer Princess
Giant Snowball
P.E.K.K.A Zap Musketeer Mirror Princess
Arrows
Zap Mirror P.E.K.K.A
Musketeer
Zap Giant Snowball Mirror P.E.K.K.A
Mirror
Zap Arrows Giant Snowball Musketeer Princess
P.E.K.K.A
Zap Giant Snowball Arrows Bats Musketeer Princess
Princess
Zap Giant Snowball Mirror P.E.K.K.A

Defense Synergies 3 17

Bats
Zap Giant Snowball Musketeer P.E.K.K.A
Zap
Mirror Bats Giant Snowball Arrows Musketeer P.E.K.K.A Princess
Giant Snowball
Mirror Bats Zap Musketeer P.E.K.K.A Princess
Arrows
Mirror Zap P.E.K.K.A
Musketeer
Bats Zap Giant Snowball Mirror P.E.K.K.A
Mirror
Zap Giant Snowball Arrows Musketeer Princess
P.E.K.K.A
Bats Zap Giant Snowball Arrows Musketeer Princess
Princess
Zap Giant Snowball Mirror P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer
P.E.K.K.A Bats Zap Musketeer
P.E.K.K.A Bats Giant Snowball Musketeer
P.E.K.K.A Bats Musketeer
Arrows P.E.K.K.A Princess
Arrows Bats Zap Giant Snowball Musketeer
Bats Giant Snowball Musketeer Zap Arrows Princess
Zap Arrows Musketeer P.E.K.K.A
P.E.K.K.A Musketeer Princess
Giant Snowball Musketeer
Bats Zap Giant Snowball Arrows Musketeer Princess
Arrows Musketeer Bats Zap Giant Snowball Princess
P.E.K.K.A Bats Zap Giant Snowball Musketeer
Bats Zap Giant Snowball Arrows P.E.K.K.A Princess
P.E.K.K.A
Zap Giant Snowball P.E.K.K.A
Bats Arrows Musketeer P.E.K.K.A
Arrows Bats Zap Giant Snowball Musketeer
Zap Giant Snowball Arrows Bats Musketeer Princess
P.E.K.K.A Musketeer
Bats Giant Snowball Arrows Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Snowball P.E.K.K.A
Zap Giant Snowball Arrows Musketeer
P.E.K.K.A Bats Zap Musketeer
P.E.K.K.A Bats Zap Musketeer
P.E.K.K.A Musketeer
Arrows Bats Zap Giant Snowball Musketeer Princess
P.E.K.K.A Bats Musketeer
P.E.K.K.A
Zap P.E.K.K.A Bats Giant Snowball
P.E.K.K.A Musketeer
P.E.K.K.A Bats Musketeer
P.E.K.K.A Zap Giant Snowball Arrows
P.E.K.K.A
Musketeer Princess
Bats Zap Musketeer P.E.K.K.A
Bats Arrows Zap Giant Snowball Musketeer P.E.K.K.A Princess
Zap Giant Snowball Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Musketeer
Arrows Zap Giant Snowball Musketeer Princess
Arrows
Arrows Musketeer
Zap Giant Snowball Arrows
Arrows Bats Zap Giant Snowball Musketeer Princess
Arrows Musketeer Princess
Arrows Zap Giant Snowball Princess
Arrows Zap Giant Snowball
Bats Giant Snowball Musketeer
Zap Arrows Musketeer Princess
Zap Giant Snowball Arrows Musketeer Princess
Giant Snowball Musketeer Princess
Arrows Musketeer Princess
Princess Zap Giant Snowball Arrows Musketeer
Zap Giant Snowball Arrows Musketeer Princess
Arrows Musketeer Princess
Giant Snowball Arrows
Bats
Zap Giant Snowball Arrows Musketeer Princess
Zap Giant Snowball Arrows Princess
Musketeer
Giant Snowball Arrows Princess
Musketeer
Zap Giant Snowball Arrows Musketeer
Zap Giant Snowball Arrows Princess
Arrows Zap Giant Snowball Musketeer Princess
Zap Giant Snowball Arrows Musketeer Princess
Zap Arrows Musketeer
Bats Zap Giant Snowball Arrows Musketeer Princess
Zap Bats Giant Snowball Musketeer
Giant Snowball
Zap Giant Snowball Arrows Musketeer
Zap Giant Snowball Arrows Princess
P.E.K.K.A
Giant Snowball Arrows Princess
Zap Bats Musketeer Princess
Zap Giant Snowball Arrows Musketeer Princess
Arrows
Musketeer Princess
Arrows Zap Giant Snowball Musketeer Princess
Zap Giant Snowball Arrows
Musketeer P.E.K.K.A
Zap Bats Giant Snowball Musketeer Princess
Bats Zap Giant Snowball Musketeer Princess
Zap Giant Snowball Musketeer Princess
P.E.K.K.A

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