My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army
Giant Snowball
Bats Goblin Barrel Skeleton Army Witch
Zap
Bats Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Wizard Goblin Barrel Skeleton Army Witch
The Log
Goblin Barrel Skeleton Army Witch
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Bats Goblin Barrel Skeleton Army Witch
Royal Delivery
Bats Wizard Goblin Barrel Skeleton Army Witch
Fireball
Wizard Goblin Barrel Skeleton Army Witch
Poison
Bats Wizard Skeleton Army Witch
Lightning
Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Giant Snowball Goblin Barrel Skeleton Army Freeze Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Giant Snowball Goblin Barrel

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Goblin Barrel
Zap
Bats Giant Snowball Freeze Witch
Giant Snowball
Zap Goblin Barrel Witch
Wizard
Goblin Barrel
Bats Giant Snowball Skeleton Army
Skeleton Army
Goblin Barrel
Freeze
Zap
Witch
Zap Giant Snowball

Defense Synergies 0 11

Bats
Zap Giant Snowball Freeze
Zap
Bats Giant Snowball Skeleton Army Witch
Giant Snowball
Bats Zap Wizard Witch
Wizard
Giant Snowball Skeleton Army Freeze
Goblin Barrel
Skeleton Army
Zap Wizard Freeze
Freeze
Bats Wizard Skeleton Army
Witch
Zap Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Skeleton Army Bats Zap Witch
Skeleton Army Witch Bats Giant Snowball Freeze
Skeleton Army Witch Bats
Skeleton Army
Skeleton Army Freeze Bats Zap Giant Snowball
Bats Giant Snowball Zap Wizard Freeze Witch
Zap
Witch Skeleton Army
Skeleton Army Giant Snowball
Bats Skeleton Army Witch Zap Giant Snowball Wizard Freeze
Bats Zap Giant Snowball Wizard Witch
Skeleton Army Bats Zap Giant Snowball Wizard Freeze Witch
Wizard Skeleton Army Bats Zap Giant Snowball Freeze Witch
Skeleton Army
Skeleton Army Zap Giant Snowball Freeze
Wizard Bats Skeleton Army Witch
Bats Zap Giant Snowball Wizard Skeleton Army Witch
Zap Giant Snowball Wizard Freeze Witch Bats
Wizard Skeleton Army Bats Giant Snowball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Giant Snowball Witch
Zap Giant Snowball Wizard
Skeleton Army Bats Zap Witch
Skeleton Army Bats Zap
Skeleton Army Witch
Wizard Bats Zap Giant Snowball Freeze Witch
Skeleton Army Bats Witch
Skeleton Army
Zap Freeze Bats Giant Snowball Skeleton Army Witch
Witch Skeleton Army
Bats Witch
Skeleton Army Zap Giant Snowball
Skeleton Army Wizard Witch
Wizard Skeleton Army Witch
Skeleton Army Witch Bats Zap Freeze
Bats Zap Giant Snowball Wizard Freeze Witch
Zap Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap Giant Snowball
Freeze
Wizard Zap Giant Snowball
Wizard Bats Zap Giant Snowball Freeze Witch
Wizard Witch
Zap Giant Snowball Wizard Freeze
Zap Giant Snowball Wizard
Bats Giant Snowball
Zap Wizard
Zap Giant Snowball Wizard
Giant Snowball
Freeze
Zap Giant Snowball
Zap Giant Snowball Wizard Witch
Wizard
Giant Snowball Freeze
Bats
Zap Giant Snowball Wizard
Zap Giant Snowball Wizard Witch
Giant Snowball Wizard
Zap Giant Snowball
Zap Giant Snowball Freeze Wizard Witch
Witch
Zap Giant Snowball Wizard Witch
Zap Giant Snowball Wizard Witch
Zap
Bats Zap Giant Snowball Wizard Witch
Zap Bats Giant Snowball Wizard Freeze Witch
Giant Snowball
Zap Giant Snowball Wizard
Zap Giant Snowball Freeze
Giant Snowball Wizard
Zap Bats Skeleton Army Freeze Witch
Zap Giant Snowball Wizard Witch
Freeze
Wizard
Zap Giant Snowball Wizard
Zap Giant Snowball
Zap Bats Giant Snowball Freeze Witch
Bats Zap Giant Snowball Witch
Zap Giant Snowball Freeze Witch
Wizard

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