My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Hog Rider Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Wall Breakers
Giant Snowball
Bats Dart Goblin Hog Rider Wall Breakers
Zap
Bats Dart Goblin Wall Breakers
Barbarian Barrel
Tesla Dart Goblin Valkyrie Wall Breakers Electro Wizard
The Log
Dart Goblin Hog Rider Wall Breakers
Earthquake
Tesla Hog Rider
Arrows
Bats Dart Goblin Wall Breakers
Royal Delivery
Bats Dart Goblin Valkyrie Hog Rider Wall Breakers Electro Wizard
Fireball
Tesla Dart Goblin Hog Rider Wall Breakers Electro Wizard
Poison
Bats Dart Goblin Electro Wizard
Lightning
Tesla Valkyrie Electro Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Wall Breakers Dart Goblin Tesla Valkyrie Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Wall Breakers Dart Goblin

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Zap Wall Breakers
Zap
Hog Rider Electro Wizard Bats Dart Goblin Valkyrie Wall Breakers
Tesla
Dart Goblin
Valkyrie Zap Hog Rider Wall Breakers
Valkyrie
Bats Dart Goblin Hog Rider Zap Wall Breakers Electro Wizard
Hog Rider
Bats Zap Valkyrie Dart Goblin Electro Wizard
Wall Breakers
Bats Zap Dart Goblin Valkyrie Electro Wizard
Electro Wizard
Zap Valkyrie Hog Rider Wall Breakers

Defense Synergies 1 14

Bats
Zap Tesla Dart Goblin Valkyrie Electro Wizard
Zap
Electro Wizard Bats Tesla Dart Goblin Valkyrie
Tesla
Bats Zap Dart Goblin Valkyrie Electro Wizard
Dart Goblin
Bats Zap Tesla Valkyrie Electro Wizard
Valkyrie
Bats Zap Tesla Dart Goblin Electro Wizard
Hog Rider
Wall Breakers
Electro Wizard
Zap Bats Tesla Dart Goblin Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Dart Goblin Valkyrie Electro Wizard
Bats Zap Tesla Dart Goblin Valkyrie Electro Wizard
Tesla Bats Dart Goblin Valkyrie Electro Wizard
Tesla Bats Dart Goblin Valkyrie Electro Wizard
Valkyrie
Bats Zap Tesla Dart Goblin Valkyrie Electro Wizard
Bats Tesla Dart Goblin Electro Wizard Zap
Zap Tesla Dart Goblin Valkyrie Electro Wizard
Tesla
Tesla Dart Goblin Valkyrie Electro Wizard
Bats Dart Goblin Valkyrie Electro Wizard Zap Tesla
Tesla Bats Zap Dart Goblin Electro Wizard
Tesla Bats Zap Valkyrie Electro Wizard
Valkyrie Bats Zap Tesla Dart Goblin Electro Wizard
Tesla Electro Wizard
Zap Tesla Electro Wizard
Tesla Bats Valkyrie Electro Wizard
Tesla Bats Zap Dart Goblin Valkyrie Electro Wizard
Zap Valkyrie Bats Tesla Dart Goblin Electro Wizard
Tesla Dart Goblin Electro Wizard
Valkyrie Bats Tesla Dart Goblin Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Tesla Electro Wizard
Electro Wizard Zap Tesla Valkyrie
Bats Zap Valkyrie Electro Wizard
Valkyrie Bats Zap Tesla Electro Wizard
Tesla Valkyrie
Bats Zap Tesla Dart Goblin Electro Wizard
Bats Tesla Dart Goblin Valkyrie Electro Wizard
Tesla Valkyrie
Zap Electro Wizard Bats Valkyrie
Tesla Dart Goblin
Bats Tesla Dart Goblin Valkyrie
Zap Valkyrie Electro Wizard
Tesla Valkyrie
Tesla Dart Goblin Valkyrie
Tesla Electro Wizard Bats Zap Dart Goblin Valkyrie
Bats Valkyrie Zap Tesla Dart Goblin Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie
Zap Dart Goblin Electro Wizard
Dart Goblin
Dart Goblin Valkyrie
Zap Valkyrie
Bats Zap Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Bats Electro Wizard
Zap Dart Goblin Valkyrie Electro Wizard
Zap Dart Goblin
Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Dart Goblin
Bats
Zap Dart Goblin Electro Wizard
Zap Dart Goblin Valkyrie
Zap
Zap Valkyrie
Zap Dart Goblin Electro Wizard
Zap
Zap Dart Goblin
Bats Zap Dart Goblin Electro Wizard
Zap Electro Wizard Bats Dart Goblin
Zap Dart Goblin
Zap Electro Wizard
Zap Electro Wizard Bats Dart Goblin
Zap Dart Goblin Electro Wizard
Dart Goblin Valkyrie Electro Wizard
Zap Dart Goblin
Zap
Dart Goblin
Zap Bats Dart Goblin Electro Wizard
Bats Zap Dart Goblin Electro Wizard
Zap Dart Goblin Electro Wizard

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