My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards
Giant Snowball
Bats Hog Rider Guards
Zap
Bats Guards
Barbarian Barrel
Tesla Guards Executioner
The Log
Hog Rider Guards
Earthquake
Tesla Hog Rider Guards
Arrows
Bats Guards
Royal Delivery
Bats Hog Rider Guards Executioner P.E.K.K.A
Fireball
Tesla Hog Rider Executioner
Poison
Bats Guards Executioner
Lightning
Tesla Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Executioner P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Earthquake Guards Tesla Hog Rider Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Earthquake Guards

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap P.E.K.K.A
Zap
Earthquake Hog Rider P.E.K.K.A Bats Guards Executioner
Tesla
Earthquake
Zap Hog Rider P.E.K.K.A
Hog Rider
Bats Zap Earthquake Guards Executioner
Guards
Zap Hog Rider
Executioner
Zap Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Bats Earthquake Executioner

Defense Synergies 0 12

Bats
Zap Tesla Earthquake P.E.K.K.A
Zap
Bats Tesla Earthquake Guards Executioner P.E.K.K.A
Tesla
Bats Zap Earthquake Guards
Earthquake
Bats Zap Tesla
Hog Rider
Guards
Zap Tesla Executioner
Executioner
Zap Guards
P.E.K.K.A
Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Tesla Executioner
P.E.K.K.A Bats Zap Tesla Executioner
Tesla P.E.K.K.A Bats Executioner
Tesla P.E.K.K.A Bats Guards
Earthquake P.E.K.K.A
Bats Zap Tesla Earthquake Guards Executioner
Bats Tesla Zap Executioner
Earthquake Zap Tesla P.E.K.K.A
Tesla P.E.K.K.A
Guards Tesla
Bats Guards Executioner Zap Tesla Earthquake
Tesla Executioner Bats Zap
Tesla P.E.K.K.A Bats Zap Earthquake Guards
Executioner Bats Zap Tesla Earthquake Guards P.E.K.K.A
P.E.K.K.A Tesla
Zap Tesla P.E.K.K.A
Tesla Bats Executioner P.E.K.K.A
Tesla Bats Zap Guards Executioner
Zap Earthquake Executioner Bats Tesla Guards
P.E.K.K.A Tesla
Bats Tesla Earthquake Guards Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Tesla P.E.K.K.A
Zap Tesla Executioner
Guards P.E.K.K.A Bats Zap
Guards P.E.K.K.A Bats Zap Tesla
P.E.K.K.A Tesla Guards Executioner
Executioner Bats Zap Tesla
Guards P.E.K.K.A Bats Tesla
P.E.K.K.A Tesla
Zap P.E.K.K.A Bats
P.E.K.K.A Tesla Guards
P.E.K.K.A Bats Tesla Guards
P.E.K.K.A Zap Guards
P.E.K.K.A Tesla Guards Executioner
Tesla Executioner
Tesla Guards Bats Zap Executioner P.E.K.K.A
Bats Executioner Zap Tesla Earthquake P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Guards
Zap Executioner
Earthquake
Earthquake Guards
Executioner Zap Earthquake
Executioner Bats Zap
Earthquake Executioner
Earthquake Zap Executioner
Zap
Bats Guards
Zap Earthquake
Zap Executioner
Earthquake Executioner
Earthquake
Earthquake Zap
Earthquake Zap Executioner
Earthquake Executioner
Earthquake
Bats
Zap Earthquake Executioner
Zap Earthquake
Earthquake
Earthquake Zap
Zap Earthquake Executioner
Zap Earthquake Executioner
Zap
Zap
Bats Zap Executioner
Zap Bats Guards
Zap Earthquake
Zap
P.E.K.K.A
Earthquake
Zap Earthquake Bats Guards
Zap Executioner
Executioner
Zap Earthquake Executioner
Zap
Executioner P.E.K.K.A
Zap Bats Guards
Bats Zap Executioner
Zap Executioner
P.E.K.K.A

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