My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Bats Goblin Barrel
Zap
Bats Goblin Barrel
Barbarian Barrel
Tesla Goblin Barrel Electro Wizard
The Log
Mini P.E.K.K.A Goblin Barrel
Earthquake
Tesla Goblin Barrel
Arrows
Bats Goblin Barrel
Royal Delivery
Bats Mini P.E.K.K.A Goblin Barrel P.E.K.K.A Electro Wizard
Fireball
Tesla Goblin Barrel Electro Wizard
Poison
Bats Electro Wizard
Lightning
Tesla Mini P.E.K.K.A Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Goblin Barrel Tesla Mini P.E.K.K.A Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Goblin Barrel

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Mini P.E.K.K.A Goblin Barrel P.E.K.K.A
Zap
P.E.K.K.A Electro Wizard Bats Mini P.E.K.K.A The Log
Tesla
Mini P.E.K.K.A
Bats Zap The Log Electro Wizard
Goblin Barrel
Bats P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Bats Goblin Barrel The Log
The Log
Zap Mini P.E.K.K.A P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Mini P.E.K.K.A

Defense Synergies 6 13

Bats
Zap Tesla Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard
Zap
Mini P.E.K.K.A Electro Wizard Bats Tesla P.E.K.K.A The Log
Tesla
The Log Bats Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Zap The Log Electro Wizard Bats Tesla
Goblin Barrel
P.E.K.K.A
The Log Bats Zap Electro Wizard
The Log
Tesla Mini P.E.K.K.A P.E.K.K.A Bats Zap Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Bats Tesla P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Bats Zap Tesla The Log Electro Wizard
Tesla Mini P.E.K.K.A P.E.K.K.A Bats Electro Wizard
Tesla Mini P.E.K.K.A P.E.K.K.A Bats Electro Wizard
Mini P.E.K.K.A P.E.K.K.A The Log
The Log Bats Zap Tesla Electro Wizard
Bats Tesla Electro Wizard Zap
Zap Tesla P.E.K.K.A The Log Electro Wizard
Tesla Mini P.E.K.K.A P.E.K.K.A
Tesla Mini P.E.K.K.A Electro Wizard
Bats Electro Wizard Zap Tesla The Log
Tesla Bats Zap Electro Wizard
Tesla Mini P.E.K.K.A P.E.K.K.A Bats Zap The Log Electro Wizard
Bats Zap Tesla Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Tesla Electro Wizard
Zap Tesla Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard
Tesla Bats Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Tesla Bats Zap The Log Electro Wizard
Zap The Log Bats Tesla Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Tesla Electro Wizard
Bats Tesla Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Tesla P.E.K.K.A Electro Wizard
Electro Wizard Zap Tesla Mini P.E.K.K.A The Log
P.E.K.K.A Bats Zap Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Bats Zap Tesla The Log Electro Wizard
P.E.K.K.A Tesla Mini P.E.K.K.A
Bats Zap Tesla Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Bats Tesla Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Tesla
Zap P.E.K.K.A Electro Wizard Bats Mini P.E.K.K.A The Log
P.E.K.K.A Tesla
P.E.K.K.A Bats Tesla Mini P.E.K.K.A
P.E.K.K.A Zap The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Tesla
Tesla
Tesla Electro Wizard Bats Zap Mini P.E.K.K.A P.E.K.K.A The Log
Bats Zap Tesla Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Electro Wizard
The Log
The Log
Zap The Log
Bats Zap
The Log
The Log Zap
The Log Zap
Bats Mini P.E.K.K.A Electro Wizard
Zap The Log Electro Wizard
Zap
The Log
Zap The Log
Zap The Log
The Log
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A The Log Electro Wizard
Zap The Log
The Log
The Log
Zap The Log
Zap The Log
The Log Zap Electro Wizard
Zap The Log
Zap The Log
Bats Zap Electro Wizard
Zap Electro Wizard Bats
Mini P.E.K.K.A
Zap The Log
Zap Electro Wizard
P.E.K.K.A
The Log
Zap Electro Wizard Bats
Zap Electro Wizard
The Log
Mini P.E.K.K.A Electro Wizard
The Log Zap
Zap
P.E.K.K.A
Zap Bats The Log Electro Wizard
Bats Zap Electro Wizard
Zap The Log Electro Wizard
P.E.K.K.A

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