My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Musketeer Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army
Giant Snowball
Bats Musketeer Hog Rider Skeleton Army
Zap
Bats Skeleton Army
Barbarian Barrel
Tesla Musketeer Valkyrie Skeleton Army
The Log
Musketeer Hog Rider Skeleton Army
Earthquake
Tesla Hog Rider Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Musketeer Valkyrie Hog Rider Skeleton Army
Fireball
Tesla Musketeer Hog Rider Skeleton Army
Poison
Bats Musketeer Skeleton Army
Lightning
Tesla Musketeer Valkyrie
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Army Tesla Musketeer Valkyrie Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Skeleton Army Tesla

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Mega Knight Zap
Zap
Hog Rider Bats Musketeer Valkyrie Mega Knight
Tesla
Musketeer
Valkyrie Hog Rider Zap Mega Knight
Valkyrie
Bats Musketeer Hog Rider Zap
Hog Rider
Bats Zap Musketeer Valkyrie Mega Knight
Skeleton Army
Mega Knight
Bats Zap Musketeer Hog Rider

Defense Synergies 3 13

Bats
Zap Tesla Musketeer Valkyrie Mega Knight
Zap
Mega Knight Bats Tesla Musketeer Valkyrie Skeleton Army
Tesla
Musketeer Bats Zap Valkyrie Skeleton Army
Musketeer
Tesla Valkyrie Bats Zap Skeleton Army Mega Knight
Valkyrie
Musketeer Bats Zap Tesla
Hog Rider
Skeleton Army
Zap Tesla Musketeer
Mega Knight
Zap Bats Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Musketeer Valkyrie
Skeleton Army Bats Zap Tesla Musketeer Valkyrie Mega Knight
Tesla Skeleton Army Mega Knight Bats Musketeer Valkyrie
Tesla Skeleton Army Bats Musketeer Valkyrie Mega Knight
Valkyrie Skeleton Army Mega Knight
Skeleton Army Bats Zap Tesla Musketeer Valkyrie Mega Knight
Bats Tesla Musketeer Zap
Zap Tesla Musketeer Valkyrie Mega Knight
Tesla Musketeer Skeleton Army
Skeleton Army Tesla Musketeer Valkyrie Mega Knight
Bats Valkyrie Skeleton Army Zap Tesla Musketeer Mega Knight
Tesla Musketeer Bats Zap
Tesla Skeleton Army Mega Knight Bats Zap Musketeer Valkyrie
Valkyrie Skeleton Army Mega Knight Bats Zap Tesla
Skeleton Army Tesla Mega Knight
Skeleton Army Zap Tesla Mega Knight
Tesla Mega Knight Bats Musketeer Valkyrie Skeleton Army
Tesla Valkyrie Mega Knight Bats Zap Musketeer Skeleton Army
Zap Valkyrie Bats Tesla Musketeer Mega Knight
Tesla Musketeer
Valkyrie Skeleton Army Mega Knight Bats Tesla Musketeer
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Zap Tesla
Zap Tesla Musketeer Valkyrie Mega Knight
Skeleton Army Mega Knight Bats Zap Musketeer Valkyrie
Valkyrie Skeleton Army Mega Knight Bats Zap Tesla Musketeer
Tesla Musketeer Valkyrie Skeleton Army Mega Knight
Bats Zap Tesla Musketeer
Skeleton Army Bats Tesla Musketeer Valkyrie
Mega Knight Tesla Valkyrie Skeleton Army
Zap Mega Knight Bats Valkyrie Skeleton Army
Tesla Musketeer Skeleton Army
Mega Knight Bats Tesla Musketeer Valkyrie
Skeleton Army Mega Knight Zap Valkyrie
Skeleton Army Mega Knight Tesla Valkyrie
Tesla Musketeer Valkyrie Skeleton Army Mega Knight
Tesla Skeleton Army Bats Zap Musketeer Valkyrie
Bats Valkyrie Mega Knight Zap Tesla Musketeer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie
Zap Musketeer
Musketeer Valkyrie
Zap Valkyrie Mega Knight
Bats Zap Musketeer
Musketeer
Zap
Zap
Bats Musketeer
Zap Musketeer Valkyrie
Zap Musketeer
Musketeer
Musketeer
Zap Musketeer
Zap Musketeer
Musketeer Mega Knight
Bats
Zap Musketeer Mega Knight
Zap Valkyrie Mega Knight
Musketeer Mega Knight
Musketeer
Zap Musketeer
Zap Valkyrie Mega Knight
Zap Musketeer
Zap Musketeer Mega Knight
Zap Musketeer
Bats Zap Musketeer
Zap Bats Musketeer
Zap Musketeer Mega Knight
Zap
Mega Knight
Zap Bats Musketeer Skeleton Army
Zap Musketeer
Musketeer Valkyrie Mega Knight
Zap Musketeer
Zap
Musketeer Mega Knight
Zap Bats Musketeer
Bats Zap Musketeer
Zap Musketeer Mega Knight
Mega Knight

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