My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone Giant Skeleton
Giant Snowball
Bats Tombstone Clone
Zap
Bats Tombstone Clone
Barbarian Barrel
Tombstone Clone Giant Skeleton Magic Archer
The Log
Tombstone Mini P.E.K.K.A Clone Giant Skeleton
Earthquake
Tombstone Clone
Arrows
Bats Tombstone Clone
Royal Delivery
Bats Mini P.E.K.K.A Clone Giant Skeleton Magic Archer
Fireball
Tombstone Clone Magic Archer
Poison
Bats Tombstone Clone Magic Archer
Lightning
Tombstone Mini P.E.K.K.A Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Mini P.E.K.K.A Rage Clone Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage Tombstone Clone Mini P.E.K.K.A Magic Archer Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Rage Tombstone

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Zap Mini P.E.K.K.A Rage Clone
Zap
Bats Mini P.E.K.K.A Giant Skeleton Magic Archer
Tombstone
Mini P.E.K.K.A
Bats Zap Rage Giant Skeleton Magic Archer
Rage
Bats Mini P.E.K.K.A Giant Skeleton
Clone
Giant Skeleton Bats Magic Archer
Giant Skeleton
Bats Clone Zap Mini P.E.K.K.A Rage Magic Archer
Magic Archer
Zap Mini P.E.K.K.A Clone Giant Skeleton

Defense Synergies 1 9

Bats
Zap Mini P.E.K.K.A Giant Skeleton
Zap
Mini P.E.K.K.A Bats Tombstone Giant Skeleton Magic Archer
Tombstone
Zap Magic Archer
Mini P.E.K.K.A
Zap Bats Magic Archer
Rage
Clone
Giant Skeleton
Bats Zap Magic Archer
Magic Archer
Zap Tombstone Mini P.E.K.K.A Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Magic Archer
Mini P.E.K.K.A Bats Zap Tombstone
Mini P.E.K.K.A Bats Tombstone Giant Skeleton
Mini P.E.K.K.A Bats Tombstone
Tombstone Mini P.E.K.K.A Giant Skeleton
Bats Zap Magic Archer
Bats Zap Tombstone Magic Archer
Zap Giant Skeleton Magic Archer
Mini P.E.K.K.A Tombstone
Mini P.E.K.K.A Giant Skeleton
Bats Zap Tombstone Giant Skeleton Magic Archer
Bats Zap Magic Archer
Tombstone Mini P.E.K.K.A Bats Zap Giant Skeleton
Bats Zap Tombstone Mini P.E.K.K.A Magic Archer
Mini P.E.K.K.A Tombstone
Zap Mini P.E.K.K.A
Bats Tombstone Mini P.E.K.K.A
Tombstone Bats Zap Magic Archer
Zap Bats Tombstone Giant Skeleton Magic Archer
Mini P.E.K.K.A
Bats Mini P.E.K.K.A Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Tombstone Giant Skeleton
Zap Mini P.E.K.K.A Magic Archer
Tombstone Giant Skeleton Bats Zap Mini P.E.K.K.A
Mini P.E.K.K.A Giant Skeleton Bats Zap
Giant Skeleton Tombstone Mini P.E.K.K.A
Bats Zap Magic Archer
Mini P.E.K.K.A Bats Tombstone Giant Skeleton
Mini P.E.K.K.A Giant Skeleton
Zap Giant Skeleton Bats Tombstone Mini P.E.K.K.A Magic Archer
Tombstone
Bats Tombstone Mini P.E.K.K.A Giant Skeleton
Zap Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Tombstone
Magic Archer
Tombstone Bats Zap Mini P.E.K.K.A Giant Skeleton Magic Archer
Bats Zap Mini P.E.K.K.A Giant Skeleton Magic Archer
Zap Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Giant Skeleton
Zap Magic Archer
Giant Skeleton Magic Archer
Giant Skeleton
Zap Magic Archer
Bats Zap Magic Archer
Magic Archer
Zap Magic Archer
Zap
Bats Mini P.E.K.K.A
Zap Magic Archer
Zap Magic Archer
Magic Archer
Magic Archer
Zap Magic Archer
Zap Magic Archer
Magic Archer
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Magic Archer
Zap Magic Archer
Giant Skeleton Magic Archer
Zap
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer
Bats Zap Magic Archer
Zap Bats
Mini P.E.K.K.A
Zap Magic Archer
Zap Magic Archer
Giant Skeleton
Magic Archer
Zap Bats Tombstone Magic Archer
Zap Magic Archer
Mini P.E.K.K.A Magic Archer
Zap Magic Archer
Zap Giant Skeleton
Zap Bats Giant Skeleton Magic Archer
Bats Zap Magic Archer
Zap Giant Skeleton Magic Archer

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