My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Giant Skeleton
Giant Snowball
Bats Tombstone Skeleton Army Witch
Zap
Bats Tombstone Skeleton Army Witch
Barbarian Barrel
Tombstone Skeleton Army Witch Giant Skeleton
The Log
Tombstone Skeleton Army Witch Giant Skeleton
Earthquake
Tombstone Skeleton Army Witch
Arrows
Bats Tombstone Skeleton Army Witch
Royal Delivery
Bats Skeleton Army Witch Giant Skeleton
Fireball
Tombstone Skeleton Army Witch
Poison
Bats Tombstone Skeleton Army Witch
Lightning
Tombstone Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Tombstone Skeleton Army Witch Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Tombstone

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Zap
Zap
Bats Witch Giant Skeleton The Log
Tombstone
Skeleton Army
Witch
Zap Giant Skeleton
Giant Skeleton
Bats Zap Witch Lightning The Log
Lightning
Giant Skeleton
The Log
Zap Giant Skeleton

Defense Synergies 0 14

Bats
Zap Giant Skeleton The Log
Zap
Bats Tombstone Skeleton Army Witch Giant Skeleton The Log
Tombstone
Zap
Skeleton Army
Zap Giant Skeleton The Log
Witch
Zap Giant Skeleton The Log
Giant Skeleton
Bats Zap Skeleton Army Witch The Log
Lightning
The Log
The Log
Bats Zap Skeleton Army Witch Giant Skeleton Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Tombstone The Log
Skeleton Army Bats Zap Tombstone Witch The Log
Skeleton Army Witch Bats Tombstone Giant Skeleton Lightning
Skeleton Army Witch Bats Tombstone
Lightning Tombstone Skeleton Army Giant Skeleton The Log
Skeleton Army The Log Bats Zap
Bats Lightning Zap Tombstone Witch
Lightning Zap Giant Skeleton The Log
Witch Tombstone Skeleton Army
Skeleton Army Giant Skeleton
Bats Skeleton Army Witch Zap Tombstone Giant Skeleton The Log
Bats Zap Witch
Tombstone Skeleton Army Bats Zap Witch Giant Skeleton Lightning The Log
Skeleton Army Bats Zap Tombstone Witch The Log
Skeleton Army Tombstone
Skeleton Army Zap Lightning The Log
Bats Tombstone Skeleton Army Witch
Tombstone Bats Zap Skeleton Army Witch The Log
Zap Witch The Log Bats Tombstone Giant Skeleton
Skeleton Army Bats Witch Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Tombstone Witch Giant Skeleton
Zap Lightning The Log
Tombstone Skeleton Army Giant Skeleton Bats Zap Witch Lightning The Log
Skeleton Army Giant Skeleton Lightning Bats Zap The Log
Giant Skeleton Tombstone Skeleton Army Witch
Bats Zap Witch
Skeleton Army Bats Tombstone Witch Giant Skeleton Lightning
Giant Skeleton Skeleton Army
Zap Giant Skeleton Lightning Bats Tombstone Skeleton Army Witch The Log
Witch Tombstone Skeleton Army
Bats Tombstone Witch Giant Skeleton
Skeleton Army Lightning Zap Giant Skeleton The Log
Skeleton Army Giant Skeleton Lightning Tombstone Witch
Skeleton Army Witch
Tombstone Skeleton Army Witch Bats Zap Giant Skeleton Lightning The Log
Bats Zap Witch Giant Skeleton The Log
Zap Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Giant Skeleton The Log
Zap The Log
Lightning Giant Skeleton The Log
Lightning Giant Skeleton The Log
Zap The Log
Bats Zap Witch
Witch The Log
The Log Zap Lightning
The Log Zap Lightning
Lightning Bats
Lightning Zap The Log
Lightning Zap
Lightning The Log
Lightning
Lightning Zap The Log
Lightning Zap Witch The Log
Lightning The Log
Lightning
Bats Lightning
Lightning Zap The Log
Lightning Zap Witch The Log
Lightning Giant Skeleton The Log
Lightning
Lightning The Log
Lightning Zap The Log
Zap The Log Witch
Witch
The Log Zap Witch Lightning
Lightning Zap Witch The Log
Lightning Zap The Log
Lightning Bats Zap Witch
Zap Lightning Bats Witch
Lightning
Lightning Zap The Log
Zap Lightning
Giant Skeleton
Lightning The Log
Zap Lightning Bats Tombstone Skeleton Army Witch
Lightning Zap Witch
The Log
Lightning
The Log Zap Lightning
Lightning Zap Giant Skeleton
Zap Bats Witch Giant Skeleton Lightning The Log
Bats Zap Witch Lightning
Lightning Zap Witch Giant Skeleton The Log
Lightning

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