My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Goblin Barrel Skeleton Army
Giant Snowball
Bats Tombstone Wall Breakers Goblin Barrel Skeleton Army
Zap
Bats Tombstone Wall Breakers Goblin Barrel Skeleton Army
Barbarian Barrel
Tombstone Wall Breakers Goblin Barrel Skeleton Army
The Log
Tombstone Wall Breakers Goblin Barrel Skeleton Army
Earthquake
Tombstone Goblin Barrel Skeleton Army
Arrows
Bats Tombstone Wall Breakers Goblin Barrel Skeleton Army
Royal Delivery
Bats Wall Breakers Goblin Barrel Skeleton Army
Fireball
Tombstone Wall Breakers Goblin Barrel Skeleton Army
Poison
Bats Tombstone Skeleton Army
Lightning
Tombstone
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Rage Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Wall Breakers Rage Tombstone Goblin Barrel Skeleton Army Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bats Zap Wall Breakers Rage

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Wall Breakers Rage Goblin Barrel
Zap
Bats Wall Breakers Mega Knight
Tombstone
Wall Breakers
Bats Zap Mega Knight
Rage
Bats
Goblin Barrel
Bats Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Mega Knight
Bats Zap Wall Breakers Goblin Barrel

Defense Synergies 1 4

Bats
Zap Mega Knight
Zap
Mega Knight Bats Tombstone Skeleton Army
Tombstone
Zap
Wall Breakers
Rage
Goblin Barrel
Skeleton Army
Zap
Mega Knight
Zap Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone
Skeleton Army Bats Zap Tombstone Mega Knight
Skeleton Army Mega Knight Bats Tombstone
Skeleton Army Bats Tombstone Mega Knight
Tombstone Skeleton Army Mega Knight
Skeleton Army Bats Zap Mega Knight
Bats Zap Tombstone
Zap Mega Knight
Tombstone Skeleton Army
Skeleton Army Mega Knight
Bats Skeleton Army Zap Tombstone Mega Knight
Bats Zap
Tombstone Skeleton Army Mega Knight Bats Zap
Skeleton Army Mega Knight Bats Zap Tombstone
Skeleton Army Tombstone Mega Knight
Skeleton Army Zap Mega Knight
Mega Knight Bats Tombstone Skeleton Army
Tombstone Mega Knight Bats Zap Skeleton Army
Zap Bats Tombstone Mega Knight
Skeleton Army Mega Knight Bats
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Tombstone
Zap Mega Knight
Tombstone Skeleton Army Mega Knight Bats Zap
Skeleton Army Mega Knight Bats Zap
Tombstone Skeleton Army Mega Knight
Bats Zap
Skeleton Army Bats Tombstone
Mega Knight Skeleton Army
Zap Mega Knight Bats Tombstone Skeleton Army
Tombstone Skeleton Army
Mega Knight Bats Tombstone
Skeleton Army Mega Knight Zap
Skeleton Army Mega Knight Tombstone
Skeleton Army Mega Knight
Tombstone Skeleton Army Bats Zap
Bats Mega Knight Zap
Zap Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Zap Mega Knight
Bats Zap
Zap
Zap
Bats
Zap
Zap
Zap
Zap
Mega Knight
Bats
Zap Mega Knight
Zap Mega Knight
Mega Knight
Zap
Zap Mega Knight
Zap
Zap Mega Knight
Zap
Bats Zap
Zap Bats
Zap Mega Knight
Zap
Mega Knight
Zap Bats Tombstone Skeleton Army
Zap
Mega Knight
Zap
Zap
Mega Knight
Zap Bats
Bats Zap
Zap Mega Knight
Mega Knight

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