My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Giant Witch Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Giant Skeleton Army Night Witch
Giant Snowball
Bats Hog Rider Skeleton Army Witch Night Witch
Zap
Bats Skeleton Army Witch Night Witch
Barbarian Barrel
Valkyrie Skeleton Army Witch Night Witch
The Log
Hog Rider Skeleton Army Witch
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Bats Skeleton Army Witch Night Witch
Royal Delivery
Bats Valkyrie Hog Rider Skeleton Army Witch Night Witch
Fireball
Hog Rider Skeleton Army Witch Night Witch
Poison
Bats Skeleton Army Witch Night Witch
Lightning
Valkyrie Witch Night Witch
Rocket
Valkyrie Hog Rider Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Army Valkyrie Hog Rider Night Witch Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Skeleton Army Valkyrie

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Giant Zap
Zap
Hog Rider Giant Bats Valkyrie Witch Night Witch
Valkyrie
Bats Hog Rider Zap Giant Witch
Hog Rider
Bats Zap Valkyrie Giant Witch
Giant
Bats Zap Night Witch Valkyrie Hog Rider Witch
Skeleton Army
Witch
Zap Valkyrie Hog Rider Giant
Night Witch
Giant Zap

Defense Synergies 0 8

Bats
Zap Valkyrie
Zap
Bats Valkyrie Skeleton Army Witch Night Witch
Valkyrie
Bats Zap Witch Night Witch
Hog Rider
Giant
Skeleton Army
Zap
Witch
Zap Valkyrie
Night Witch
Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie
Skeleton Army Bats Zap Valkyrie Witch Night Witch
Skeleton Army Witch Bats Valkyrie Night Witch
Skeleton Army Witch Night Witch Bats Valkyrie
Valkyrie Skeleton Army
Skeleton Army Bats Zap Valkyrie Night Witch
Bats Zap Witch Night Witch
Zap Valkyrie
Witch Skeleton Army Night Witch
Skeleton Army Valkyrie Night Witch
Bats Valkyrie Skeleton Army Witch Zap Night Witch
Bats Zap Witch Night Witch
Skeleton Army Night Witch Bats Zap Valkyrie Witch
Valkyrie Skeleton Army Bats Zap Witch Night Witch
Skeleton Army
Skeleton Army Zap
Bats Valkyrie Skeleton Army Witch Night Witch
Bats Zap Valkyrie Skeleton Army Witch Night Witch
Zap Valkyrie Witch Bats
Valkyrie Skeleton Army Bats Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Witch
Zap Valkyrie
Skeleton Army Bats Zap Valkyrie Witch
Valkyrie Skeleton Army Bats Zap Night Witch
Valkyrie Skeleton Army Witch Night Witch
Bats Zap Witch
Skeleton Army Bats Valkyrie Witch Night Witch
Valkyrie Skeleton Army
Zap Bats Valkyrie Skeleton Army Witch
Witch Skeleton Army
Bats Valkyrie Witch
Skeleton Army Zap Valkyrie
Skeleton Army Valkyrie Witch Night Witch
Valkyrie Skeleton Army Witch
Skeleton Army Witch Bats Zap Valkyrie Night Witch
Bats Valkyrie Zap Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie
Zap Valkyrie
Bats Zap Witch
Witch
Zap
Zap
Bats Night Witch
Zap Valkyrie
Zap
Zap
Zap Witch
Bats Night Witch
Zap
Zap Valkyrie Witch
Night Witch
Zap
Zap Valkyrie Witch
Witch
Zap Witch
Zap Witch
Zap
Bats Zap Witch Night Witch
Zap Bats Witch
Night Witch
Zap Night Witch
Zap
Zap Bats Skeleton Army Witch Night Witch
Zap Witch
Valkyrie
Zap
Zap
Zap Bats Witch
Bats Zap Witch
Zap Witch

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