My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army
Giant Snowball
Bats Skeleton Army Witch
Zap
Bats Inferno Tower Skeleton Army Witch
Barbarian Barrel
Valkyrie Inferno Tower Skeleton Army Witch
The Log
Skeleton Army Witch
Earthquake
Inferno Tower Skeleton Army Witch
Arrows
Bats Skeleton Army Witch
Royal Delivery
Bats Valkyrie Skeleton Army Witch
Fireball
Inferno Tower Skeleton Army Witch
Poison
Bats Inferno Tower Skeleton Army Witch
Lightning
Valkyrie Inferno Tower Witch
Rocket
Valkyrie Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Inferno Tower Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Skeleton Army Valkyrie Inferno Tower Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Skeleton Army

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap Golem
Zap
Bats Valkyrie Witch Golem The Log
Valkyrie
Bats Zap Witch
Inferno Tower
Skeleton Army
Witch
Zap Valkyrie Golem
Golem
Bats Zap Witch The Log
The Log
Zap Golem

Defense Synergies 2 14

Bats
Zap Valkyrie Inferno Tower The Log
Zap
Bats Valkyrie Inferno Tower Skeleton Army Witch The Log
Valkyrie
Bats Zap Inferno Tower Witch The Log
Inferno Tower
Skeleton Army The Log Bats Zap Valkyrie
Skeleton Army
Inferno Tower Zap The Log
Witch
Zap Valkyrie The Log
Golem
The Log
Inferno Tower Bats Zap Valkyrie Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Inferno Tower The Log
Inferno Tower Skeleton Army Bats Zap Valkyrie Witch The Log
Inferno Tower Skeleton Army Witch Bats Valkyrie
Inferno Tower Skeleton Army Witch Bats Valkyrie
Valkyrie Skeleton Army The Log
Skeleton Army The Log Bats Zap Valkyrie
Bats Inferno Tower Zap Witch
Zap Valkyrie Inferno Tower The Log
Inferno Tower Witch Skeleton Army
Skeleton Army Valkyrie Inferno Tower
Bats Valkyrie Skeleton Army Witch Zap The Log
Inferno Tower Bats Zap Witch
Inferno Tower Skeleton Army Bats Zap Valkyrie Witch The Log
Valkyrie Skeleton Army Bats Zap Witch The Log
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Zap The Log
Bats Valkyrie Inferno Tower Skeleton Army Witch
Valkyrie Bats Zap Skeleton Army Witch The Log
Zap Valkyrie Witch The Log Bats
Inferno Tower
Valkyrie Skeleton Army Bats Witch The Log
Inferno Tower Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Inferno Tower Witch
Zap Valkyrie The Log
Skeleton Army Bats Zap Valkyrie Inferno Tower Witch The Log
Valkyrie Skeleton Army Bats Zap Inferno Tower The Log
Inferno Tower Valkyrie Skeleton Army Witch
Bats Zap Witch
Skeleton Army Bats Valkyrie Inferno Tower Witch
Inferno Tower Valkyrie Skeleton Army
Zap Bats Valkyrie Inferno Tower Skeleton Army Witch The Log
Inferno Tower Witch Skeleton Army
Bats Valkyrie Inferno Tower Witch
Skeleton Army Zap Valkyrie The Log
Skeleton Army Valkyrie Inferno Tower Witch
Valkyrie Skeleton Army Witch
Inferno Tower Skeleton Army Witch Bats Zap Valkyrie The Log
Bats Valkyrie Zap Inferno Tower Witch The Log
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Zap The Log
The Log
Valkyrie The Log
Zap Valkyrie The Log
Bats Zap Witch
Witch The Log
The Log Zap
The Log Zap
Bats
Zap Valkyrie The Log
Zap
The Log
Zap The Log
Zap Witch The Log
The Log
Bats
Zap The Log
Zap Valkyrie Witch The Log
The Log
The Log
Zap The Log
Zap The Log Valkyrie Witch
Witch
The Log Zap Witch
Zap Witch The Log
Zap The Log
Bats Zap Witch
Zap Bats Witch
Zap The Log
Zap
The Log
Zap Bats Skeleton Army Witch
Zap Witch
The Log
Valkyrie
The Log Zap
Zap
Zap Bats Witch The Log
Bats Zap Witch
Zap Witch The Log

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