My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Balloon P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Balloon
Giant Snowball
Bats Skeleton Army Balloon Lumberjack
Zap
Bats Skeleton Army Balloon
Barbarian Barrel
Valkyrie Skeleton Army Electro Wizard Lumberjack
The Log
Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Valkyrie Skeleton Army Balloon P.E.K.K.A Electro Wizard Lumberjack
Fireball
Skeleton Army Balloon Electro Wizard Lumberjack
Poison
Bats Skeleton Army Balloon Electro Wizard
Lightning
Valkyrie Balloon Electro Wizard Lumberjack
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Army Valkyrie Electro Wizard Lumberjack Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Skeleton Army Valkyrie

Attack Synergies 9 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Zap P.E.K.K.A Lumberjack
Zap
Balloon P.E.K.K.A Electro Wizard Bats Valkyrie Lumberjack
Valkyrie
Bats Balloon Lumberjack Zap P.E.K.K.A Electro Wizard
Skeleton Army
Balloon
Bats Zap Valkyrie Lumberjack Electro Wizard
P.E.K.K.A
Zap Electro Wizard Bats Valkyrie Lumberjack
Electro Wizard
Zap P.E.K.K.A Valkyrie Balloon Lumberjack
Lumberjack
Valkyrie Balloon Bats Zap P.E.K.K.A Electro Wizard

Defense Synergies 1 16

Bats
Zap Valkyrie P.E.K.K.A Electro Wizard Lumberjack
Zap
Electro Wizard Bats Valkyrie Skeleton Army P.E.K.K.A Lumberjack
Valkyrie
Bats Zap P.E.K.K.A Electro Wizard Lumberjack
Skeleton Army
Zap Electro Wizard Lumberjack
Balloon
P.E.K.K.A
Bats Zap Valkyrie Electro Wizard
Electro Wizard
Zap Bats Valkyrie Skeleton Army P.E.K.K.A Lumberjack
Lumberjack
Bats Zap Valkyrie Skeleton Army Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Electro Wizard
Skeleton Army P.E.K.K.A Lumberjack Bats Zap Valkyrie Electro Wizard
Skeleton Army P.E.K.K.A Lumberjack Bats Valkyrie Electro Wizard
Skeleton Army P.E.K.K.A Lumberjack Bats Valkyrie Electro Wizard
Valkyrie Skeleton Army P.E.K.K.A Lumberjack
Skeleton Army Bats Zap Valkyrie Electro Wizard Lumberjack
Bats Electro Wizard Zap
Zap Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A Skeleton Army Lumberjack
Skeleton Army Valkyrie Electro Wizard Lumberjack
Bats Valkyrie Skeleton Army Electro Wizard Zap Lumberjack
Bats Zap Electro Wizard
Skeleton Army P.E.K.K.A Lumberjack Bats Zap Valkyrie Electro Wizard
Valkyrie Skeleton Army Bats Zap P.E.K.K.A Electro Wizard Lumberjack
Skeleton Army P.E.K.K.A Electro Wizard Lumberjack
Skeleton Army Zap P.E.K.K.A Electro Wizard Lumberjack
Bats Valkyrie Skeleton Army P.E.K.K.A Electro Wizard Lumberjack
Valkyrie Bats Zap Skeleton Army Electro Wizard Lumberjack
Zap Valkyrie Bats Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Valkyrie Skeleton Army Bats P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Skeleton Army Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Valkyrie Lumberjack
Skeleton Army P.E.K.K.A Lumberjack Bats Zap Valkyrie Electro Wizard
Valkyrie Skeleton Army P.E.K.K.A Lumberjack Bats Zap Electro Wizard
P.E.K.K.A Valkyrie Skeleton Army Lumberjack
Bats Zap Electro Wizard
Skeleton Army P.E.K.K.A Bats Valkyrie Electro Wizard Lumberjack
P.E.K.K.A Valkyrie Skeleton Army Lumberjack
Zap P.E.K.K.A Electro Wizard Bats Valkyrie Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Valkyrie Lumberjack
Skeleton Army P.E.K.K.A Zap Valkyrie Electro Wizard
Skeleton Army P.E.K.K.A Valkyrie Lumberjack
Valkyrie Skeleton Army
Skeleton Army Electro Wizard Bats Zap Valkyrie P.E.K.K.A Lumberjack
Bats Valkyrie Zap P.E.K.K.A Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Electro Wizard
Valkyrie
Zap Valkyrie
Bats Zap
Zap
Zap
Bats Electro Wizard Lumberjack
Zap Valkyrie Electro Wizard
Zap
Zap
Zap
Bats
Zap Electro Wizard
Zap Valkyrie
Zap
Zap Valkyrie
Zap Electro Wizard
Zap
Zap
Bats Zap Electro Wizard
Zap Electro Wizard Bats
Zap
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard Bats Skeleton Army
Zap Electro Wizard
Valkyrie Electro Wizard Lumberjack
Zap
Zap
P.E.K.K.A
Zap Bats Electro Wizard
Bats Zap Electro Wizard
Zap Electro Wizard
P.E.K.K.A

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